QUOTE (Tricen @ Sep 11 2009, 04:35 PM)

It may be my adverseness to dice talking, but I think a quality like Gremlins should be taken out of rules context as well. By all means, it should function as the rules say, but I feel when a player hits a button on the elevator, I shouldn't have to roll to determine if something cool happens (ie elevator breaks). I should be justified in saying that it broke because he has the Gremlins quality. GMs shouldn't abuse this, of course. It should be used as a device to propel the game forward in an interesting way.
If you have a good GM, like I had, then this could work. But it really needs to be minimal, since too much of it could disrupt the game for everyone else. If you don't have a good GM, then rolling is probably a better idea...
QUOTE (Stahlseele @ Sep 11 2009, 04:40 PM)

I don't like the no rolling for this one. Gives the GM waayy too much leeway for my liking.
I'd rather have it work more or less like uncouth, which means no etiquette skills EVER.
So Gremlins would mean no Computer and/or electronics Group Skills EVER.
Because seriously . . it does not take much to turn on a computer . . push a single button.
GM:"roll for it" *klatter* GM:"nope, you can't turn the computer on, using the big frigging button with ON written on it"
Technically, that would be perfectly justified just from reading the rules though.
On the OTHER Hand . . is Switching ON a Computer or device actually considered USING it?
Am i USING the computer if i power it up but don't touch it afterwards?
I suppose it comes down to what gives you this gremlin quality:
do you simply not know how to use electronics? Then sure, turning it on is simple and shouldn't be affected, because it
is a button that explicitly says "on"
-or-
does your body emit a weird electro-magnetic aura or something like that? Then you might know
how to work with electronics, you just mess them up as if you were a magnet waved in front of a computer screen. In that case, turning a computer on might involve a check because you could inadvertantly short it out just by being near it.
-or-
Are you just really unlucky around technology? This was my friend's reason behind Gremlins, and it is kind of just a specific bad luck idea. Random events around him make it so tech doesn't function right, for example, with the computer ON button scenario I have been using: Perhaps he was washing his hands before using the computer and he didn't dry them. He then inadvertantly puts his hand on the computer's case and a bit of water drips onto some of the wires inside (via vent-holes). And this somehow causes a short-circuit, causing the ON button to not function properly. This was an entertaining version of the Gremlins quality that one of our players came up with. His character was all around unlucky, so he would always explain his qualities away with bad luck.