Ok, returned from my work outing, so ill clarify more on this.
As stated above, i love the Priority system. But it does have several issues that need ot be ironed out if it's to be converted. I figure starting with all of the ''parts'' and figure how to work them in as a whole.
1.
Race. Easy enough to work in, i'd say C priority for all races, i didnt much like the division of elves/trolls and dwarves/orks. If anything, i'd put Elves lower due to them simply not having a WHOLE lot of stuff they get. Keep bonuses the same, theyve always been there.
2. Bringing out this system, i'd have all attributes start at 0. Must add at least 1 point to it, and then add the bonuses, as SR1/2/3.
3.
Attributes. The base 8 are the easiest to figure out. Priority A SHOULD give a decent amount of whatever you put in it; it IS the top priority, after all. In SR3, A gave 30 points, enough to ensure a 5 in everything if you divided it equally down the line. Since 4 is the new 5, I'd say allowing 4's down the line is acceptable for the top priority. 8x4=32 points seems reasonable. Ive seen plenty of Priority A attribute characters go down like a sack of rocks, so it's absolutely not the end all be all. Ill actually plug the numbers later. It goes down as priorities go down. I'd say limiting players to one 6 out of the box is also a good idea.
4.
Edge. This is the first wrench in the gears. I thought about it a couple of ways. First, im not sure if edge should be at 0 for all characters, and must be added too...and perhaps make it possible to have 0 Edge, if someone is suicidal enough. Humans could have +1 edge as their one racial trait. Im leaning toward this idea. One possible way is to tack a couple of points onto each Attribute priority and make players add to Edge through their main pool of Attributes. While SR4's Edge points don't count toward your regular Attributes...the fact that Priority A Attributes is roughly equivalent to spending 240 BPs on them, it could balance out. Im leaning toward a couple point increase to each one, as said, so players dont have to spread them too thin(a) or agonize over it(which some do.) So, 34 points for Priority A attributes, and Edge is increased from this amount, is an example.
5.
Skills. Wrench number 2 in the gears, but not so big a one. It could be done a couple ways; 1-to keep the skill costs the same as the normal chargen, and figure out numbers of points for each priority(170 for priority A, 150 priority B, etc...again, numbers can be balanced and figured out later). The other system i had in mind would be rather a pain to rewrite(skills on a 1 for 1 basis, with the old fashioned way of specializing, skill groups costing 2 points per 1 point of a 3 skill group, and 3 for 1 point of a 4 skill group, netting a 4 point savings either way.) But the first idea might just work and wouldn't take anything but figuring out what amount goes with what priority. Keep limits of one 6 and the rest 4 or under, or two 5's, and skill groups at 4. as before.
6.
Resources. This is about as easy as Attributes, IMO...simply figure a good amount for each Priority. 250,000 for priority A is a good start, since that is the max you can buy at chargen with the current BP allotment, and that is about equivalent to the million in SR3. (Ok, the more reasonable 650,000.
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Ok, ill throw that out first. Any feedback is much appreciated. Im still milling over Magic/Resonance/Contacts, the former two is turning out to be the biggest pain of them all. But i have some ideas in mind; just would like to know if this is workable. Written down, i don't see how it would ruin the system, it's simply another method of chargen.
Also would like to edit, im trying to keep this to 5 priorities, instead of the extra one listed above. I dont want to do that unless absolutely necessary.