QUOTE (eidolon @ Sep 7 2009, 10:23 PM)

I don't see why the contact should cost any less. Ostensibly, you're not doing this without the character's knowledge, so it's not like "surprise! story hook" or anything.
Of course, if the player wants to deliberately take a contact that's lying to them about who they are, I'm going to ask one question immediately: do you want to come up with who/what they really are, or do you want me to?
The answer to that would tell me if I would have them charge it as a contact, or if they would get a "free" quality because of the situation, or perhaps both.
For my games, I just don't see a purpose for this.
Actually, I kinda like this, and I see the point. Contacts are generally someone that know who and what your character is, THey may not know a lot of personal details, but they're not something you're going to lose over a small fabrication. Especially if they have a loyalty over 2. Hell, at loyalty 4+, you could actively work against them and they might overlook it.
The False Contact, on the other hand, is someone that could have a very high loyalty to you, but there's on detail, one fact, something that will turn them against you. I'm not certain I'd go so far as to make them an Enemy, but as soon as that one detail comes to light, boom. Doesn't matter if they were a rating 6 Loyalty. You just lost them. They won't trust you, won't return your calls, and maybe will work against you, depending on the lie.
Examples:
Kathryn Anderson - Connection 4, Loyalty 4 - Secretary to a Renraku Vice President who you've been sleeping with and "dating", in exchange for access to her boss' personal records and computer access. She thinks you're serious, that you're only involved with her, and that you plan to quit the biz and settle down with her. Of course, that's just a lie. You've got two other secretaries at Renraku and Aztechnology, plus a research assistant at Evo that all think the same thing.
Kevin Jacobs - Connection 2, Loyalty 5 - Knight Errant Patrolman. When Knight Errant took over the contract for Seattle's law enforcement, there was a period of confusion and adjustment, and you managed to take advantage of that. You convinced Patrolman Jacobs that you were Lt. McNulty with Knight Errant's Undercover division. Jacobs now feeds you inside information whenever he can find it for you, thinking he's helpinga fellow officer. But if he ever finds out the truth, he'll not just cut you off, he might even turn you in for impersonating an Officer.
Wow, yeah. I really like this concept, actually. Could be a lot of fun, and could be a fun themed face character, who's got an enormous web of contacts bought on the cheap, but all of which are strung together by lies. If you're not careful, the entire web comes crashing down on you.

Granted, as a GM, you'd have to be careful not to let players abuse this, and players have to know that their discount comes at the price that they could lose any and all contacts at a moments notice. But as long as all parties are cool with it, awesome.
Bull