QUOTE (Not of this World @ Aug 21 2008, 05:03 PM)
Yes, change is a hallmark of Shadowrun. But 2nd and 3rd edition managed to do it without overhauling and dumping the continuity of the whole setting. Plus it was treated a little more seriously. Just the death of Dunkelzahn got its own entire book, on the other hand the removal of half the world's leaders it seems like, the destruction of more than half the megacorps, destroying the matrix, and diluting the magic system, plus more was all done in one campaign book to wipe the slate clean and jump to 4th edition. It was just basically a sudden train wreck on all the developed plotlines in Shadowrun to wipe the slate clean.
With all due respect, can you please explain - in detail - where you think this huge continuity dump happened? Cause I really don't see it and see some huge fallacies in your statement here. For instance:
* Half the world's leaders weren't removed. The Tir /= half the world, and it's unsure what the present situation is precisely. The only leader I can think of that was removed was the sitting UCAS president, and this was due to a conspiracy established in mid 3rd Edition. Tsimshian was "eaten" by the SSC - again /= half the world. So LA got messed up and Pueblo took a good chunk of southern California. Big deal, soCal's been messed up in SR for ages. Addendum - And Pueblo "ate" the Ute Nation (again, big loss).
* "More than half" the megas were not "destroyed". Precisely three of the megas from 3rd Edition have changed in any significant way, namely Cross Applied Technologies, Yamatetsu, and Novatech. Yamatetsu changed it's name to Evo (oooo, big deal), CATco was bankrupted and/or lost it's AAA status during the second Crash, and Novatech (which as you know used to be Fuchi) merged with two AAs (Erika and Transys Neuronet) to form NeoNet. Horizon jumped jumped in to replace CATco. So you're not even
close to the ballpark here.
* The second Crash wiped out the majority of the old Matrix, yes. However, the idea of a wireless Matrix was brewing in SR3 ever since Shadows of Europe IIRC. Definitely Shadows of Asia. Technomancers were added (which I agree was a bad idea), but they could (maybe) be seen as an evolution of the otaku.
* As for "diluting" the magic system, the only thing that's really been changed is the Conjuring mechanics, and frankly those have been a screwed up jigsaw puzzle mess even since Awakenings came out back in 2nd Edition and added Vodoun to the nice neat (and artificial ) Hermetic/Shamanic divided. MitS further convoluted the mess by introducing multiple subtraditons (and what spirits they could summon in the case of shamen), many of which are now treated as full traditions in SR4 (big deal). In short, the magic system hasn't been diluted, but rather streamlined - all the flavor of the original variations is still there if you look hard enough. If you'll note, there's enough fluff in SOTA 64 and Shadows of Europe about new magical theories etc coming out - particularly UMT - to support a majority shift in methodology 6 years later.
* What major plot lines have been lost? The Deus/godlike AI/otaku plot line (good riddance), the Winternight plot line (so the leaders got ganked, who cares there could still be cells running around to play with), and the Ares vs CATco plot (big loss, not).
So in short, the huge continuity dump you're talking about seems to me like nothing but an inflammatory overstatement of the natural chain of events that would happen to the 3rd Edition setting if the Matrix crashed again in the manner it did. So I ask again, please, show me where this huge continuity dump is? Cause the only major and dump and overhaul I see is the mechanics, which IMO was (largely) a good thing due to the simplifying factor.
QUOTE
While I think storyline continuity could easily be fixed (2nd edition was in as bad of shape and was fixed)
Related to the above - what precisely do you feel is in need of fixing?
QUOTE (Cain @ Aug 21 2008, 09:09 PM)
Which is basically what happened-- the two systems are so dissimilar, Shadowrun was essentially converted to a different game engine.
I'm sorry Cain, but the change really isn't that big. Fixed targets over variable, one hit to stage rather than two, damage tracked by boxes rather than levels (the old L/M/S/D thing), Edge instead of karma pool, 4 being the new 6, and caps. The only major change I see is caps, and none of it even combined makes the systems radically dissimilar let alone a new engine. Myself and the long time player I have were able to pick most of it up intuitively, checking only a few details.
QUOTE (Not of this World @ Aug 21 2008, 10:25 PM)
So not all those who've moved to 4th edition are entirely happy with the setting either
In all honesty I'm not 100% happy with it either. Specifically, I don't like the technomancers, I don't like AI proliferation, I don't like skill caps, and the Edge mechanics and the Matrix need a good deal of help. But, no game will ever be perfect, and it's better than previous editions in many ways.
QUOTE (Cain @ Aug 22 2008, 01:49 AM)
I will say that I think he gets mad far too easily
With respect to everyone, I think this is true of half the board - including myself.
QUOTE
I also think he's stubborn, and will cling to a path, no matter what. This can be both a good and a bad trait in a line developer. Kevin Siembieda of Palladium fame is basically the same way; he sticks to what he considers to be the One True Path, and to hell with anyone who stands in his way.
This is true of virtually anyone who debates in online forums I think. People as a whole do not change their minds until they
want to change their minds
and feel it is their own idea.
QUOTE (ravensmuse @ Aug 22 2008, 06:44 AM)
Now look at the nuclear war that is DnD 4th. Try being a fan of that game right now.
I left D&D over 4th edition. It simply isn't even close to the same game anymore. I stayed with SR in 4th edition - given as anal retentive about SR as I am (it annoys the hell outta my newer players sometimes), that alone is a large statement about the degree of change between SR3 and SR4 that I see.