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fistandantilus4.0
QUOTE (nick012000)
Our shadowrunning team's name is Collateral Damage. We live up to that name.


Dragged from another thread (thanks for donating Nick), jsut wonder how many groups acutally get named.

My favorite in our games is the current 'Plan B', because well, they always had to resort to Plan B. They started off as somethign more dramatic, but it started as a joke, and became official when it got around, and a Johnson called asking for PLan B. The best part of it all was their motto.

Plan B - when you care enough to send the second best.

So what's everyone else's (and how'd ya get it if not self explanatory). The cheesy and the cool please.
Ophis
One of my favorite groups was either called (by me) Metatron's Midgets or the Freak Patrol.

Why?

Okay Metatron is basically team leader, a 6'4" blue (surged) astrally active elf sniper. His team consist of a short juman looking elf/drake adept, a short night one shamen, a dwarf thug going for a troll slayer look (orange mohawk and beard.) and a Ute dwarf Rigger. No one is normal and everyone is tiny other than metatron. Even when more tall people joined the party it was still Metatron's Midgets.

The other team I've had with a name was Alpha Team, given by their fixer who looked after several fixed teams, it differentiated them from Beta team.
Demosthenes
Corpus Delicti.
'Cause there's never any other evidence...
wink.gif
ShadowPavement
The team I ran with for almot 10 years was called "Aucum's Razor" Since shooting everything was always the simplest answer.

The group I ran in college named thenselves "Agresion Omega" Which fit pretty well since they were often the final solution to any situation they came against. That was a great team. I still use all those PC's as NPC's in games that I run now. Ahhh...the good ole days.
Roadspike
Group I ran with in College ended up with the team name "Collateral Damage." This wasn't because we caused the collateral damage, but rather because for a while, there were so many people coming after us (including a dwarf with a penchant for grenade launchers) that whenever we were in public, something blew up around us. The thing is, the group was actually quite good at stealthy, quiet 'runs, so we tried very, very hard to live down the name. It never quite worked, however, and so we all snickered out of character when someone hired Collateral Damage for a stealth job...
Bearclaw
I GM'd a group that called itself Animal Control. THey had a wolf shifter, an owl Shaman and a troll ganger who was barely human.
caramel frappucino
The Powerpuff Girls.

Blossom was a ten foot cybered up she-troll with a penchant for decapitating foes with her equally gigantic combat axe, Bubbles was a shapeshifter mage who literally worships drugs and popped at least six different joints before and after every fight, and Buttercup was a sasquatch.
pragma
The Honest Businessmen.

They had matching military grade armor which went well with their business cards.
Krazy
the cal-zones, named after a fiasco in the free state, and the general idea that we were always in a hot zone, (and an unfortunate insident inside a pizzaria)
fistandantilus4.0
It worries me to see that the majority of the team names come from runs either getting fragged, or planed on being fragged ( as in fire fight) from the get go. Doesn't anyone shadowrun anymore?
Jaid
eh, well i expect some people aren't so fortunate as to have every single run go flawlessly every single time.

face it: no one remembers the shadowruns you do properly... largely because if you did it properly,

1) no one heard about it.
2) no one knows about it except you and the johnson.
3) even if people heard about it or know about it, they don't know it was you that did it.

and you're happy to have things that way, because it means that whoever/whatever you ran against, they don't know enough about you to send someone to pay a visit.

ie, even assuming half of your runs go flawlessly, the half you will remember/be known for are the ones with the fireworks.
fistandantilus4.0
actually the most talked about run in our games was a perfectly executed run into a MCT zero zone. Only two shots fired, and those were from Ares squirts with DMSO.
But yeah, I get what you're saying. The hairy ones can be a kick.
Roadspike
Yeah, our team name came from a series of runs-gone-wrong (what can I say, we were amateurs then), but the team actually turned into a pretty dang good sneak-and-peek group, including several runs without a single shot being fired, and an assassination with only three shots fired, all from suppressed weapons.
Smiley
3 keebs and a corpse. (for our ghoul player)
NightmareX
The ever derivative Bad Karma. The team has been through five incarnations so far, and (as of 2060) will probably be on number 6 soon. The name comes from the only surviving member of the original crew, Nightmare, who basically runs that later teams. He has a thing for flat vid movies, and suggested Bad Karma as the name of the original team after stealing the name from an old copy of Navy Seals.

