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Biokinetica
I have a number of questions about sprites I can't find the answers to in any of the books. Assume the sprite is registered.

Is it possible for a sprite to carry copies of your programs to employ on it's own?

Can sprites learn/be taught complex forms? (I know free sprites can thread, but that's not the issue here)

When in a node, can a sprite (and by association, agents) use the command program/complex form to control programs that are higher than it's own pilot rating?

Is it possible to upgrade a registered sprite?
crizh
No a Sprite like a Technomancer uses Complex Forms and cannot load or run normal software.

No a Sprite is stuck with the Complex Forms it has when Compiled. It has a number of optional Forms depending on it's Type and Rating but that's it.

No, Command is used to command devices not programs.

No, you cannot increase it's Rating but you can Re-Register it and add additional services.
Neraph
Sprites are handled best if you have a working knowledge of Spirits (for mages), as mechanically, they are the same.

EDIT: As in, you're stuck with the abilities and skills that they have when you summon/compile them, have the same complex forms/powers when you summon/compile them, and have the same force/rating as when you summon/compile them.
DireRadiant
Welcome to DumpShock!

Complex Forms are not programs.

Sprites run Complex Forms or use Powers. They can be Compiled with one of the Optional Powers listed.

To Upgrade a Sprite, Compile and Register a higher Force Sprite.
Biokinetica
QUOTE (DireRadiant @ Mar 24 2009, 11:54 AM) *
.
.
Complex Forms are not programs.

I know this; that wasn't the insinuation.
QUOTE (crizh @ Mar 24 2009, 11:48 AM) *
No a Sprite like a Technomancer uses Complex Forms and cannot load or run normal software..
.
.
.
No, Command is used to command devices not programs.
If you can command a node to perform an action that requires a certain program, how is that any different?

Thanks for the quick responses.
crizh
Command is used almost exclusively by Riggers remote-controlling Drones.
DireRadiant
QUOTE (Biokinetica @ Mar 24 2009, 12:36 PM) *
If you can command a node to perform an action that requires a certain program, how is that any different?


Command is used to control devices. For devices such as a camera or toaster, it just does what you tell it. No additional programming is needed.

The other case is Command used to instruct an Agent or Drone Pilot to act independently. In this case the Command program sets the limit on how well the instruction is given. It's the Pilot or Agent rating and it's software that determines the dice pool used for it's actions when it is acting independently.

So Command, you use it's rating whenever you use it directly to control a Device, otherwise you use the Pilot or Agent rating when it acts on it's own.
DireRadiant
Complex Forms aren't normally shared. So either the TM is using their own CF rating to Command, or the Sprite is using it's own Command CF.
Biokinetica
QUOTE (DireRadiant @ Mar 24 2009, 01:22 PM) *
Command is used to control devices. For devices such as a camera or toaster, it just does what you tell it. No additional programming is needed.

The other case is Command used to instruct an Agent or Drone Pilot to act independently. In this case the Command program sets the limit on how well the instruction is given. It's the Pilot or Agent rating and it's software that determines the dice pool used for it's actions when it is acting independently.

So Command, you use it's rating whenever you use it directly to control a Device, otherwise you use the Pilot or Agent rating when it acts on it's own.

So nodes don't fall under the terminology of devices? Why is this? Don't all nodes have some sort of rough scripting that allows them to do mundane things like run analyze to make a decision on whether or not to launch an IC?
DireRadiant
While Devices have Nodes, Nodes can be without Devices. You can have a Node that has no Devices. Devices interact with the physical world, while the Node is purely a Matrix artifact. So you have a fridge which is a Device, and it represented by a Node when you look at it through the Matrix. You can also have a pure Node which only performs Matrix operations and services. Most program perform Matrix only operations, and Command is used to operate Devices. There are also Pilot and Autosoft programs.

Nodes do in fact have basic scripts to operate and run programs such as Analyze and launch IC or Agents. This is what happens when a system alert is triggered. When a Hacking + Exploit attempt alerts the system, then depending on what you wnat as the GM, either IC is launched, or various other countermeasures are triggered.

The main thing is that Command Program isn't used to make other programs run, it is only used to command Devices.

When an alert occurs the System has a basic scripted response, and that response may be to launch an Agent, and the agent then acts by using programs and it's own rating to perform other matrix actions.

It may be useful for you to look at the list of Matrix actions p. 219 in SR4, these are the things you can do.
Biokinetica
Is it at all possible for the technomancer to use a nexus as a commlink and be able to manipulate both written programs (that are loaded onto and run from the nexus) and use their own complex forms, or is an agent required? I'm wondering about rewriting or manipulating the scripts of the node to allow them to be controlled by a persona with the proper access permissions.
Neraph
QUOTE (Biokinetica @ Mar 25 2009, 10:51 PM) *
Is it at all possible for the technomancer to use a nexus as a commlink and be able to manipulate both written programs (that are loaded onto and run from the nexus) and use their own complex forms, or is an agent required? I'm wondering about rewriting or manipulating the scripts of the node to allow them to be controlled by a persona with the proper access permissions.

