I have done some prep work for something like this, so, for what it’s worth, here is the gist of what I came up with:
In terms of spells: Mind Manipulation is obviously number one, and this includes the attack spells like Mana Bolt/Ball, and Stun Bolt/Ball. Telekinesis is a close second. Healing and Illusion are both appropriate. Fire and electricity work as well, but you need to be more careful with those. Psychic swords are a must. Adepts fit as well. It is a meta-magic ability the last time I looked, not a spell, but psychometry is a standard ability as well.
Obviously I am engaging in major generalization here, but one of the biggest differences between psychic type fantasy and sorcery type fantasy is in defense. Wards are huge in sorcery, but almost non-existent in psychic stories. As an off shoot, in stories with psychic powers, the people who are ultimately in charge are usually those with psychic power (e.g. Star Wars). The mundane CEO with his mage guards would be a lot less common.
One major archetype character that does not exist in Shadowrun, but that is a staple of the psychic fantasy story is the character that has no psychic power himself, but is immune to having his mind manipulated. Another psychic staple that is relatively toned down in Shadowrun is precognition/divining.
Another major thing you need to decide is how you are going to handle conjuring. You will probably not want to use the full range of spirits in the standard game. You might not want to use any conjured entities. However, unique and strange extra-dimensional entities are another staple of psychic fantasy, and allowing the conjuring and binding of such creatures would not be out of bounds.
On the upside, in psychic fantasy, the number one priority of the bad psychers is dealing with the good psychers (again, think Star Wars), so it is easy to involve your players in big bad intrigues.
In addition to extra-dimensional entities, psychic parasites are very cool bad guys or bad guy tools (e.g. the mind control ear worm from Wrath of Khan). I also got some good stuff from the old Spell Jammer supplement for D&D as well.
Hope this Helps
AFE