And yes, the both Bad Karma and Nightmare are the names of other teams and runners as well. That's intentional, since no one can be entirely sure which team/runner did a specific run by name alone due to the situation. cool.gif
Trashman
Dubbed my current group "The Clowns" after I had our neo-communist Caribbean/Cuban dwarf (Mr Testicles to Seattle womanhood - at least according to himself - yuck!) hose a sec guard with an antique kiddies water pump gun plus underslung tranq shot.
Before that they came close to being called "The Idiots".
fistandantilus4.0
QUOTE (Smiley)
3 keebs and a corpse. (for our ghoul player)

that's awesome rotfl.gif
Shanshu Freeman
somebody here had a team called The Body Snatchers. Specialised in pulling out teams after runs went south. The idea was you'd pay them a retainer and reserve their services if you were expecting trouble.
fistandantilus4.0
that's a pretty neat specialiazation. Any examples of those? I've thought of doing something similar in running my games before. Am I right in understanding that this is almost exclusvily what this team does?
Adarael
1) From Cyberpunk 2020: "The Panic Button." People kept hitting the Lone Star style 'panic button' around us after we told them they would be unharmed if they were good. So then we started telling them only panic-button pressers would be harmed. They kept pressing them. So eventually the nearly cyberpsycho tech in the group murdered a guy we owed some hurt to, and did so in a particularly spectacular and gruesome way, took a picture, and sent it to every police force and corp we could think of, with "DO NOT PRESS THE PANIC BUTTON" stencilled at the bottom.

Just goes to show that after you've been set up by no less than Militech, Arasaka, EBM and Biotechnica, you have very little to lose.

2) The Management. Because we did 'manage' people's problems, but more as a callback to our insane, Discordian style of severely screwing with the heads of everyone we met with, and sewing disinformation like candy wherever we went. Leaving notes in forged handwriting that read things like "KING KONG DIED FOR YOUR SINS" and "WE ARE CARPENTERS AND GARDENERS, WE ARE NOT TOMATO-MEN." The name is a reference to Markoff Cheney, in Robert Anton Wilson's "Schrodinger's Cat."

3) The Evil A-Team. From a CP2020 game, again. We had people that disturbingly mirrored the original A-Team, only they were never so free with the high-caliber rounds. Our CP2020 GM is a sadistic bastard who left us no way to run or hide, EVER.

4) The Sleeping Dragons. A triad cell. "Don't wake the sleeping dragons" was the motto people had about them.

All the other teams were too circumspect to have names.
Lucifer
Troubleshooting, Inc. Have trouble? Will shoot.

I and some of the other team members meant it in a less literal sense, but it turned out to be rather appropriate anyway...
EntropicWizard
Hehehe.. The current team I'm running is called SNAFUBAR, Inc. "You frag up, we unfrag you."

Headed up by an ex-military rigger named Hack... who happens to have his shop in a warehouse with his very own small business: "The Banshee Wails: Porn for the whole slum!"
fistandantilus4.0
QUOTE (EntropicWizard)
"The Banshee Wails: Porn for the whole slum!"

ahh.... he's a giver.. yep yep
Syd
My group has decided to call itself 'Plan Alpha', because (until last night) Plan Alpha has never failed them.
PBTHHHHT
In two separate groups, one in Atlanta and one in DC. We've named ourselves, 'The Cleaning Crew'.

Course the second time was due to that book adventure and I guess my character took the cleaning crew disguise a bit too much and emphasized driving around on the floor cleaning machine. Other sad part of that adventure... when we came upon the doors with physical locks. No one in the group had taken lockpicking or brought a lockpick. heh... oh boy. It was sad.
PlainWhiteSocks
I was in a group called the Death Clowns.

We always arranged our plans around the ability to disguise ourselves, and dressed up as circus clowns with red noses, orange yarn wigs, and big floppy shoes. We took penalties for the shoes, but still had a good time. We constantly told each other to quit clowning around, and other such clown parochialisms.
silly.gif
northern lights
had some various guys playing last weekend, and decided they were rodeo clowns. not even cool enough to be circus clowns. i feel bad for them.
Gyro the Greek Sandwich Pirate
"Santa's Little Helpers"
Over 50% elf runner group led by a jolly dwarf.
TheNarrator
QUOTE (Syd)
My group has decided to call itself 'Plan Alpha', because (until last night) Plan Alpha has never failed them.

As a player in Syd's campaign, I'd just like to note that "Plan Alpha" is our term for an ambush and/or frontal assault, usually involving at least one AV rocket. I didn't know it had become our name, however.

But yes, it went horribly wrong for us last night. Getting hit by stunballs from a Level 5 Initiate sucks. I was at 9 boxes of Stun after the first two, and even burning all my karma pool wouldn't have kept me conscious, and I was iffy on whether or not my teammates would be able to get my unconcious body out of there alive. I decided to Hand of God it, but rather than saving myself, I figured my character should have a dramatic finish suitable to his backstory. (He was a katana-swinging adept who styled himself a samurai and used Bushido Philosophy as his Centering skill.) I banzai-charged the enemy position with my swords in hand, after pulling the pins on my grenades, in an attempt to take the uber-mage with me.
fistandantilus4.0
QUOTE (TheNarrator)
I banzai-charged the enemy position with my swords in hand, after pulling the pins on my grenades, in an attempt to take the uber-mage with me.

