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Baatorian
Heya, I just finished sorting out a stripclub called Kisses, it's located in Loveland. I thought someone might appreciate the blueprint anyway. I have two copies, I'll upload both. Happy gaming ya'll.

The black and white traditional

[img]http://baatorian.ripz.org/Random/Floor%20Plan.JPG[/img]
Black and White Blueprint

.. and for a little colour coding.

[img]http://baatorian.ripz.org/Random/Kisses.JPG[/img]
Coloured Blueprint


It's "obviously" for something in particular, hence the right upper floors naming, but ya know, whatever. Incase anyone wants a hook, the owner is a pretty lass called Eve, who happens to be a vampire (and runs it with a ghoulised human called Chanel). I've made some custom rules to make them a little more interesting. Like most of my crap, it's probably not very self-explainatory, but if anyone gives a flying shite, I'll happily explain when I'm about.

Also, while I am at it.

I wrote up some kinda rules for the SR3 martial arts stuff. I haven't actually assigned any martial arts etc and I don't know if the have been remade in SR4 yet, but I'll add them below anyway, incase anyone is interested. We charge 4 BP per level of a move (which may seem expensive, but play with it)

Full Offense
L1 : -1 defense, +1 attack
L2 : -2 defense, +2 attack
L3 : -3 defense, +3 attack

Full Defense
L1 : -1 attack, +1 defense
L2 : -2 attack, +2 defense
L3 : -3 attack, +3 defense

Multifighting
L1 : +1 dice per opponent. upto skill
L2 : Attack an extra opponent at lowest dice
L3 : +2 dice per opponent, upto skill
L4 : Attack an extra opponent at lowest dice

Ground Fighting
L1 : +2 opponent to hit, -1 defense
L2 : +1 opponent to hit
L3 : No modifiers, +1 attack prone opponents

whirling
L1 : Negates friends in melee +1
L2 : Negates friends in melee +2
L3 : Negates friends in melee +3
L4 : Negates friends in melee +4


Blind-Fighting
L1 : -1 vision mods
L2 : -2 vision mods
L3 : -3 vision mods

Herding
L1 : Herd 1 meters, +1 superior position
L2 : Herd 2 meters, +2 superior position
L3 : Herd 3 emters, +3 superior position

Sweep
L1 : +1 knockdown, 1S
L2 : +2 knockdown, 2S
L3 : +3 knockdown, 3S
L4 : +4 knockdown, 4S

Close Combat
L1 : Negate 1 reach
L2 : Negate 2 reach
L3 : Negate 3 reach
L4 : Negate 4 reach

Throw
L1 : Throw 1+STRx0.5 in feet meters, 1S
L2 : Throw 2+STRx1.0 in feet meters, 2S
L3 : Throw 3+STRx1.5 in feet meters, 3S

Kick Attack (-2 defense dice)
L1 : +1 power
L2 : +1 reach
L3 : +2 power
L4 : +2 reach

Kickup
L1 : Stand from prone complex
L2 : Stand from prone as simple
L3 : Stand from prone free. AGL+GYM (2), or simple.

Disorientate
L1 : -1 to attack/defense, 1 action
L2 : -1 to attack/defense, 2 actions
L3 : -2 to attack/defense, 2 actions
L4 : -2 to attack/defense, 3 actions

Focus Power
L1 : +1 STR per combat turn spent, upto STRx2. Max +1
L2 : Max +2
L3 : Max +3
L4 : Max +4
L5 : Max +5

Careful Charge
L1 : -1 defense on charge
L2 : No negates on charge

Counter-Attack
L1 : +1 dice to attack any opponent that has attacked. Must be defended.
L2 : +2 as above.
L3 : On full parry/block. Free attack at half dice.
L4 : +2 parry/block defense
L5 : Any succesfull parry, free attack at half dice.

.. oh and thanks to everyone that helped with the firearms thread I made, the results are here!.

Luck ya'll



- Baatorian


Edit : Dunno why image linking isn't working. Maybe it's just me. I've added links below the "pictures" anyway.

Edit #2 : Virtually all of the weaponry work belongs to someone else that I cannot remember (sorry!). May well be CrusherBob, I just put it all in one place and did a few other little bits.

