QUOTE (Lordmalachdrim @ Apr 24 2009, 03:48 PM)

I believe we'd be looking at the following:
Character has 2 Impact Armor and and Athletics skill of 3 for all the following examples.
Examples:
2 meter fall base = 4L (2 * 2)
For character 0L (base 4 - (2 / 2) - 3)
6 meter fall base = 12M (6 * 2)
For character 8M
20 meter fall base = 40S
For character 36S
22 meter fall base = 44D
For character 40D
I don't understand your numbers at all.
2 impact armor subtracts 1 from the power of the fall. The base power is 0.5 * Distance.
2 meter fall base = 1L
For character 0L
6 meter fall base = 3M
For character 2M
20 meter fall base = 10S
For character 9S
22 meter fall base = 11D
For character 10D
You also make an Athletics test against a target number of the distance fallen, and each success reduces the power by 1.
Yes, it's weird. Short falls are unlikely to do any damage; I'd give them higher power and put them on the stun track. Falls of about six stories are required to kill. That's way too far! And if you're armored and athletic you might get up and walk away! So power needs to increase across the board and some way to determine whether a fall should stun or kill should be put in their as well. And realistically the surface you land on makes a big difference; you can roll off of a pile of cotton balls, but you'd have to be scraped off of a pile of cinderblocks and pried off of a pile of 30 cm bamboo spikes set in concrete.
The 30 initiative is to ensure that the character has a "falling" action three times per turn. It's also odd, though. You can't take any actions while falling no matter how long the fall is (what happened to dropping and gunning in a cinematic way?). The rate seems to be a flat 40 meters per IP, which isn't right—you should accelerate at the rate of gravity. In one combat turn you fall 120 meters.
Let's apply some basic real-world physics. Using 9.8 m/s^2 and a 3 seconds combat turn for three 1-second IPs, in the first IP you'll drop 5 meters, in the second you'll have fallen 20 meters, and by the third you'll have fallen 44 meters. That's only a third of the rate given by the table, and that's ignoring drag.
Conclusion: these falling rules are insane.