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Demon_Bob
So the group I am in restarted the campaign, and the player with the most annoying concept asked if he could re-spin his Character keeping the exactly the same background.

Although the GM said sure, we were talking afterwards about just killing the character for spite if he continued along the same path as he was with the previous one.

My suggestion was either to make him create a new character, or . . .
Alter the characters background to something akin to the Manchurian Candidate.

But the question I was wondering is how often does Player Character Death occure in most games?

And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?
Demerzel
QUOTE (Demon_Bob)
And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?

Well, you HAVE to give it a damage code and give the player a chance to roll to resist. Also there's always the permanent burning of edge issue.
Lagomorph
QUOTE (Demerzel)
QUOTE (Demon_Bob @ Apr 24 2007, 05:05 PM)
And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?

Well, you HAVE to give it a damage code and give the player a chance to roll to resist. Also there's always the permanent burning of edge issue.

"Your edge+1 toilet seats..."
Glayvin34
I'm an SR player, but a DnD DM. I'd say that 25% of missions should have a lethal quality if the players don't pay attention, but I'd NEVER design a mission that was certain to kill a certain player without their permission. They look so sad when their characters die unexpectedly.
frown.gif
Fezig
Unless desired by the player I don't believe character death should be an inevitability, however the threat must exist on a good portion of the runs to create grit, and if the characters get careless, sloppy, or just really unlucky then they may perish, its a charm of the system and setting.

I voted "Depends on Players."
fistandantilus4.0
QUOTE (Demerzel)
QUOTE (Demon_Bob @ Apr 24 2007, 05:05 PM)
And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?

Well, you HAVE to give it a damage code and give the player a chance to roll to resist. Also there's always the permanent burning of edge issue.

That's true, but if it's a toilet seat from a space station re-entering orbit, they can only stand and stare. Then they are obliterated, and come back as a grim reaper, forced to serve by releasing souls for Death and Inigo Montoya!
Lady Door
Dead Like Me was an awesome show. 10 Karma for you. smile.gif
toturi
QUOTE (fistandantilus3.0)
QUOTE (Demerzel @ Apr 24 2007, 07:13 PM)
QUOTE (Demon_Bob @ Apr 24 2007, 05:05 PM)
And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?

Well, you HAVE to give it a damage code and give the player a chance to roll to resist. Also there's always the permanent burning of edge issue.

That's true, but if it's a toilet seat from a space station re-entering orbit, they can only stand and stare. Then they are obliterated, and come back as a grim reaper, forced to serve by releasing souls for Death and Inigo Montoya!

No, by burning an Edge, a flock of pigeons play between you and the toilet seat. You are suddenly surrounded by thousands of charred feathers, thinking,"???"
mfb
QUOTE (fistandantilus3.0)
QUOTE (Demerzel @ Apr 24 2007, 07:13 PM)
QUOTE (Demon_Bob @ Apr 24 2007, 05:05 PM)
And is it wrong to look at a Player and say, "A toilet seat from a semi-ballistic plane that was taken out by terrorists slams into you at high velocity as your standing there wondering ???."?

Well, you HAVE to give it a damage code and give the player a chance to roll to resist. Also there's always the permanent burning of edge issue.

That's true, but if it's a toilet seat from a space station re-entering orbit, they can only stand and stare. Then they are obliterated, and come back as a grim reaper, forced to serve by releasing souls for Death and Inigo Montoya!

not quite true. they can finish saying "oh, fuck", but only if they use the Dead Man's Tr--holy shit, that guy is Inigo Montoya!
Thane36425
I rarely actually tried to kill any PCs. Missions wouldn't be easy, but as long as they didn't do anything stupid or if they were just getting bad rolls and didn't make a habit of pissing off the GM, then I'd cut them a little slack, even if that meant them waking up in a Corp infirmary being put back together.

There have a been a couple of players though that just asked for it. You know the kind: the ones who are a royal pain in the ass game after game, munch chips with their mouth open, rules lawyering, etc. I had one who so desparately wanted to get a Nightsky limo that he drove me freaking nuts. Well, finally there was a run where a target had to be abducted who was riding in one. The team had a sweet plan for taking them down with no fuss, but this jerk off shoots the driver anyway and gloats all night and into the next session. The rest of the group was sick of this guy too, so, while his character was driving to a meet, yes a mangy runner (and he was one) in a Nightsky and Lone Star tries to stop him. He would, a chase ensues which is ended with a little help from a Corp Yellowjacket piloted by a friend of the driver this fellow killed. 2 AVGMs later, no more Nightsky and a PC Tanamous wouldn't even want.