Edit #3 : If anyone can tell me why the hell image links ain't working, would appreciate it. Thankee.
Baatorian
Since I'm posting crap. I just figured. Most of the "old skool" SR3 crowd isn't present these days and the new breed may appreciate a few new run ideas to toss around for their groups (or at their GMs!). Anyway, I posted this random list a while back (Gods, it could have been years!), so feel free to steal and use it all at your whim.

I guarantee in no way that any of it will make sense or will be spelt correctly, it's been a long time since I even bothered looking at the list. (although I never even ran 90% of them).



Mysterious Package
One of the gang members that none of the party knows asks them to deliver a package to two other gangs. The PC's do so and when they deliver the package to the "meet", the other two gangs act like they know nothing about this. The other gangs take the package, it's a bomb which will blow them both to kibble. The other two gangs start a war on the PC's gang. The PC's should then try to sort this mess out. The original person that gave them the parcel is from a 4th gang, who was hoping to start a gang war to reduce the 3 gangs power so his gang could wipe them all out.


Return of USS Carolina
PCs are hired to enter an old ship, check it out and get it back to the mainland, there is a small crew already there, they need to do techinical repairs and stuff. PCs are hired to guard against pirates and things. Boat disappeared totally for 40 years, but it's worth a ton. On board the ship is a horror, Shedim, that can "possess" people in comes in contact with onboard. It induces fear, hatred and jealousy amongst it's victims and drinks their nightmares. When a possessed person is killed, which is normally soon, it leaps and possesses the next person that touches it's corpse.


One Was Bad Enough
PCs are hired by Renraku, who do not even attempt to hide the fact. They want the PCs to investigate one of their research centers, which they've lost all communication with. They will chopter the players onto the roof, so that they venture inside and see what is up. The building has been taken over by hi-tech terrorists, terrorfirst and will fight to the death for the place. They are exacting certain scientific information. Although during the break in, the terrorists accidentally released a powerful stag beetle spirit which is feeding from the place.


Get me the Drek Outta Here!
The PCs are hired to investigate a lack of communication from a mining colony off the coast of Brazil. The colony is on a small island with a lack of transport to and from it, no helipad, but they can get boats from the mainland. The PCs will be dropped off and picked up in 24 hours. The island has been over run by termite insect spirits, most of the population captured and changed, although some are still alive. The PCs must survive for 24 hours or destroy the queen termite spirit.


Mines, Drills and Biochemical Weapons Part #1
PCs are hired by an "army general" to steal biochemicals from a research and drilling base off of Alaska. The base is privately owned by "terrorists". They have a helipad and dock. The PCs must also destory the mining base after taking three important chemicals. They are to bring the chemicals back to seattle and hand them over. The "army general" is the terrorist faction. After the run, the PCs will hear on the news of a horrible virus outbreak in northern Redmond, centered on a charity hospital, the hospital was then attacked enmass leaving hundreds of people slaughtered.


Mines, Drills and Biochemical Weapons Part #2
PCs are contacted by a charming and secretive man. He tells them he knows that they stole the biochemicals and wants the PCs to disrupt the Terrorists operations. He wants them to break into one of their bases and replace the stolen chemicals for the ones he has. He wants them to either do it in complete secret, or make it look like they got close to the holding area but had to retreat. They are then to bring the chemicals back to him. Later, the PCs will hear on the news of a massive gunfight in northern Bellevue which finished before Lonestar could respond. An unknown faction attacked a top notch clinic with gas weapons, but the terrorists were slaughtered, without a single casualty to the clinic personel.


Mines, Drills and Biochemical Weapons Part #3
The PCs are again contacted by the charming and secretive man. He wants the PCs to assault another of the factions bases, but this time, slaughtering everyone, although keeping the infrastructure intact. He also wants the PCs to interrogate the leader, or co-leader of the faculity and find out where their main base of operations is and where the "general" is. Upon reaching the leader or co-leader, he surrenders and speaks to them. He tells them they're working for vampires who are trying to take control of the world economy and that they should not work for them, as in the end they will be cattle. He asks them to meet the general to discuss details. The terrorists want them to go back to the charming man, saying they've completed the job and then launch a surprise attack to kill or capture him. If the PCs try to capture the vampire, see #4A, if they kill everyone and give information on the General's location, see #4B. The vampire will escape, no matter what.


