Thanks for the input, gents!
Individualized responses, in one mammoth post:
DragnarI thought about working some Intimidation in, but I don't think the character concept really fits it. Yes, he's naturally intimidating, but it's not something he would consciously choose to use, most times. Does that make sense?
The JakeLogic has come up to 3, via other mods. :-D
xicidisYeah, the lack of Logic and Charisma are my main worries - I don't want him necessarily to get along with everyone he meets, but I do want him to be capable of getting through a meeting with a Johnson without killing anyone.
The extensive firearms skills weren't so much so he could pick up anything and be great with it, but more to represent that he's a hardware junky. He knows everything that happens under the hood of his Hotspur, and everything that takes place inside any of his weapons. Seems odd to have that level of knowledge about only a certain subset of weapons. On the other hand, pistols and longarms (the 2 he doesn't consistently use himself) do tend to be used more as single-shot/burst-fire, whereas his skill is going to be with spraying bullets around in a huge cone... Hmmm. Also, it occurs to me that under-the-hood knowledge would more be represented by Armorer and the Firearms knowledge skill.
Ok. Dropped the Firearms skill group, bought Automatics back up to 4, and 1 point each into Longarms and Pistols (he's not completely unaware of how to use them). That leaves enough BP for another point into Logic, woot.
I wish I could claim this was my first character, but no, probably about the 5th or sixth I've made. Still early in my career, though, I suppose :-) Certainly the most fun to put together, thus far.
Oh, and "low-key" was more to say that the run has a goal like "steal this" or "guard this" rather than "do as much damage as possible to my rival Mafia family."
No worries on criticality - seemed in-line to me.
RyuOn the driving stuff, this is one of those times I get torn between "useful character" and "character sheet matches backstory." I suppose Gearhead may be sligh overkill for the particular level of knowledge... Pilot + Mechanic will suffice. Gearhead dropped. With the extras from my
xicidis mods, that's another point into Charisma. Excellent.
Good call on Ambidextrous, that was a relic from when the troll was going to dual-wield a weapon. Dropped.
With the Uncouth, I'm going less for "hair-trigger if you insult him" and more for "has no tact, will call you ugly if you are." Though I see, rereading Uncouth, it says "Sociopathic," so I'm guessing it's not what I want.. Unfortunately, I don't see 20 BP-worth of other negative qualities to take its place.
On Dodge: agreed. Dropped.
At this point, I do have enough extra BP from previous mods for a 3rd point into Logic, and to swap out my Muscle Replacement for both Augmentation and Toner. I'm now butting up against 50 BP for gear. One BP left outside gear.
ElFenrirAgreed on the Clubs. Just fits :-)
Ok, at this point in my replies, I have gotten Charisma up to 2, and Logic up to 3. How to find another 10 BP for Willpower... Let me go ahead and pull a point from Strength and see how we look. That puts me at an even Strength - should I go ahead and take another point from it, since it won't affect my melee attacks? Is there anything else major to worry about with Strength? (and yeah, that would definitely make me a Troll w/ Strength 5... hmm)
As far as stealth goes.. hmm. So far, my group hasn't had a lot of use for stealth. We do have a vampire on the team who has used it once or twice, but other than that we're largely run-n-gun. Probably expect that to change, though, as we continue to get used to the rules. Our last mission involved the total destruction of a factory, the security outfit guarding it, and most of the Mafia family that owned it.
Thanks for the compliment :-)
Revised character[ Spoiler ]
Metatype/Metavariant:Troll (Fomori)
Attributes:Body 8
Agility 4(6)
Reaction 5(7)
Strength 6(8)
Charisma 2
Intuition 4
Logic 3
Willpower 2
Edge 3
Negative Qualities:Uncouth
Combat Monster
Thrill Seeker
Active Skills:Heavy Weapons (Machine Guns): 6
Automatics: 4
Longarms: 1
Pistols: 1
Demolitions: 3
Gunnery: 4
Throwing Weapons: 2
Armorer: 2
Clubs: 4
Navigation: 1
Survival: 1
Pilot Ground Craft: 3
Automotive Mechanic: 2
Knowledge Skills:English: Native
Crook Hangouts: 3
Security Procedures: 2
Mercenary Hangouts: 3
Black Markets: 2
Firearms: 3
Gangs: 2
Cyberware:Commlink (3/3)
Cybereyes (Rating 4)
Flare Compensation
Low-Light Vision
Smartlink
Thermographic Vision
Vision Enhancement (Rating 3)
Vision Magnification
Damper
Wired Reflexes (Rating 2)
Nanotattoo (Rating 1)
Bioware:Muscle Augmentation (Rating 2)
Muscle Toner (Rating 2)
Weaponry:Ingram Warrior-10 SMG
Internal Smartgun System
Personalized Grip
Quick-draw Holster
9x Spare Clips
600x Regular Ammo
GE Vindicator Minigun
Internal Smartgun System
Personalized Grip
Hip Pad
Auto-adjusting Weight
Gas-vent 3
Gyro Stabilization
Weapon Personality
Smart Firing Platform
3x Ammo Drum (250 rounds each)
1500x Regular Ammo
Enfield GL-67 Grenade Launcher
Personalized Grip
Sling
20x Fragmentation Grenades
Ballista
4x Mk 1 Missile
Phalanx Vogeljaeger
External Smartgun System
Sling
Telescopic Staff
Ingram White Knight
Underbarrel Grenade Launcher
20x High Explosive Grenades
470x Regular Ammo
6x High Explosive Grenades (thrown)
Other Gear:Clothing (Regular)
Lined Coat
Form-fitting Body Armor (Full-body Suit)
SWAT Armor
SWAT Helmet
Medkit (Rating 6)
Antidote Patch (Rating 6)
Tata Hotspur
Rigger Adaptation
Weapon Mount
Large Drone Rack
Crimson Samurai (w/ white knight mounted)
Survival Knife
Backstory:<Insert name here> spends most of his time out in the dunes, living off the land. He has Gloria for company - that's enough. Some find use for his unique skills, temperament, and equipment, though, so he finds reason to visit "town" often enough.. and finds reason to leave pretty quickly, too. <Insert name here> is always boisterous and full of laughter, whether you meet him over a beer or over Gloria's smoking barrels.
His personality is about the polar opposite of his brother's. Vollmond is a follower of the Norse tradition of magic, and tends to enjoy fine wine, classical music, and high literature. They do share a lack of morals to speak of, though.