Most of the time though characters only die if they are stupid, which includes being too stupid to cut and run on a mission if need be.
ElFenrir
I voted depends on the players. Some players like a more hardcore campaign than others; and i try to tailor on what is going to give the players the most fun. Some prefer lower action, lower danger more laid back games, others high danger, high lethal, and some like a little of column A, and a little of column B.


Occationaly i come up with a module that is alot of one or the other; i ask the players if they would be interested in playing it. Modules are a little different in the way that you can create characters specificly for it, and not use long played favorites if it's a really bad ones.

However, if the players just walk into really bad situations, they tend to get what they asked for.

I do keep in mind the newer system and the Edge burning system makes things considerably easier on the characters than the old Hand of God system. It sort of leaves things open to create a little more deadly scenarios without the fear of losing a long-time beloved character.

Character death is always a touchy subject. In one camp you have the ''its a hard world, you make mistakes, you should pay dearly, and no extra chances, i don't care if youve played the character for a year'' and the other ''sometimes the dice just do nasty things, when the player did everything right, and these people shouldn't be punished so harshly for something beyond control''. Too little death cheapens the game(some say, again, some people like a more laid back or cinematic type of game), and too much just makes it not fun(again, to others, some like a game where you need the hypothetical clone sixpack.) Others are in the middle.

I think its best to keep your style open and adjust for players. smile.gif
deek
I've never "tried" to kill a player, either in SR or DnD. Sometimes the player may not be cautious of that "next hit could kill me" and if it does, I let it happen, but that was their choice to not retreat or go defensive. If they have no regard for their mortality, than neither do I.

But normally, "dying" means going into negative points and unconscious, to be revived later, so not too big a deal from a long-term campaign standpoint. I make sure that the threat of dying is all around, having close friends or trusted contacts die, showing that I am not afraid to do it, but as long as they are playing "smart", then I just try and be fair.

I will say that almost every encounter (minus the ones that they are certain to overpower) my players get the feel that they could die. Seeing only 10 or 11 boxes on their sheet certainly is a painful reminder that they can't take too many hits! And they play accordingly with strategy, cover and full defense, so its all good!
hyzmarca
I think the biggest issue should not be trying to kill PCs but not not trying to kill PCs. PLay your NPCs in a way you feel is realistic and if the PCs screw up then don't be afraid to make them face the logical consequences of that.
bibliophile20
QUOTE (hyzmarca)
I think the biggest issue should not be trying to kill PCs but not not trying to kill PCs. PLay your NPCs in a way you feel is realistic and if the PCs screw up then don't be afraid to make them face the logical consequences of that.

Yeah; when I play grunts, I take their level of training into account--ex. most grunts will shoot either randomly or towards the center of mass, because they've either had minimal to no training. Higher level grunts, however, will take aim and make a called shot to the head, because that's how most elite forces are taught--aim for the point of instant incapacitation. So your average Lone Star beat cop--resolves normally. A Lone Star Swat squad, on the other hand, will be shooting for the head.
Eryk the Red
I've actually been deliberately upping the lethality of my game recently. We've had no deaths thus far, in part because I've been fudging things in favor of the players. They've had good careers by now and I don't feel they need or deserve that protection anymore. There's always burning Edge if they really want to, right?

That said, I don't gun for players. I'm not looking to fill bodybags/collect shredded sheets. But, well, a death or near-death to remind them that it's a real concern wouldn't hurt if it did happen.
fistandantilus4.0
My POV, if it's a big nasty combat, people are going to get shot p and die. but I'm pretty lenient with second chances (HoG, DocWagon, skilled irst aid/magical healing etc). There have been a few occassions where a character just had to stay dead from combat, like, say, he got blown up. A lot.