Yes they can, but they have to relearn the Computer and Hacking skillgroups to do so.

QUOTE (SR4, page 233)
This means that the technomancer versions of these skills are fundamentally different from the standard versions. In game terms, technomancers may never teach these skills to non-technomancers, nor are the technomancer skill versions available as skillsofts. Technomancers may learn the normal versions of these skills seperately (or use normal skillsofts), but they inevitably find the normal way of doing things to be hopelessly clumsy and backward.

Emphasis added.
Biokinetica
QUOTE
Continual use of a specific power, whether on a single target of group, counts as only one task. If the parameters of a task are changed, another task is used. Engaging opponents in cybercombat only counts as one task, regardless of the number of foes involved.

What exactly does this mean for the assist operation ability? Does this only apply to the stuff labeled as a "power", or does it apply to sustain complex form, and other stuff?
Neraph
QUOTE (SR4, page 235)
A registered sprite can add its rating to any single complex form used by a technomancer.

Emphasis added. What that tells me is you ask a sprite to add its rating to a complex form you already have, similar to spirits being able to add their force to the dicepool to cast a spell with Aid Spellcasting.
Biokinetica
Yes, but in terms of task count, how does it count down? If you use assist operation twice, does that count as two tasks?
Tiger Eyes
QUOTE (Biokinetica @ Apr 12 2009, 12:37 PM) *
Yes, but in terms of task count, how does it count down? If you use assist operation on twice, does that count as two tasks?


Here's an example:

My TM (Sky) asks her Sprite (Echo, Rating 7 Sleuth Sprite, Registered w/3 tasks owed) to help her with her Stealth CF. Echo adds its rating (7) to Sky's Stealth CF (rating 5), for a total rating of 12. This assistance lasts 7 combat turns, and uses one task. At the end of those 7 combat turns, Sky can ask Echo to continue to boost her Stealth CF, which would use another task. But let's say Sky is in the system, and oops, on combat turn 3 (of the first 7) is caught by another TM and attacked. She asks Echo to boost her Blackout CF instead, dropping the boosted Stealth. Even though only 3 (of 7) combat turns had passed, Echo's assistance with the Blackout CF counts as another Task (and will last 7 combat turns).

Echo could not use Assist Operation twice at the same time (ie, adding 14 to the Stealth CF). Nor could Echo add its rating to multiple complex forms simultaneously (ie, Stealth and Blackout at the same time). It can do it for one CF, at a time. Switching to a new CF uses up a new task.
Biokinetica
So, by "specific power", they mean things like diagnostics and electron storm...
Biokinetica
When technomancers and sprites use their complex forms, do they roll the associated skill as well as their resonance/pilot, or just res/pilot + complex form?
Tiger Eyes
QUOTE (Biokinetica @ Apr 23 2009, 09:39 AM) *
When technomancers and sprites use their complex forms, do they roll the associated skill as well as their resonance/pilot, or just res/pilot + complex form?


When using a complex form, you roll your Skill + CF +/- modifiers. So, a hacker performing a Hacking on the Fly Test would roll Hacking + Exploit. A TM rolls Hacking + Exploit Complex Form. A Sprite would roll Hacking + Exploit Complex Form. Note that for Sprites, their Skills and Complex Forms are equal to their Rating.
BlueMax
QUOTE (Tiger Eyes @ Apr 23 2009, 07:05 AM) *
When using a complex form, you roll your Skill + CF +/- modifiers. So, a hacker performing a Hacking on the Fly Test would roll Hacking + Exploit. A TM rolls Hacking + Exploit Complex Form. A Sprite would roll Hacking + Exploit Complex Form. Note that for Sprites, their Skills and Complex Forms are equal to their Rating.

Extra Note: For Sprites, Skill and CF are not capped at 6.

Should you have the Chutzpa to Compile forth a rating 9 sprite like the Technomancers in my Saturday group, you can accomplish amazing feats.

Sometimes they end up dead though, so you may want to be careful and stick to Rating 7, which is completely doable.

Just saying.
Biokinetica
QUOTE (Tiger Eyes @ Apr 23 2009, 11:05 AM) *
When using a complex form, you roll your Skill + CF +/- modifiers. So, a hacker performing a Hacking on the Fly Test would roll Hacking + Exploit. A TM rolls Hacking + Exploit Complex Form. A Sprite would roll Hacking + Exploit Complex Form. Note that for Sprites, their Skills and Complex Forms are equal to their Rating.

Wait..you never roll resonance or pilot?
Caadium
QUOTE (Biokinetica @ Apr 23 2009, 07:28 AM) *
Wait..you never roll resonance or pilot?


You roll resonance to compile and register sprites, thread CFs, and resist Fading. There might be a couple of smaller things I'm overlooking, but those are the key.

Pilot, as in the pilot rating of a drone, is rolled when you give it a command to do something and it is then acting independently. That is it's core ability to interpret your command and try to do it.
Biokinetica
QUOTE (BlueMax @ Apr 23 2009, 11:12 AM) *
Extra Note: For Sprites, Skill and CF are not capped at 6.
By "not capped", what do you mean? Are you referring to CF options and recompiling as a means to do this?