How'd that work out for ya'?

So basically, you guys just start with Plan B, call it Plan A? wink.gif
TheNarrator
QUOTE (fistandantilus3.0)
QUOTE (TheNarrator @ Oct 13 2005, 10:42 PM)
I banzai-charged the enemy position with my swords in hand, after pulling the pins on my grenades, in an attempt to take the uber-mage with me.

How'd that work out for ya'?

So basically, you guys just start with Plan B, call it Plan A? wink.gif

I was neither the one who dubbed it "Plan Alpha" nor endorsed our using it in this particular case. We were surveilling a guy who was meeting with the uber-mage and the idea that this was an opportunity to capture the main bad guy was more than my teammates could resist. It likely would have worked, except (unbeknownst to us) a vampire adept we'd tangled with previously was in the limo with him. Otherwise I would have been able to run up to the the limo after it was fucked up by the AV rocket and hit him with four doses of Narcoject from dual-wielded Ares Super Squirts without having to worry aobut his Force 2 polarm weapon focus (the same one that took out our Force 7 Spirit casting confusion on the mage). Our shaman didn't summon any more spirits, and the fight lasted long enough for the enemy's bodyguard mages to summon elementals on us, the White Phosphorous grenade I hucked into the limo was tossed back out (damn vampires and their fast hands!) and after the mage healed himself he started in with the stunballs. 11 meter radius, 11 dice to roll even without spellpool, our shaman completely forgot he had spell defense up for the first one, and me and the street sam (who were visisble because we were firing) both had Willpower 4. The third stunball did us in before I could get back to the getaway vehicle (the sam was already inside it and thus wouldn't get left behind even if he was at 10 boxes Stun, 9 boxes Physical).

And for the record, my Hand of God suicide-bombing banzai charge completely blew the shit out of the limo wreakage and those inside. The vampire, of course, will just get back up (the regeneration rules are so overpowered) but I suspect the next time we see uber-mage he'll be more machine than man.....
fistandantilus4.0
Hold on, you went from AV rockets, to Supersquirts, to White phosphorous?! This was a SURVEILLANCE OP!?!? rotfl.gif YAY! I have the next run ready for Plan B!
Shanshu Freeman
QUOTE (fistandantilus3.0)
that's a pretty neat specialiazation. Any examples of those? I've thought of doing something similar in running my games before. Am I right in understanding that this is almost exclusvily what this team does?

Sorry, somebody here should remember though... my search-fu is weak. I remember the poster who described them had their own website with the information also hosted there.
fistandantilus4.0
Maybe Narrator's team should get in touch with them....

I love stories about runs gone bad... I'm gonna start a new thread.
Mystweaver
QUOTE
Group I ran with in College ended up with the team name "Collateral Damage." This wasn't because we caused the collateral damage, but rather because for a while, there were so many people coming after us (including a dwarf with a penchant for grenade launchers) that whenever we were in public, something blew up around us. The thing is, the group was actually quite good at stealthy, quiet 'runs, so we tried very, very hard to live down the name. It never quite worked, however, and so we all snickered out of character when someone hired Collateral Damage for a stealth job...



How very strange; I have been playing in a campaign now for about 3 years. My characters has 712 Karma awarded... The team in general as you can imagine is quite powerful... The odd thing is that the above description is the EXACT same reason why we called ourselves the same thing. The only difference is that our Dwarf has a penchant for Miniguns and Rocket Launchers.. not the most stealthy of weapons (unlike my character who is a Drake Katana wielding Way of the Shadow Adept with Magical Ability).

Roadspike
QUOTE
How very strange; I have been playing in a campaign now for about 3 years. My characters has 712 Karma awarded...

Lets see, I think we were at right around 250-300 Karma after 4 years of playing once a week. And a huge chunk of that Karma came from playing Harlequin's back. Not quite the same power-scale (although our sniper did end up with 12 dice each in Stealth, Pistols, and Rifles...)

QUOTE
The only difference is that our Dwarf has a penchant for Miniguns and Rocket Launchers..

Oh see, the dwarf in my Collateral Damage campaign wasn't part of the team... he was actually a semi-rogue Lone Star officer. He really, really wanted is taken in, and wasn't above hauling us to jail in a plastic bag (I remember a particular ambush that started with an AV missile chunky-salsa-ing our adept (SERIOUS Karma there), then progressing to Gamma-Scopolomine capsule rounds, and finally my Minotaur sammy being taken down by said Dwarf wielding rattan sticks (now THAT was embarassing).
Sunday_Gamer
In my neck of the woods, there's only one truly famous Shadowrun team and that's a 7 man group that ran for 3 years when we were all in college.