Otherwise, the few times when dead is just dead is if it's very clear cut like a major plot agains them or killed by another PC, etc. These have all happened in my games. PCs cleaning up "loose ends" for example. That's always fun, you know, when your PC becomes a "loose end". Pc vs PC ala Spy vs Spy can be fun.
Blade
I think that the rules are made so that you can't really die instantly without being able to see it coming. What I do is just play the rules as they are.
If they say that the PC has to die, he will. If the PC can use Edge/patches/magic or anything to prevent his death, he can do it.

So as soon as there's combat, there's a possibility that the PC could die.

As for putting the PC in situations that will get them killed I just try to be realistic. If they accept a mission too dangerous for them, mess with the wrong guy or anything like that, they can get themselves in really dangerous situations.
Kyoto Kid
...nearly had my first PC death & the odd thing was, it was during "downtime" before the next mission.

It was a mage character who wanted to summon and bind a spirit during weeks between sessions. Well this was a case of "dice unkind" on both the character's and my part. All but one die for the spirit (a force 4) were hits while the mage rolled no hits on her drain & went unconscious (but thankfully in her case not a glitch). Of course, the spirit (a spirit of fire none the less) did what they do when a binding attempt goes awry and attacked her. Fortunately another mage was there and took one of the attacks which would have definitely done in the summoner (who was down to I believe 2 boxes on her physical track) before taking the spirit out.

and like I said, we hadn't even made it to the initial meet yet.
fistandantilus4.0
I died on a rating 2 astral quest once. frown.gif
Mistwalker
I went with Depends on the players, cause for me, that includes when they deserve it. cool.gif
Kyoto Kid
...one of the best (and most humourous) was a troll mage with Charisma 1 (SR2) who summoned a force 3 city spirit. This was his first attempt at summoning and the drain was Deadly P. He rolled no successes on his resistance test.
Meriss
Hmm... Maybe my GM's have been too polite. I've almost never seen a PC death, then again I've only played with a small group of me, my two brothers, and my two brother's friends. But this was not SR rather a homebrew hack'n'slash game. (Massive critter death, a little Monty Haul at times though, heh good times.)
nathanross
Why doesn't SR allow clone drops? biggrin.gif
Wounded Ronin
Ideally missions should be challenging, the opposition should be determined, and Pdeath should occur when the dice fall as they may. If there weren't a risk of death there'd be no point to playing strategically and keeping track of character stats. I don't think a GM should necessarily set out to specifically kill a character but he should set the stage to where that's always a possibility.
odinson
QUOTE (Kyoto Kid)
...nearly had my first PC death & the odd thing was, it was during "downtime" before the next mission.

It was a mage character who wanted to summon and bind a spirit during weeks between sessions. Well this was a case of "dice unkind" on both the character's and my part. All but one die for the spirit (a force 4) were hits while the mage rolled no hits on her drain & went unconscious (but thankfully in her case not a glitch). Of course, the spirit (a spirit of fire none the less) did what they do when a binding attempt goes awry and attacked her. Fortunately another mage was there and took one of the attacks which would have definitely done in the summoner (who was down to I believe 2 boxes on her physical track) before taking the spirit out.

and like I said, we hadn't even made it to the initial meet yet.

When I was gming the other night the mage in my group did the same thing. Except he had to burn edge to survive. The hacker was away doing legwork in the matrix, the sammy and adept were out working their contacts for some info and the mage decided to summon and bind a spirit. His was force 6. I rolled 8 hits on the spirits resistance test. The mage ended up taking 13 damage. He didn't have any magical backup so the spirit killed him, or would have if he hadn't had an edge to burn.

Thats actually the second character that had to burn their edge. About 3 games before the adept went charging into a warehouse where another runner team had a hostage. unfortunately when the hacker tried to hack the security system she got her ass handed to her by their hacker, which alerted everyone inside that something was up. So the adept charges in and everyone is hidden, he completely fails his perception because he never took the sill and always has to default. So everyone inside got suprise on him and he was dead before he got to act.

And last game the mage just about took out two of his team mates. He figured a force 10 powerball was a good idea when all the opponents are in unarmed combat with the team, including him. The adept and hacker both just about bit it. Maybe it's just the PC's faults they keep getting killed.
ornot
A shaman in the game I play in knocked herself out trying to bind a force 5 spirit. Very unlucky dice roll. Fortunately it was an air spirit, and she has an affinity for air spirits, and she has not in the past attempted to abuse spirits, so what with the player being a noob, the gm let it slide.
Ophis
I voted depends on the players.

