QUOTE (Red-ROM @ Apr 26 2009, 12:49 AM)

hey, sign me up! I have a character with 3 mild addictions(cram,psyche,and betameth). he'd be dead in a week. one crazy week...
Hardly.
If you want your character to die from drug-related effects within a week, you need the really nasty stuff like K-10.
Okay, that wouldn't take a week, rather a day or two.
If the character is particularly tough, that is.
But the drugs listed -as nasty as they are- would probably take years to kill a character in one of my games (even though he'd suffer badly long before that point).
Not because i'm particularly lenient as far as substance abuse among the PCs is concerned, but because i want a certain amount of plausibility when it comes to such issues.
Getting killed by your habit is usually more of a long-term process and may leave the character -halfway- functional for a relatively long time.
Moreover, even though some substances may quickly lead to a mild addiction, it will usually take much longer to grade it up to moderate or severe levels.
Exact frequency of tests depends on the substances involved, the circumstances, the character's personality and so on.
In almost all cases, burnout level will only be reached after years or even decades (or months, if the PC is getting strung out on really vicious stuff)
3 mild addictions are a strong indication that the character is headed down the road to polytoxicity, however (in general, i consider the character's potential for addiction based upon how many addictions the character has at the start of play).
Or that he might quickly fall for a stronger substance instead of the ones mentioned.
In fact, if i was your GM, i could hardly resist the opportunity to let one of your PC's contacts come up with a sample of nitro, novacoke or pixie dust.
It doesn't seem that unlikely that he knows a lot of people who are abusing stimulants, right?
BTW, your PC is clearly missing out on eX, red mesc, jazz and tempo as well^^
On a more serious note, as far as the BTLs are concerned, i wouldn't come up with immediate aftereffects.
That's one of the advantages of the electronic brain roasters, you don't get a hangover.
In fact, the idea that you can just turn a drug's effects off at the touch of a button may be a crucial factor for the succes of beetles.
So in the beginning, it would all seem mostly harmles.
Mild addiction should generally not have too many effects on the character.
That's the tricky part about it- it is very easy to falsely assume that everything is fine and that he doesn't have a problem.
Until he has to face regular tests to avoid jacking in, has to make frequent checks to avoid grading up to a moderate addiction and so on.
When use becomes frequent, you may wish to apply certain mental Negative Qualities such as Delusions or Bipolar Disorder on a temporary basis.
That is, the PC can shake of these effects without paying karma if he manages to spend a prolonged amount of time without the little zappers (note that this is not the same as buying off an addiction, even though it may be the first step towards it).
Another possibility is that the PC may be tripping at inapropriate moments, which can be really nasty depending on the circumstances.
Prolonged binges may also lead to fatigue tests because of dehydration, sleep deprivation and so on.
Moreover, the character may start to neglect his appearance, look strung out all the time, may start twitching or sweating when craving the next chip.
This may impose negative modifiers on social skill tests and may also require an occasional Composure or Customs test to avoid drawing unwanted attention.
QUOTE
Hunter S. Thompson reborn.
No, Thompson had so many Addiction Qualities that it would break the hardcap on Negative Quality BPs by about 65 points^^