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The Jake
I'll kick this off with two entries:

Lt. Melissa Starkweather [Female Ork DPI Mage Detective]

Born in the Barrens to destitute ork parents, her parents worked overtime to get Starkweather into a decent school. Slain by magical go-gangers, she has zero tolerance for unbridgled, unchecked use of magic and bullies.

She eventually graduated from UoW with a Bachelors in Thaumaturgical Studies, Masters in Forensic Sciences (Thaumaturgy major) from MIT&T, she was something of a prodigy in her university education having gotten all the way through on scholarships. She could have gone on to become a very famous and well established hermetic mage in almost any magical discipline. Instead she chose law enforcement, haunted by her experiences in the Barrens and the death of her parents.

Specialising in thaumaturgical forensics, if there is a case involving the magical - be it shedim, vampires, spirits, toxics or insect spirits - she gets the call. Having seen a lot of stuff that sends lesser minds break, she is hardened by magical and police standards.

In terms of personality she is gruff, short, and too the point. Despite being a tall, very well built and fairly attractive ork due to her extensive exercise regime, she doesn't abuse her looks and is always known for being curt and abrupt. She has no time to waste as there is always another threat around the corner and she's keen to continue to make a name for herself in the 'Star (she's already busted a wendigo cult, master shedim and a mage serial killer in her 4 years at the 'Star). She constantly tries to prove herself - especially to her human male counterparts. Her drive for success, skills and razor sharp mind makes her a serious threat to any runner or team that uses magic.

Roleplaying Hints:
Her genius is like that of Fox Mulder from The X-Files. She can read people and situations with an almost preternatural ability. She is dour, surly, borderline arrogant. When she realises someone is on her side, her mood and tone softens immensely as she lets her wall down and can be quite charming. However she is very much alone in the field as few police or feds for that matter, can keep up with her when she's on a case.

NOTES: Starkweather is a double edged sword - she can be a powerful contact and ally in the right circumstances, or an absolute nightmare if you're on the wrong end of the law. GMs can get creative here. smile.gif

Attributes:
B A R S C I L W E M Init IP
7 4 4 5 4 5 5 6 6 6(cool.gif

Active Skills:
Conjuring: 4, Sorcery: 4, Perception: 6, Assensing: 6, Etiquette: 4, Intimidate (Interrogation +2): 4, Firearms: 2, Close Quarters Combat: 2, Pilot (Ground Vehicle +2): 1, Arcana: 6, Astral Combat: 2, Dodge: 2, Athletics: 2.

Knowledge Skills:
Forensic Procedures: 6, Forensic Sciences: 4, Astral Space Research: 5, Magical Threats: 4, Lone Star Procedures: 4, Magical Theory: 3, Psychology: 3.

Gear:
Armor Jacket, Lone Star Badge, Ruger Thunderbolt w/ two clips of ammo,
Commlink (w/ subvocal microphone),
Glasses (Image Link, Smartlink, Vision Magnification, Flare Compensation, Thermographic Vision, Rangefinger),
Power Focus (2),
Spell Focus (Detection 4).

Spells:
Analyze Device, Analyze Magic, Analyze Truth, Bind, Clairvoyance (Extended), Detect Guns, Detect Individual, Detect Life, Detect Magic, Mind Probe, Mind Link.


Alexander Johnson [Human Mr Johnson]
Alexander is your typical North American white human male. In his mid fourties, graying-brown hair, slicked back. He seems reasonably fit just over six feet tall and has a lean but athletic build – the build of someone who runs every morning. He cuts an impressive figure in his very expensive tailored suit. His eyes are blue, sharp and piercing. A stylised datajack stands out the side of his temple.
He is married with two kids (formerly 3, one deceased).