I have found SR4 more lethal, no actual deaths yet but quite a lot of edge burning has gone on.
Kyoto Kid
QUOTE (odinson)
When I was gming the other night the mage in my group did the same thing. Except he had to burn edge to survive.

...I never allow the use of edge especially burning edge, in "downtime" situations.

...does that make me a... vegm.gif ?
odinson
QUOTE (Kyoto Kid)

...I never allow the use of edge especially burning edge, in "downtime" situations.

I let them use edge, we handle downtime at the start of each session so any edge they use they don't have on their run.
fool
I almost never kill off pc's. Forcing them into retirment is a different option, but only if they give me a good story as to how to do it.
Of course going inot overflow happens on a semi regular basis.
warrior_allanon
Twice i have had players or characters die on me mostly because of stupidity.

case 1, (he should have died but somehow survived) GM is running DNA/DOA module and new kid joins the group just as we're entering the sewers to access the lab, i forget what the kid was running except that it was a street sam that was just out and out insane and he took risks that while it didnt put HIM in direct danger, it endangered the rest of the group. We narcojetted him and left him in the lab with the creatures running about. somehow he survived.

case 2, (this one was my character, an aspected wolf shaman) we're pulling a raid through the andes mountains into the interior and its through an underground access through the entire mountains, (Think the orc caves of "The Hobbit"), we have gone in to rescue the scientists and recover their data and have been facing wave upon wave of semi-intelligent ghouls which of course we have laid waste to. But in scrounging ammo and grenades from the Ghouls i manage to become somewhat infected and unknowingly get astral perception from the disease. i catch a flicker in the edge of my vision so i go full astral perception and see the forece 10 fire elemental approaching. Screaming out fire elemental i hit it with the most potent spirit blast spell i can, which does nothing but get its attention. Then with my character standing in a pile of ghoul bodies with white phosphorus grenades on their harnesses, the fire elemental manifests and engulfs me. The GM asks if i want to roll to fight it, i tell him, Whats the point, the minute one of the grenades goes off i'm toast anyway, not to mention the 50 round drum of EX Explosive ammo on my harness. He responds, "Oh Yeah i forgot about that" and allows me to crumple the character sheet. The character was just a trial for me though so i didnt have much invested in it.
YQM
This is not DnD you shouldn't feel its your job to kill players.
mfb
...? i don't feel it's my job to kill the players when i do run D&D.
YQM
QUOTE (mfb)
...? i don't feel it's my job to kill the players when i do run D&D.

ive played Shadowrun, DnD, BESM, RedDwarf and a few others and each time I play DnD I feel like killing at least one of the players.

I guess that most the time its that they metagame more in dnd then any other game.
Ravor
QUOTE (YQM)
This is not DnD you shouldn't feel its your job to kill players.


Yeah its Shadowrun and I've contracted that job out to the corps, who have in turn sub-contracted that job through a local Fixer to the players themselves... cool.gif

*Edit*

As for me, I don't care just as long as they end up geeked on or under cost...
eidolon
QUOTE (mfb)
...? i don't feel it's my job to kill the players when i do run D&D.

QFT

Although I don't go out of my way to keep them alive if they deserve to bite it, in either game.
Redjack
QUOTE (eidolon)
Although I don't go out of my way to keep them alive if they deserve to bite it, in either game.

Recently I had a player with a mage who thought he was invincible. I finally had to let him die fighting a Red Samurai Security Mage. I tried to get him to flee the engagement to the point of having the mage pull his next to last attack. The player mage decided to attack rather than run and paid the ultimate price.

