So, last night I watched Trailer Park of Terror, and actually thought it was the pwn with attractive women, torture and gore, and honest-to-god zombie guitar players who stand in the background riffing while all sorts of carnage and brutality are going down.
Also, I could be wrong, but I believe that a sawn-off M14 with a pistol grip makes an appearance in the movie, which is pretty fukken hardcore.
It gave me the idea that an immortal trailer park queen would be awesome in a SR3 campaign. I've been thinking about it all morning.
Once upon a time there was a woman living in the 1980s and it just so happened that she was an elf and so had a very long lifespan. She'd had all kind of adventures as well as all kinds of traumatic experiences which are all based on various famous historical events. So, just as an example of the kind of events I'd put in her background, I'd say that she'd been a nurse in Vietnam during the Vietnam War, and that as such she once ended up in a combat situation by accident. Basically, for the character, I'd just keep adding in many potentially traumatic events that could fit from the year 1960 through 2000 or so.
Eventually the stress from all these events kind of outweighs the RPG EXP hardassery factor and she runs away from the world by moving to a trailer park in Michigan where being an elf she reigns for over a hundred years as a mysterious ageless trailer park queen.
Fast forward to the date of your SR3 campaign. The player characters are in Michigan, hired to do some nefarious deed by United Auto Workers. However, they are pursued by ninjas sent by the Japanese auto companies that are trying to defeat the agents of United Auto Workers at all costs, and things are arranged such that it's more than likely the player characters will end up in the trailer park.
Under these dark and dire conditions, the trailer park queen realizes that the local auto workers need her and her EXP'ed out RPG hardass aspect comes out again. It turns out that in her trailer for all these centuries she's been hiding a stolen prototype of the ultimate weapon...an OICW with an underbarrel keytar.
The OICW has optics that are considered like using a scope, but at the same time the optics have reticles and rangefinders that allow it to operate like a Smartlinked weapon in terms of getting the bonus to hit the target, and with a Complex Action the person using the OICW can set a range for a 20mm grenade to airburst so as to defeat enemy ninjas in defilade, while the laser rangefinder helps to ensure that the player cannot misjudge the range and put the wrong airburst distance.
At the same time, instead of firing the weapon, someone using the OICW can choose to play the underbarrel keytar instead. This allows the keytar playing character to roll his musical skill against a TN of 6 and every 2 successes he gets adds a dice to the combat pool of all allies within hearing range. This effect only happens after the keytar has been played for a full combat turn and occurs on each turn where the keytar has been played for the full preceeding turn. If the player is hit by an attack while playing treat it like if a magician is hit while sustaining a spell for the purpose of seeing if the music is interrupted or not.
The trailer park queen shouldn't be an invincible super-NPC, just a tough person who has been around the block a number of times, has accumulated some weapon skills to around level 4, and who has lots of karma pool built up from a lifetime of hard knocks. It's "okay" if she's killed in action, but the GM should play her smart, such that she doesn't take unnecessary risks and she knows how to keep safe using cover and so on based on her life experience.
More and more ninjas keep pouring into the trailer park. At first they just try to storm the perimiter World War I style, but eventually they start trying to drop themselves in the middle of the park by riding in on giant ninja kites, and they start deploying sappers to try and bring the stockade walls down. They're like the Vietcong with attitude...and giant kites. The number of ninja pouring in should be overwhelming and it should be a true tactical challenge to defeat them all that requires a battlemat and everything.
After the player characters have defeated a certain number of ninja (say, over a hundred) and the ninja just keep pouring in, Chuck Norris ( http://forums.dumpshock.com/index.php?show...=11851&st=0 ) spawns outside the trailer park ( http://www.youtube.com/watch?v=9a1NgyzwhYc ) and goes Lone Wolf McQuade ( http://www.youtube.com/watch?v=vAgJhsnXKqM...;watch_response )on the ninjas until they are finally defeated ( http://www.youtube.com/watch?v=xLemqwnE4o4 ).
YEAH! That's my type of Shadowrun campaign!