As the CFO of Brackhaven Investments he is the brains of the Brackhaven outfit. As such he likes to keep a very low profile. He has the ear of Kenneth Brackhaven and with Brackhaven in office is a powerful ally. Like Kenneth, he is a registered Humanis Policlub member. Unlike Kenneth, he is also a high ranking member of Human Nation and Alamos 20k. Connections to The Doktor (A20K), Yakuza and various high level corporate connections with entities with a strong metahuman bias (e.g. MCT, Yakashima, etc) - all of which helped to bankroll Kenneth's campaign trail. Kenneth Brackhaven and numerous anti-metahuman groups use him as a “go-to? guy for solving problems. In particular, they use him for hiring shadow talent, making him a very powerful, very well connected Johnson.

With his immediate goal of getting Brackhaven into office is now completed, his goal is to a more direct leadership role in Alamos 20k by supporting The Doktor and through his strength in supporting Brackhaven.

Roleplaying Hints:
Play Alexander as the stereotypical filthy rich middle age white human male. He loves running first thing in the mornings. He loves doing business dealings at golf and private resorts and he loves his Thursday night poker nights with his friends (all fabuluously wealthy humans). When out on the town, he will cheat on his wife and take drugs without batting an eyelid. He lives in his little bubble with zero regard for the pain and misery of those who are not as privileged as he is and acts with complete impunity or without any fear of being caught. He does not openly show his disdain towards metahumans. Instead he panders towards any humans (including human PCs who associate with metahumans). Incase anyone gets any bright ideas of geeking him, he is protected at all times by no less than a dozen of Knight-Errant's elite (human) security personnel. He lives in a palatial manor in Bellevue and is STINKING rich (a multi-millionaire - richer than Kenneth). As such play him as a very powerful NPC with enough resources to cover his ass and squash anyone that poses a threat to him.

Being the decadent bastard he is, try ensure that all meetings with this Johnson occur on his terms at very ritzy places like the Ultra Club, in a sauna or on a golf course somehwere. Or even a private (Humanis) gentlemen’s club. Let the runner's feel small in his presence and Alexander try to go out of his way to make them feel honored/pampered (metahumans are never invited to these meetings of course!). If your PCs have no humans, Alexander will happily operate through any number of fixer's that he knows.

NOTES: I plan on using Alexander for any plot hooks that involve Brackhaven or Humanis, such as the election run in 'Runner Havens'.

--
OKAY - everyone else, GO....

- J.
Morrigana
Charlie Bucknutter (a common horse). Despite being a horse and using the rules from the BBB, this NPC has managed to cause my players endless amounts of trouble, has foiled four runs, and has survived three assassination attempts. It's not that it rolls godly that causes the PCs to hate it, but the fact it's just a regular horse. My GM loves this guy,
Maelstrome
during the first i-jin incident there was a recurring villain named Requiem. He was a powerful human mage that used a lot of divining plenty of quickened spells and an overall tactical genius. he was the leader of the church of requiem which was a global magic organization. we played that story line for around 2 years and when it was finally over my players said it was so epic they wanted to do it again with new characters.
Black Roger
I ran a short lived Shadowrun Third edition game with heavy influences from Steven King's "Dark Tower" series. The main Johnson was "Big Red", a type one vampire. For those of you not affiliated with the series, Type ones are the good old fashioned damned by God enemy of humanity types. I had a lot of fun turning him into a respected business man and employer of runners.

His main intent was to bring in Dark Tower elements, as well as take the amazing tech from this world, twist it to the Crimson King's needs, then distribute it throughout the dimensions. The players that knew the series really enjoyed it.

I never made real combat stats for him, and I was very uncertain as how to go about it. The type ones are described in the books as more of a force of nature than actual combatants, being the rarest and more powerful of vampires. I intended just to have him be a Johnson until the PCs turned on him and jumped him frown.gif.

I described him as being very much a business man who had a very dark, empty astral signature. He always gave off bad vibes to the kinder and religious runners. He always dressed to the nines for success, looked very human, and was very short and to the point. He always contacted the PCs in his personal bar (not that he needed security, simply that he felt comfortable there) while forging connections and relations to use other people to his advantage.

