I managed to come up with a sort of 'quadruple threat' optimization perspective for the character, in order to get out of the 'too narrow focus' danger zone. The goal is to take advantage of something the character does well (shooting needs AGI) and fit another useful skill along with it (for ex. Stealth) that might synergise well (because it, too, needs AGI).
The four threats (loose categories that interconnect, more of less) are :
- Stealth (not being seen, heard, smelled, sneaking past guards and detecting enemies)
- Social (social fluency, subtlety, getting past social blockades, being an armed threat but a fine dinner guest)
- Athletic (movement speed, endurance, get where I need, etc.)
- Street sammy (shoot and kill things, not dying, eating and spitting bullets)
Also, a char sheet is quite long to rewrite and to read, so I'll post only what's useful and ask your output on ideas and tricks that could crank as much goodness in the least amount of BP. (Obviously the number of BPs this takes has not been calculated yet, and what is below --especially skills-- might be a bit over budget. I'll adjust later on.)
Ogre (human looking enough, not too tall, good scores, and stomach is even going to be useful for:)
Ghoul
(200pts spent, base scores without any gear)
BOD 12
AGI 6
REA 7
STR 6
CHA 2 (reason is that I'm pretty much capped : 1-3, aug.: 5)
INT 4
LOG 3
WIL 5
Qualities :
Positive
Blandness
First impression
Human looking
SURGE IIIMetagenetic improvement (AGI)
Nasty Vibe
Celerity
(don't know about other ones like Common sense or Martial arts (Krav Maga or Iaijutsu))
Negative
35 points of maybe In Debt or Day Job (Sleep regulator makes up for it)
Skills :
Combat : Automatics 5, Unarmed 1
Physical active :Perception 4 (with attention coprocessor and sensor 'ware)
Stealth group 4 (enhanced reflexes and reflex recorder on)
Athletics group 4 (synthacardium, enhanced articulation and reflex recorder on)
Outdoors group 1
Social :Influence group 4 (enhanced pheromone receptors 3, and... tailored pheromones?)
Intimidate 4
Technical :Pilot ground craft 1
Electronics group 1
Others :
Severe biosculpting (doesn't look like an Infected ghoul anymore)
Clean metabolism (no foul body odor)
Hair growth (ghouls lack body hair, here's some implanted ones)
Cybereyes (obviously... ghouls are blind)
Wired reflexes
(Everything electro skinlinked for 50 yen/piece)
His weapon would be a well concealed (good palming skill score) submachine gun (with sound suppressor), covered in ruthenium polymer, with barrel reduction (AR, p.150) and a concealed holster (preferably on a Synergist Business line 'lined vest').
Basic hidden armor would be FFBA with gel, plus SecureTech PPP. His outer armor would be covered in ruthenium polymer with thermal dampening.
--
Obviously this character is more detailed on paper (computer layout is killing me), but the essential ingredients are there.
I'm thinking this could pass for human on eye-sight, for most olfactory detectors, but not through magical detection (i.e. ghouls that are not adepts are a bit stuck with their aura, even if they lose Dual Natured after their essence drops due to cyberware). Blandness, first impression and human looking, plus biosculpting and good disguise (nanopaste disguise programmed by other character) all adds up. Social skills (influence group) should be fair, as CHA is a wee bit better and more skill points are invested along with first impression (this is good for etiquette, especially), plus intimidation enhanced by nasty vibe.
My hypothesis is that this character being NOT a gigantic troll/fomori ghoul, but a simple human-looking ogre ghoul that doesn't look/sound/smell like one, is all good sign. He might be less of a fire magnet too, even if magicians will see something is amiss.
What advice would I need to run this character and make the best out of given 400 BP ? (Browsing previous thread is advised.)
Thanks in advance !