QUOTE
Should you have the Chutzpa to Compile forth a rating 9 sprite like the Technomancers in my Saturday group, you can accomplish amazing feats.

Sometimes they end up dead though, so you may want to be careful and stick to Rating 7, which is completely doable.

Just saying.
I already have one at 8...
Caadium
QUOTE (Biokinetica @ Apr 23 2009, 07:44 AM) *
By "not capped", what do you mean? Are you referring to CF options and recompiling as a means to do this?


BlueMax meant that they don't cap their skills at 6 like a PC does. A force 10 sprite (good luck on that roll though) has rating 10 skills; far in excess of what you could have as a pc.
BlueMax
QUOTE (Caadium @ Apr 23 2009, 08:46 AM) *
BlueMax meant that they don't cap their skills at 6 like a PC does. A force 10 sprite (good luck on that roll though) has rating 10 skills; far in excess of what you could have as a pc.

Not only Rating 10 Skills, which are drekhot. They have rating 10 CFs, which are essentially programs.

Hackers are *For all intents and purposes* limited to 6 on each. So a drek hot Hacker gets 6 Exploit, 6 Hacking, and maybe 4-6 dice from Qualities, possible specializations and toys. A rating 7 Sprite has 14 from the getgo and he has powers, really really fragging cool powers.

Which can makes sprites better, for all INTENSIVE purposes.

BlueMax
/not at all sorry for the bad joke
// happy with it acutally.
Tiger Eyes
QUOTE (BlueMax @ Apr 23 2009, 12:43 PM) *
Not only Rating 10 Skills, which are drekhot. They have rating 10 CFs, which are essentially programs.

Hackers are *For all intents and purposes* limited to 6 on each. So a drek hot Hacker gets 6 Exploit, 6 Hacking, and maybe 4-6 dice from Qualities, possible specializations and toys. A rating 7 Sprite has 14 from the getgo and he has powers, really really fragging cool powers.

Which can makes sprites better, for all INTENSIVE purposes.

BlueMax
/not at all sorry for the bad joke
// happy with it acutally.


Same thing with Spirits, actually... but, yes. Although I've never been able to compile a rating 10 sprite. Someday. Someday...
BlueMax
QUOTE (Tiger Eyes @ Apr 23 2009, 09:54 AM) *
Same thing with Spirits, actually... but, yes. Although I've never been able to compile a rating 10 sprite. Someday. Someday...

Agreed. And why my Saturday group is now

TM - Human
TM - Elf
TM - Troll
Mage
Mage
Latent Awakening
Fomori Sammy (someone wanted to play the meat)


The Troll TM is the crazy one who tries to go for the bigger sprites. He has plenty of overflow and the team has plenty of healing. Someday, I will roll some awesome exploders...
Tiger Eyes
QUOTE (BlueMax @ Apr 23 2009, 02:04 PM) *
Agreed. And why my Saturday group is now

TM - Human
TM - Elf
TM - Troll
Mage
Mage
Latent Awakening
Fomori Sammy (someone wanted to play the meat)


The Troll TM is the crazy one who tries to go for the bigger sprites. He has plenty of overflow and the team has plenty of healing. Someday, I will roll some awesome exploders...


What an awesome group! You should think about introducing Data Bombs to them. They're the bane of my TM's existance. (And they kill sprites!!!)
Biokinetica
Is it possible to order a Paladin sprite to use it's hardening power, then castle and still take advantage of the hardened armor complex form? If so, does it require you to use two tasks? Does castling have to be a delayed action in order to work?
Tiger Eyes
QUOTE (Biokinetica @ Apr 25 2009, 12:41 PM) *
Is it possible to order a Paladin sprite to use it's hardening power, then castle and still take advantage of the hardened armor complex form? If so, does it require you to use two tasks? Does castling have to be a delayed action in order to work?


IMO, yes, they can use both. As to the # of tasks. I'm of the opinion that asking a sprite to "Protect me" and then letting the sprite decide how to do so is the best option. Micromanaging something with an intelligence equal to or greater than my own seems futile. In my game, "Protect me" generally means the sprite goes all out to do so, using hardening, then castling, and getting all the nice bonuses. (and having spoken to the original author of the sprites chapter, he told me he meant the abilities to be used together)

Biokinetica
QUOTE (Tiger Eyes @ Apr 25 2009, 02:19 PM) *
IMO, yes, they can use both. As to the # of tasks. I'm of the opinion that asking a sprite to "Protect me" and then letting the sprite decide how to do so is the best option. Micromanaging something with an intelligence equal to or greater than my own seems futile. In my game, "Protect me" generally means the sprite goes all out to do so, using hardening, then castling, and getting all the nice bonuses. (and having spoken to the original author of the sprites chapter, he told me he meant the abilities to be used together)

That's the explanation I was hoping for, since my GM seems to not like the matrix very much. sarcastic.gif
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