I was thinking about having Radall Flagg as the Johnson, but I have even less of an idea on how to play that guy. It'd be a bunch of fun, don't get me wrong, but it just seems a little...unfair...
Prime Mover
Mr. Stone and Hardcase a Borg and Adept team that like to use chemicals and biologicals.

Atikus Driker a incredibly powerful Hitshaman who may be an "immortal" human?

Special agent Drummond an FBI agent who plagued the team in 1st and 2nd edition.

Cindy Bartlett a cheerleader dating one of the team who turns vengeful assassin after a particularly mentally stressful breakup and kidnapping.

Whipstitch
Sho'nuff, the Shogun of Harlem, is just begging to be adapted to shadowrun as an ork martial artist adept with Elemental Strike (Light). I can't think of anyone who suits the orksploitation culture better. I just haven't gotten around to it yet.


And yes, I do enjoy springing things that may or may not be awesomely lame on my players on a regular basis.
The Jake
QUOTE (Morrigana @ Dec 22 2008, 05:58 PM) *
Charlie Bucknutter (a common horse). Despite being a horse and using the rules from the BBB, this NPC has managed to cause my players endless amounts of trouble, has foiled four runs, and has survived three assassination attempts. It's not that it rolls godly that causes the PCs to hate it, but the fact it's just a regular horse. My GM loves this guy,


I gotta ask.... WTF???

More details please... biggrin.gif

- J.
Morrigana
QUOTE (The Jake @ Dec 22 2008, 05:32 PM) *
I gotta ask.... WTF???

More details please... biggrin.gif

- J.


Foiled runs:

1. Kicked the group's street sammie in the face hard enough to knock him unconcious while said sam was carrying the prototype the group was hired to steal. Corp security got to the sam before the rest of the team did.

2. Jumped out in the middle of traffic while the rigger and mage were trying to escape a robbery (the team had split up and gone in two directions), causing a car to swerve in front of them and the pair to be arrested.

3. Snuck up from behind and kicked the mage while said mage was trying to bind a Force 8 fire spirit he just wrested from the control of another. Needless to say, the mage didn't live and the group ended up being forced to run away instead of pulling a successful kidnapping.

4. Knocked over the motorcycle the street sam was going to use as a getaway vehicle and stomped on it until the frame was busted. Caused the sam to be caught by corp security, this time carrying the person they had been hired to kidnap.

Survived Assassination attempts:

1. The team hired an assassin to take the horse out. The assassin was found trampled to death outside of his apartment, with hoove patterns that match that of a horse.

2. Street sam who was an explosives expert suffered a critical glitch during a demolitions test to plant a bomb for killing the horse and was carrying a LOT of EX-Ex.

3. Weapons specialist who kept glitching while trying to shoot the horse with a sniper rifle and ended up taking a pistol round to the back of her head from a Lone Star helicopter for her trouble.

Miscellaneous:

1. Kicked down the front door to the rigger's hideout and tracked manure all over the place.

2. Ate the elf mage's prized flower garden.

3. Has broken in the windows of the rigger's car 12 times, despite security features to keep the horse away.

4. Stomped the hacker's commlink to pieces when the hacker dropped it after falling from a roof while trying to escape a corp (same run as the first foiled run).

5. Has had 72 gun jams when people have aimed in its general direction.

6. Once nearly foiled a run when it caused alarms to go off for a building the runners were in by knocking down the front gate.

7. Once kicked a grenade back at the street sam (who, luckily, was able to pick it up and throw it again in time).

8. Has managed, seven times, to somehow get on top of a building and drop manure on PCs passing near it.

The sad thing is? The GM rolls openly. This isn't any cheating. The horse is just that lucky.
Hagga
..that sounds like the sort of thing that would be a legend.

How.. does it just FOLLOW you or..?
Hagga
..that sounds like the sort of thing that would be a legend.

How.. does it just FOLLOW you or..?
Morrigana
It might be a little ticked that the runners ended up killing its owner during a run gone bad...
The Jake
QUOTE (Maelstrome @ Dec 22 2008, 06:12 PM) *
during the first i-jin incident there was a recurring villain named Requiem. He was a powerful human mage that used a lot of divining plenty of quickened spells and an overall tactical genius. he was the leader of the church of requiem which was a global magic organization. we played that story line for around 2 years and when it was finally over my players said it was so epic they wanted to do it again with new characters.