As the GM I feel it is my job to play the NPCs as realistically as possible, though the threat level should be gauged not only to the characters, but the players.. I only kill characters when it is required to maintain the integrity of the game. Following a death, the players all tend to reset their thought processes to the fact that they are heroes, but not gods. wink.gif

-RJ
Grinder
I agree - as a GM I try to give the players the feeling that the setting is alive and realistic. I don't fudge rolls to keep characters alive and I try to base the reactions on realism - most of the time, at least. Sometime I run games that are based along clichés, that needs Evil Villains with a megalomanic side and "I'll die before surrender" tattooed on their chest.
Kyoto Kid
QUOTE (warrior_allanon)
case 2, (this one was my character, an aspected wolf shaman) we're pulling a raid through the andes mountains into the interior and its through an underground access through the entire mountains, (Think the orc caves of "The Hobbit"), we have gone in to rescue the scientists and recover their data and have been facing wave upon wave of semi-intelligent ghouls which of course we have laid waste to. But in scrounging ammo and grenades from the Ghouls i manage to become somewhat infected and unknowingly get astral perception from the disease. i catch a flicker in the edge of my vision so i go full astral perception and see the forece 10 fire elemental approaching. Screaming out fire elemental i hit it with the most potent spirit blast spell i can, which does nothing but get its attention. Then with my character standing in a pile of ghoul bodies with white phosphorus grenades on their harnesses, the fire elemental manifests and engulfs me. The GM asks if i want to roll to fight it, i tell him, Whats the point, the minute one of the grenades goes off i'm toast anyway, not to mention the 50 round drum of EX Explosive ammo on my harness. He responds, "Oh Yeah i forgot about that" and allows me to crumple the character sheet. The character was just a trial for me though so i didnt have much invested in it.

...I take it he blowed up real good & took the spirit with him. (being in a tunnel, the Smoked Chipotle Chunky Salsa Effect).
hyzmarca
That's really the point where you want to use [Insert highest social skill] on it. If it isn't following orders that require it to kill you immediately, talking to it can at least buy some time. Plenty of people forget that Shadowrun isn't like a CRPG where you can't talk to anyone who is hostile. Using a social skill during combat wastes actions that could be used for fighting, but if you can't possibly win then there is no harm in trying.
sunnyside
In my opinion death should always be looming. You definitly should be willing to let it happen. I always felt (and know from being a player), that psychology changes when players know/suspect the GM isn't likely to kill them.

I actually rather like the whole burning edge thing because it really lets you "let the dice fall where they may". And really makes the chars think about what they're doing. However, as above, typically I think what happens should be cinimatic and not go their way. i.e. they can't just use it as a deflector shield when some LS yellowjacket gets the drop on them. I'd have the vehicle explode throwing them into a flooded drainage disk sans a limb or two.

Bigity
I once played 'another game' with a kid whose entire RPG experience came from playing with his parents (which is scary).

Our group runs some lethal games, we don't feel the need to save a character because a player doesn't think.

So, when this idiot died because his character didn't run when it was appropriate to run, he got mad and stopped playing for a good two months because it was the first time ever any of his characters had ever died, ever, period.

Slightly too much deaths are far better than not enough, IMO. Especially for a dark game like Shadowrun.
Shev
I voted "When they deserve it." We all have our characters that we love and we want to never die, but playing them becomes meaningless if they simply CAN'T die.

So, when the player goofs, and his character dies...that's it. That's life in the shadows, omae. There ain't no fairy godmother who's going to give you a second chance or any of that drek. Just you and the worms.

It's when a player is rolling 13 dice on his Fireball and it comes up all 1's that I'll allow a character to live, ironically enough. Runners can survive impossible odds. What they have a harder time surviving is their own stupidity.
bibliophile20
QUOTE (Shev @ May 1 2007, 11:27 AM)
It's when a player is rolling 13 dice on his Fireball and it comes up all 1's that I'll allow a character to live, ironically enough.  Runners can survive impossible odds.  What they have a harder time surviving is their own stupidity.

I actually once, out of curiosity, calculated the odds for what happened in this C.L.U.E. File (i.e. 28 dice all coming up 1s) and came up with an answer of: 6,140,942,214,464,815,497,216 to 1, or, to shrink it up a bit: 6.1 x 10^21 to 1.

eek.gif pretty much summed up my expression when I saw the answer.

And 13 dice all coming up 1s comes to... 13,060,694,016 to 1.
Kyoto Kid
QUOTE (Shev)
Runners can survive impossible odds. What they have a harder time surviving is their own stupidity.

...I most heartily concur. A point which I have been trying to get across in another thread but only keep feeling like I'm hitting myself in the head with a brick each time.
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