I'll kick this off with two entries:
Lt. Melissa Starkweather [Female Ork DPI Mage Detective]
Born in the Barrens to destitute ork parents, her parents worked overtime to get Starkweather into a decent school. Slain by magical go-gangers, she has zero tolerance for unbridgled, unchecked use of magic and bullies.
She eventually graduated from UoW with a Bachelors in Thaumaturgical Studies, Masters in Forensic Sciences (Thaumaturgy major) from MIT&T, she was something of a prodigy in her university education having gotten all the way through on scholarships. She could have gone on to become a very famous and well established hermetic mage in almost any magical discipline. Instead she chose law enforcement, haunted by her experiences in the Barrens and the death of her parents.
Specialising in thaumaturgical forensics, if there is a case involving the magical - be it shedim, vampires, spirits, toxics or insect spirits - she gets the call. Having seen a lot of stuff that sends lesser minds break, she is hardened by magical and police standards.
In terms of personality she is gruff, short, and too the point. Despite being a tall, very well built and fairly attractive ork due to her extensive exercise regime, she doesn't abuse her looks and is always known for being curt and abrupt. She has no time to waste as there is always another threat around the corner and she's keen to continue to make a name for herself in the 'Star (she's already busted a wendigo cult, master shedim and a mage serial killer in her 4 years at the 'Star). She constantly tries to prove herself - especially to her human male counterparts. Her drive for success, skills and razor sharp mind makes her a serious threat to any runner or team that uses magic.
Roleplaying Hints:
Her genius is like that of Fox Mulder from The X-Files. She can read people and situations with an almost preternatural ability. She is dour, surly, borderline arrogant. When she realises someone is on her side, her mood and tone softens immensely as she lets her wall down and can be quite charming. However she is very much alone in the field as few police or feds for that matter, can keep up with her when she's on a case.
NOTES: Starkweather is a double edged sword - she can be a powerful contact and ally in the right circumstances, or an absolute nightmare if you're on the wrong end of the law. GMs can get creative here.
Attributes:
B A R S C I L W E M Init IP
7 4 4 5 4 5 5 6 6 6(
Active Skills:
Conjuring: 4, Sorcery: 4, Perception: 6, Assensing: 6, Etiquette: 4, Intimidate (Interrogation +2): 4, Firearms: 2, Close Quarters Combat: 2, Pilot (Ground Vehicle +2): 1, Arcana: 6, Astral Combat: 2, Dodge: 2, Athletics: 2.
Knowledge Skills:
Forensic Procedures: 6, Forensic Sciences: 4, Astral Space Research: 5, Magical Threats: 4, Lone Star Procedures: 4, Magical Theory: 3, Psychology: 3.
Gear:
Armor Jacket, Lone Star Badge, Ruger Thunderbolt w/ two clips of ammo,
Commlink (w/ subvocal microphone),
Glasses (Image Link, Smartlink, Vision Magnification, Flare Compensation, Thermographic Vision, Rangefinger),
Power Focus (2),
Spell Focus (Detection 4).
Spells:
Analyze Device, Analyze Magic, Analyze Truth, Bind, Clairvoyance (Extended), Detect Guns, Detect Individual, Detect Life, Detect Magic, Mind Probe, Mind Link.
Alexander Johnson [Human Mr Johnson]
Alexander is your typical North American white human male. In his mid fourties, graying-brown hair, slicked back. He seems reasonably fit just over six feet tall and has a lean but athletic build – the build of someone who runs every morning. He cuts an impressive figure in his very expensive tailored suit. His eyes are blue, sharp and piercing. A stylised datajack stands out the side of his temple.
He is married with two kids (formerly 3, one deceased).
As the CFO of Brackhaven Investments he is the brains of the Brackhaven outfit. As such he likes to keep a very low profile. He has the ear of Kenneth Brackhaven and with Brackhaven in office is a powerful ally. Like Kenneth, he is a registered Humanis Policlub member. Unlike Kenneth, he is also a high ranking member of Human Nation and Alamos 20k. Connections to The Doktor (A20K), Yakuza and various high level corporate connections with entities with a strong metahuman bias (e.g. MCT, Yakashima, etc) - all of which helped to bankroll Kenneth's campaign trail. Kenneth Brackhaven and numerous anti-metahuman groups use him as a “go-to� guy for solving problems. In particular, they use him for hiring shadow talent, making him a very powerful, very well connected Johnson.
With his immediate goal of getting Brackhaven into office is now completed, his goal is to a more direct leadership role in Alamos 20k by supporting The Doktor and through his strength in supporting Brackhaven.
Roleplaying Hints:
Play Alexander as the stereotypical filthy rich middle age white human male. He loves running first thing in the mornings. He loves doing business dealings at golf and private resorts and he loves his Thursday night poker nights with his friends (all fabuluously wealthy humans). When out on the town, he will cheat on his wife and take drugs without batting an eyelid. He lives in his little bubble with zero regard for the pain and misery of those who are not as privileged as he is and acts with complete impunity or without any fear of being caught. He does not openly show his disdain towards metahumans. Instead he panders towards any humans (including human PCs who associate with metahumans). Incase anyone gets any bright ideas of geeking him, he is protected at all times by no less than a dozen of Knight-Errant's elite (human) security personnel. He lives in a palatial manor in Bellevue and is STINKING rich (a multi-millionaire - richer than Kenneth). As such play him as a very powerful NPC with enough resources to cover his ass and squash anyone that poses a threat to him.
Being the decadent bastard he is, try ensure that all meetings with this Johnson occur on his terms at very ritzy places like the Ultra Club, in a sauna or on a golf course somehwere. Or even a private (Humanis) gentlemen’s club. Let the runner's feel small in his presence and Alexander try to go out of his way to make them feel honored/pampered (metahumans are never invited to these meetings of course!). If your PCs have no humans, Alexander will happily operate through any number of fixer's that he knows.
NOTES: I plan on using Alexander for any plot hooks that involve Brackhaven or Humanis, such as the election run in 'Runner Havens'.
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OKAY - everyone else, GO....
- J.