It started with me deciding to run a game so I popped a sign up sheet in Gamers and next thing I knew I had 20 names. Games in college were often like this, it caused a weird effect called the waiting list effect. Death meant more when you knew there were 15 people waiting to fill your chair.

So we started as 5 and since no one spoke to anyone else during character generation. there they were, 1 mage and 4 sams. Now granted the sams amongst them covered a wide range of skills but none the less, 4 sams.

Problem 1: They seem to be having "minor" personality conflicts. The mage, Coyote is forced to pretty much take the lead on the run and stry to stop the other 4 from killing each other. After 2 runs in which conflicts erupted at critical moments and the mage damn near bought it, the player pulls me aside. He wants out of the game, he can't handle these clowns. I object, what with him being the best in the lot, I suggest instead he take care of things in game.

So he sets about joining each faction against the other, helping both with theirs plans, all the while of course no one but me knows he's playing both sides. Less than a week later, Coyote watched from a rooftop as the 4 sams had it out in a parking lot. As luck *cough* would have it, some of their old enemies happened to have been told they would be here. The battle is bloody, and final. Coyote is the only player to walk away. Taking everything the others owned and liquidating it in a hurry, he musters 25k and heads off to his Jamiacan Talismonger buddy, Rastafarian Ray.

He pays Ray 25k to arrange for a little spell. Disgusted with himself for having been forced to take those actions, he wants to have the last 2 weeks of his life (the entirety of the campaign) removed and replaced with memory of a long vacation in Jamaica. Ray agrees and tells him to return the following night, at midnight and to bring luggage.

Coyote wake up that Saturday morning in a Seattle Hotel. He had just quit a 5 year job with Fuchi as a corporate mage and taken a few weeks off to cool down in Jamaica before looking for a team. Refreshed, his mind clear with his decision to leave the corporate life and start running the shadows, he set about finding like minded souls with complementary skill sets.

In short order he met 4 gentlemen ( the next 4 people on the waiting list ) and their first job demonstrated their characters and professionalism. Within a week, they had recruited 2 more members ( since they worked so well together I allowed 1 extra player to join then a 7th when 6 proved easy to handle)

Happy with the hand fate had dealt him in finding his new crew, Coyote headed off to his buddy Ray to pick up a few supplies. As usual, he caught up with Ray, a childhood friend.

Coyote: This new crew is working out great, you'll want to meet them Ray.
Ray: An what you scallywags be callin yourselves?
Coyote: What? Like a name? We don't really have one...
Ray: Well if you need one, I have one for you.
Coyote: You do? And what's that?
Ray: Midnight's Secret
Coyote: I like it, but why?
Ray: Wouldn't be much of a secret if I told you mon, would it?

Midnight's Secret went on to run for 3 years and I think the Seattle underground is still shaking...

Good times.
SL James
HAHAHA

That is how you write a good anecdote.
littlesean
I concur, excellent tale SG, keep it up.
L.D
My players named one of their teams: Better Than Most and this lead to some wonderful gaming moments.

They were meeting their Johnson in a fancy restaurant located at the top of a skyscraper. This place was very popular with high corp execs, oyabuns/dons and politicians. During the meeting a bunch of terrorists take over the place and since they're surprised, unarmed and not hired for this the team waits it out. It soon becomes clear that the terrorists are crazy and might kill everyone (including the runners), so they decide to do something when they get the chance. After a short fight the team is victorious (despite being unarmed, unarmored and severely outnumbered) with minimal injuries sustained (and no casualties). The big (2.4m) orc gets up, looks out over the corp execs (and the rest of them) and says in a loud voice: "And remember: We're Better Than Most."
Reason
The group I run with calls themselves News at 11. I'll give you three guesses to figure out why, and the first two don't count.
BookWyrm
Deniable Resources, because we were basically a resource that nobody wanted to know about. My group hasn't played in a long time, but the name is memorable.
fastdos
My all time favorite has to be The Smokers Club. The name had a couple of different meanings. Each of the characters were smokers. Each of the characters smoked (murdered) people and when the team left a calling card it was a club with a ciggy burn in it.

M.
Ophis
Since my new group work for a fixer called the Barman, they are going to be the Regulars...

(Ducks)
Dim Sum
The League of Extraordinary - *ducks* biggrin.gif
tisoz
Team: Zodiac.

I played a crab shaman named Cancer. An adept named Leo and a sam named Scorpio kept arguing about who kicked more hoop, but always had to throw in the line about killing more guys than me. The rigger was Ares and the elven face was Virgo.

Could have seen a minotaur and a shark or seal shifter being named pretty easily.
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