Maelstrome, I'd love to hear more about this. Can you go into more detail about this?

What sort of Church was it? What did they do? How did the runners get involved with it?

QUOTE (Morrigana @ Dec 23 2008, 04:34 AM) *
Foiled runs:

1. Kicked the group's street sammie in the face hard enough to knock him unconcious while said sam was carrying the prototype the group was hired to steal. Corp security got to the sam before the rest of the team did.

2. Jumped out in the middle of traffic while the rigger and mage were trying to escape a robbery (the team had split up and gone in two directions), causing a car to swerve in front of them and the pair to be arrested.

3. Snuck up from behind and kicked the mage while said mage was trying to bind a Force 8 fire spirit he just wrested from the control of another. Needless to say, the mage didn't live and the group ended up being forced to run away instead of pulling a successful kidnapping.

4. Knocked over the motorcycle the street sam was going to use as a getaway vehicle and stomped on it until the frame was busted. Caused the sam to be caught by corp security, this time carrying the person they had been hired to kidnap.

Survived Assassination attempts:

1. The team hired an assassin to take the horse out. The assassin was found trampled to death outside of his apartment, with hoove patterns that match that of a horse.

2. Street sam who was an explosives expert suffered a critical glitch during a demolitions test to plant a bomb for killing the horse and was carrying a LOT of EX-Ex.

3. Weapons specialist who kept glitching while trying to shoot the horse with a sniper rifle and ended up taking a pistol round to the back of her head from a Lone Star helicopter for her trouble.

Miscellaneous:

1. Kicked down the front door to the rigger's hideout and tracked manure all over the place.

2. Ate the elf mage's prized flower garden.

3. Has broken in the windows of the rigger's car 12 times, despite security features to keep the horse away.

4. Stomped the hacker's commlink to pieces when the hacker dropped it after falling from a roof while trying to escape a corp (same run as the first foiled run).

5. Has had 72 gun jams when people have aimed in its general direction.

6. Once nearly foiled a run when it caused alarms to go off for a building the runners were in by knocking down the front gate.

7. Once kicked a grenade back at the street sam (who, luckily, was able to pick it up and throw it again in time).

8. Has managed, seven times, to somehow get on top of a building and drop manure on PCs passing near it.

The sad thing is? The GM rolls openly. This isn't any cheating. The horse is just that lucky.


1) I want stats on this demon steed.

2) How the frag does a HORSE FOLLOW YOU AROUND AND CONVENIENTLY SHOW UP? Don't players question the sudden arrival out of left field of a horse? My players would go mental.

- J.
Morrigana
QUOTE (The Jake @ Dec 22 2008, 10:32 PM) *
1) I want stats on this demon steed.

2) How the frag does a HORSE FOLLOW YOU AROUND AND CONVENIENTLY SHOW UP? Don't players question the sudden arrival out of left field of a horse? My players would go mental.

- J.


1. Page 291 of the SR4 BBB. The stats are literally taken from that very page.

2. Why do you think we've been trying to kill it?
The Jake
QUOTE (Morrigana @ Dec 23 2008, 05:35 AM) *
1. Page 291 of the SR4 BBB. The stats are literally taken from that very page.

2. Why do you think we've been trying to kill it?


You still haven't answered the question -
HOW does a horse just appear in the middle of downtown Seattle?

On a sidenote, I'm toying around with a new concept NPC runner to torment the PCs.

I'm drawing inspiration from the Joker and Jigsaw Killer from Saw. Basically I pictured a runner that is almost androgynous, wearing a long coat, form fitting body armor and a mask and uses bleeding edge technology in highly customised weapons, demolitions, drones and traps to win (everything from grenades filled with nanotech cutters/Sutr/FAB Strain III for the Awakened, DMSO laced drug darts, etc). I can't decide if I want them to be a technomancer or just a very heavily cybered hacker/rigger. Right now I'm leaning towards Dissonant Technomancer who wants nothing but to inflict pain and misery on the world (she was one of the people released in the madness in HK and was tortured by MCT which pushed her down the Dissonant road).

