QUOTE (masterofm @ Dec 29 2008, 12:21 AM)

So your saying as a character concept gimping yourself to fit an interesting background won't work? Not everything has to fit the rule set especially when you are not going to rock out from the get go. Although to get around that I would just need to invest 15 bp to become a mage with no magic.
If you only had magician and 1 magic after cyber (45BP), you'd be able to astrally project. The typical burned out mage character, has some magic related knowledge, language, & interest skills, maybe a few ranks in arcana (you don't have to be an awakened to use the arcana skill). But otherwise it's character background w/ no real effect on gameplay.
Now for SR setting, the magic attribute, once lost, never comes back. You're not an ex-mage, you're a latent mage who never expressed. Look up something called the burned out cybermage which used to be an old character archetype. Once you're an ex-mage, you're an ex-mage forever in shadowrun. So it's not even an interesting character concept, it's one which sits completely outside the shadowrun mold (on both setting, and on the rules).
Also you're NOT GIMPING YOURSELF. I need to stress that. This is powergaming of the worst sort IMO. You realize that it'd cost you 40 more BP in chargen to keep your magic rating at 1 after cybering up, and buy magician. Once you have 20karma and the GM's go ahead... you're an instant top-shelf mage. In the long run, you're trading 40BP for 20karma... that's a rediculous bargain (since generally BP are worth more than karma). You have your eyes on the long game, while stating how gimped you are in the short run (and not all that gimped w/ all the cyber-bio either). You realize it's much easier and cheaper to buy up the magician quality and then raise a low magic stat w/ karma than it is to raise low ranked skills and magic up w/ karma in play.
You have 94BP (40+40+8+6) tied up in magical skills and spells alone. 5BP for the latent quality. So a full quarter of your charsheet is devoted into turning you into an instant magical powerhouse, while breaking the rules to do so. All so you don't have to spend 40BP more in chargen (3 magic to offset essence loss, and a magician upgrade).
Also, read the latent awakening quality... it is well within the GM's rights to have you awaken as anything he feels is apt. If it was me I'd go with a pure adept, probably social or technical (which has nothing to do w/ any of those skills you bought). Or never have you awaken at all.