the Disarm maneuver from Arsenal allows you to full Parry with a -4 modifier, if successful, you "knock the weapon out of their opponent’s hand."
Alot of martial arts disarm maneuvers i have studied in real life (i know, real life and game mechanics dont mix well) focus on not just knocking the weapon away, but in gaining possession of the weapon itself. I can't find anything in the rules or on the forums here to account for this...
It seems pretty logical to me that a certain number of net hits should allow for successfully stripping away a weapon using the disarm maneuver... but how many? (I know, ask your GM...) We were debating this the other day...
I proposed this house rule:
success = knock weapon away
2 net hits = grab weapon away, but requires a "ready weapon action" to use
4 net hits = grabbed weapon away, ready to use
I was hoping for some input
here are some examples for the non martial artist in the forums:
these are the top 4 hits i got when i googled "pistol disarm"
http://www.youtube.com/watch?v=07jnqD8wvyE...feature=related
http://www.metacafe.com/watch/825472/how_t...algu_m_pistola/
http://www.fightingarts.com/reading/article.php?id=516
http://www.fightauthority.com/watch.php?ytv=bUlc1W95nDU