I wanted the villain to basically be "unkillable" in the sense that if the PCs do kill him/her, someone else will appear wearing the same outfit, looking exactly the same and wielding the same form of gear. I don't know how to do this in a way that is fair or how just yet. I'm toying with everything from highly developed cyborgs or clones with computer neural network/CPU he can "jump" into, customised commlink that allows him to "hack/rig" the wearer's of the mask, customised armor that he's able to control like a puppet through the mask, etc. He/She might operate through a Dissonance Guild and all guild members wear the same outfit (probably the best route I can think of), or highers runners to do jobs for her with the request they wear the armor and mask he provides. I don't know.

It's not a perfect concept, its a work in progress really... I'm definitely open to advice on this.

- J.
Morrigana
QUOTE (The Jake @ Dec 23 2008, 05:40 AM) *
You still haven't answered the question -
HOW does a horse just appear in the middle of downtown Seattle?


You know as much as I do. If you happen to figure it out, let me know.
Marduc
New biodrone
Cydriod, a wimp clone fitted with the biodrone cyberware from parashield. Further fitted with whatever gear or cyber what you'd like.
Can be made to resemble anybody, you've got DNA of.
Also very popular with the Rich to appear in public without any risk to live and limb.
Jumped in they should react almost the same as the real deal.

Still have to figure the cost.
PlatonicPimp
What movie is Sho'nuff from? I have got to watch that.

I have a few villains I'd love to share, but I know at least one of my players reads here, So full details will have to wait. Here's what I can share without giving it away.

A few runs back the players were hired to trash a Universal Omnitech Lab by the son of one of the scientists. Basically getting back at daddy for caring more about work than family. And by caring more about work, I mean using his son as an experimental subject. The Guy in question, Dr. Frank Moore, is a Top notch genetic scientist and a Mage. His specialty is the intersection of magic and genetics. His tradition isn't, well, traditional however. It's Magical science. He beleives he isn't a mage, that he's merely confronted the existence of mana as if it were any other phenomenon and learned how to work with it. Almost all his spells are fetished to technological-looking devices, etc. Basically the technocracy from the old school Mage games.

Anyway, the players went in to trash the lab, and Frank was there. After a small fight with some spirit-possesed biodrones, the groups rigger thought it would be a good idea to use a grenade launcher in an enclosed space. She lost her drone for the trouble, but geeked Frank. They even took his hand, as it had some weird orichalcum cybereye implanted in it (a focus). That sold fairly well on the black market.

Fast forward to last week. They were hired by a Johnson for an extraction run. The target was willing, a scientist who wanted out of his employment contract. The target was at a Medical facility outside the city after some extensive reconstructive surgery. The players fought their way into the facility after hijacking a supply convoy to get in the front gate. Getting down there they confronted a bunch of biodrone dogs, and a cyberzombie biodrone lion. They found their target, a full body replacement borg who was just a head and torso, having "lost limb privledges for bad behavior.". Strapping him on the orc's back like c3po, they then ran the hell away from the fully armored human cyberzombie who confronted them on the way out.

Once they got to the designated safehouse, the Target agreed to pay them the money after he attached the set of limbs he had arranged to wait for him there. A few hours later, he emerged from the medical room with all his limbs attached, including the still-flesh hand with an Orichalcum cybereye implanted in the palm. Dr. Frank Moore then promised to give them what he owed them.

