1. So I summon a spirit. When does it enter the vessel? Immediately, and it stays there until its services run out (or sunrise/set)? Or does it hang around in astral space until I need it physically, then it does its possession thing?
2. If the latter, does it have to make its possession roll every time it tries?
3. The spirit needs to make a possession test when possessing its summoner? So it's got to roll its force times two versus my Intuition and Willpower? So I really can't get a small spirit to possess me. Unless I enchant myself. Would it be a munchkin move to purposely keep my Intuition low?
4. When someone or something is possessed, it will have Immunity to Normal Weapons. Is the Fx2 added to the item's existing armor to determine whether it can be harmed? I'm guessing that it's not - if an attack is greater than Fx2, then it causes damage, and its armor is the object's armor plus Fx2. Though it will likely be stun damage. Spirits can take stun damage, but objects can't.
5. If the damage were stun damage, and the spirit was possessing an object, would the spirit be hurt?
6. Let's say a force 4 spirit is possessing a car, and that car is forced to make a handling test. Or possessing a drone, and tries to shoot a gun. What's the spirit's base dice pool? F-1, assuming you didn't give the skill to the spirit?
QUOTE (SM p.86)
At the gamemaster’s
discretion, large or complex vessels—particularly those
with intricate mechanical parts or many components—may
require the magician to enchant multiple components separately,
rather than as a single Enchanting Test. An appropriate
Technical Skill Test may also be required to reassemble
the vessel.
discretion, large or complex vessels—particularly those
with intricate mechanical parts or many components—may
require the magician to enchant multiple components separately,
rather than as a single Enchanting Test. An appropriate
Technical Skill Test may also be required to reassemble
the vessel.
7. Are you telling me I should disassemble a car, enchant the parts - body, chassis, engine(s), drive train - 12 successes with an interval of a day, for each component, then reassemble it before I can have my spirit possess it? No partial enchantments, I assume. Okay, I guess that's not going to happen. Instead of a drone, how about an HMG on a tripod in a coaster wagon? That's only two tests, needing fewer hits.
8. Once a vessel is prepared, does that preparation last indefinitely?
QUOTE (SM p.101)
A possessing spirit may be ejected from the vessel into
the astral plane with a normal Banishing Test (p. 180, SR4).
If the possession fails or the spirit is banished, the critter may
not attempt to possess that vessel again until the sun next rises
or sets.
the astral plane with a normal Banishing Test (p. 180, SR4).
If the possession fails or the spirit is banished, the critter may
not attempt to possess that vessel again until the sun next rises
or sets.
9. So if you banish a possessing spirit, it only means that it can't repossess that vessel right away? But banishing reduces a spirit's services, so this must be talking about free spirits or something? Or is this an alternate banishing? If it's kicked out of its vessel, can you then banish it from astral space?