The beauty of this, of course, is that with Deltaware, Biocompatibility, Adapsin, and making the full borg replacement a Cybersuite (why wouldn't it be? what group of cybernetics would be implanted as a whole more than that?), the whole full borg thing comes in at around 1.25 essence. 1.35, once you figure in the adapsin. And then you fill the capacity instead of spending essence on other fun gadgets. Meaning that he's only lost a fraction of his Initiate-grade magic. Of course I can't get into what, exactly, Dr. Moore has up his proverbial sleeve, until after the next session. Mwa ha ha ha!
Neraph
QUOTE (Marduc @ Dec 23 2008, 10:18 AM) *
New biodrone
Cydriod, a wimp clone fitted with the biodrone cyberware from parashield. Further fitted with whatever gear or cyber what you'd like.
Can be made to resemble anybody, you've got DNA of.
Also very popular with the Rich to appear in public without any risk to live and limb.
Jumped in they should react almost the same as the real deal.

Still have to figure the cost.

40,000 for the clone (25,000 if he's Type O), and 45,000 for the r1 Stirrup Interface. For 70,000 - 85,000 you get your very own persona-drone! (Other 'ware not included)

QUOTE (PlatonicPimp)
What movie is Sho'nuff from? I have got to watch that.

The Last Dragon.

And finally, my contribution to the actual topic at hand, curtosy of They Fight Crime!: He's a one-legged zombie werewolf with a robot buddy named Sparky.
Maelstrome
QUOTE (The Jake @ Dec 23 2008, 04:32 AM) *
Maelstrome, I'd love to hear more about this. Can you go into more detail about this?

What sort of Church was it? What did they do? How did the runners get involved with it?


from the outside looking in it was just a magical initiation group. inside looking around it was a cult that believed in subjugating the mundane for the belief that awakened are truly superior. how they got involved, the group was hired by one corp to steal tech from another corp. the tech was cyberwings, which after they completed the run were stolen by a group of awakened(requiems people) the group was then hired by a different magical group to sabotage the surgery, steal the wings and return them. they found where the surgery was going to take place and had the shapeshifter sneak in to do the job while the decker worked the security. the shapeshifter finds requiem just gone unconcious waiting for the doctor to come back. the shapeshifter turns into a generic doctor looking guy and walks in. requiems astral form appears in front of him and asks what is taking so long. so he "preps for surgery" when the real doctor walks in. requiem posses the doctor(surgical adept) and attemps to fight the shifter. shifter panics grabs the loot and takes off running out of there.
requiems body wakes up and he tracks the group back to their employer epic combat ensues requiem steals the wings and takes of flying with a force 40 levitate spell the team chased after him for about 2 hours game time before everyone is out of ammo and gives up. that was the first requiem encounter.as i said we played that campaign for two years and had a blast with it. matrixjargon suggested i try to run it on dumpshock but i didnt think it would be liked so i didnt bother.
The Jake
Here's what I'm toying with for my new villain....

Using Emergence and the HK scandal, I was thinking of having my players hired to capture someone escaping the MCT research lab in technomancers. This person is a high value target and U.C.A.S. Army and Ares want him back.

This target happens to be a U.C.A.S. citizen, former UCAS Army Corps of Engineers now recruited by Ares into a joint UCAS Army/Ares top secret weapons research program. This person would be a genius researcher, with detailed knowledge in multiple disciplines (areas I have in mind are civil engineering, computer/electrical engineering, cybernetics and nanotechnology) until they were captured by MCT for reports of unusual technomancer behaviour.

Unknown to the PCs, the target comes out of the facility a completely unhinged Dissonant Technomancer.

After coming out, this technomancer wants nothing more than anarchy and vengeance. I haven't worked out how exactly yet or to what end. But this technomancer will form a group with other Dissonant technomancers around the world who are completely disenfranchised with the prejudice against them. Together they'll form a 'terrorist group' (for want of a better word) and technomancer Guild.

Each member when performing a run will where the same outfit - a highly customised mask and body armor so they all look alike. So if the PCs take one out, another will take its place. This mask and armor is to make them appear identical but also blend multiple (advanced) technologies to give them an edge. The leader however will always remain hidden (at least until a final showdown somewhere).

I'm just at a point of detailing how this terrorist group is formed, what their motivations are and how I'll introduce them to the PCs. They won't realise for a long, long time who the terrorist leader is until it is too late.

- J.



Morrigana
QUOTE (The Jake @ Dec 24 2008, 05:56 PM) *
After coming out, this technomancer wants nothing more than anarchy and vengeance. I haven't worked out how exactly yet or to what end. But this technomancer will form a group with other Dissonant technomancers around the world who are completely disenfranchised with the prejudice against them. Together they'll form a 'terrorist group' (for want of a better word) and technomancer Guild.


Simple: He's a weapon's researcher, right? Hack all weapons he can and subscribe them to the networks of his group. Then, fire all at once one day.
The Jake
QUOTE (Morrigana @ Dec 25 2008, 01:01 AM) *
Simple: He's a weapon's researcher, right? Hack all weapons he can and subscribe them to the networks of his group. Then, fire all at once one day.


That's what I was thinking - but what would he blow up? The megacorps? Just MCT for torturing him/her? The founder is brilliant with nanotech so I was thinking of throwing in some really nasty cutter variant nanites designed to rip through anything.

- J.
Morrigana
QUOTE (The Jake @ Dec 24 2008, 06:07 PM) *
That's what I was thinking - but what would he blow up? The megacorps? Just MCT for torturing him/her? The founder is brilliant with nanotech so I was thinking of throwing in some really nasty cutter variant nanites designed to rip through anything.

- J.


Why not both? Plus the UCAS? MCT for torture, the megacorps for allowing him to get captured, and the UCAS because it was their project he was working on and they could've rescued him.
The Jake
QUOTE (Morrigana @ Dec 25 2008, 12:16 AM) *
Why not both? Plus the UCAS? MCT for torture, the megacorps for allowing him to get captured, and the UCAS because it was their project he was working on and they could've rescued him.


Sounds good.

I'm reminded of a quote from The Dark Knight.

“… some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.?
- Alfred Pennyworth.

I think of this guy and this quote comes to mind.

- J.
psychophipps
Mikhael Andropov (Barely human corp Mr. Fix-it)

After being caught in an operation that had what was left of him brought out in a backpack, Andropov (comfirmed as an alias) was given the option of living the rest of his life as an invalid shitting in a diaper and writhing in agony 27/7 or becoming the head pitbull of a particularly nasty Russian corp. Since then he has been known for doing the worst of the worst jobs without qualms, mercy, or remorse. Everything from surgical assassination to aerial bombardment. Mass murder to no-killing corporate extractions.

Andropov was lucky in one regard, however. He was so jammed full of cyber and bioware from before that his Essence was all but gone. Combined with his Type-O system, this allowed his new masters to clone and design a fully custom cyber-bio hybrid body around his extensively modified brain and what was left of his spinal column to make a true technological monstrosity. Looking like a hybrid of Iggy Pop, a scarecrow, and a burned out crackhead, Andropov is forced to rely upon a combination of a vat-grown Synaptic Boost CNS and a custom Move-by-Wire system for mobility, while his reinforced skin makes normal facial expression and feeling all but impossible, he is known for his odd facial ticks and extremity trembles as much as he is for his insane agility and skill at arms.
The Jake
QUOTE (Morrigana @ Dec 25 2008, 12:16 AM) *
Why not both? Plus the UCAS? MCT for torture, the megacorps for allowing him to get captured, and the UCAS because it was their project he was working on and they could've rescued him.


pg. 42 Emergence. Liu Phiang. Aka. ROM#138.

what if this TM was able to co-ordinate the survivors of the QE/HK incident? What if he was able to unite these technomancers against a common goal?

These TMs would have a hell of a grudge. Against their torture by the corps. The media for their betrayal. The public for believing their lies. They'd be very unstable as well I'd imagine.

Liu tried to tell the world the were innocent. Nobody believed him. Maybe that was enough to push him over the edge?

- J.
kanislatrans
My favorite villain has yet to reveal themselves, but the team has met some of his handy work during" The Pig Zombie Incident " that I used for the set-up for Ghost Cartels.
[ Spoiler ]






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