Mines, Drills and Biochemical Weapons Part #4A
The PCs meet the General again, he isn't happy about what they've done, but happy to have the PCs on their side. He tells the PCs that they've located the vampires main hive and wants them to arrowhead a massive assault through the catacombs below Bellevue. They have two options, they can try to get more of the chemicals they used before, which will severally weaken the vampires, or just go ahead with the assault and hope for the best. The catacombs contain many ghouls, vampires and human addicts willing to fight to the death. The chemicals are being kept in a apartment in a AAA zone in the Downtown Royale, that's the head vampires apartment. None of this will be easy.


Mines, Drills and Biochemical Weapons Part #4B
The PCs meet the charming man again, he wants the PCs to enter the main base of the terrorist faction and eliminate everyone, including the general, then retrieve all the data they can, on locations, members and donators. The terrorist base is well hidden and riddled with mundane bobytraps. After they slaughter the entire place, the charming man will show up outside the base take the data off them and hand it to some freakily zombie like females. He will thank them and then his vampiric friends will show up in a grande entrance, hissing and being intimidating. He will then tell them that they have proven themselves more than useful and he wants them on a permanent "payroll" as such. Meaning they either become vampires and join them willing, willing drink blood from them and become addicted or go down with a fight, to rise as vampires. Hopefully the PCs will go out guns blazing.


My Daughter! My Daughter!
PCs are contacted by a Johnson urgently. The Johnson wants the players to immediately find out what the fuck happened to a girl called Jode Banks. Jode Banks is the Johnsons daughter and a bit of a run away. She thinks she is in love with a Ganger Called UltraBlue, a Halloweener and she's run off with him. She deliberately got her limo drivers to take her downtown, where she had an attack setup by the halloweeners and UltraBlue took her into his arms. Jode is now in Halloweener turf with UltraBlue, at this minute getting nose piercings and tattoos. How long will they take? The Johnson won't be happy if they bring her back looking like a tattoo shop poster.


WtF? Protect HIM?
PCs are contacted with a body guard job. An important son from a powerful european family has entered town, he's a bit of a dope head and loves to party, no, sorry, LOVES to party. He refuses all the other bodyguards because they just "cramp his style" and the family is looking for shadowrunners, who don't mind looking good and having fun to protect him while in town. The guy, Robert "Robbie" Greens will lead the PCs to all sorts of places. A rave, a fetish gay club, toga night, a 70' night, a cowboy bar, a gangers headbanging club. Robbie will hit on all the female players and any female he comes across, getting the PCs into a ton of fights, he also has a mark on him and will have three assassination attempts at very bad moments. Robbie cannot be hurt at ALL and he expects the PCs to dress to suit the occasion at ALL clubs and bars.


Rumble in the Jungle
The PCs are hired to guard a scientific research team that is travelling deep into the african jungle. The company will provide all transport there, although what they take will be limited. The runners must accompany and protect the team as they travel through the jungle in search of the rare and wild Feather Backed Gorillia. The jungle isn't that nice, is it? The jungle is swarming with all manor of paranormal beasts, not to mention those awakened cannibals.


I thought China broke easy
The PCs are hired this time, basically, to travel to china and aid corporate forces to remove a rebel faction that was setup in an area they want to build in. The rebels are badly trained and unorganised with hardly any equipment, but what will the players do when they find out most of the rebel force is made up of women and children and the land they are on has been their property for nine generations. Will they even find out about the oil deposits that the chinese rebels are camped on. What will they do when the corporation sends it forces to purge the rebels and will they even consider how they can stop the mass-slaughter.


French Connection Smells Bad
France is in Facist turmoil, it's cities are locked down under military oppression, yet several groups fight back. The PCs are contacted by a french female, Claire de'brueche, she wants them to travel to La Monde, a industrial town in France and aid a group known as Freedom or "Viva". They are to contact a man called Louis Le'Velle, the underground movement leader. Basically the PCs must aid the rebel faction by infiltrating the main military base there, disabling the security drone networks, destroying as much of it as possible and freeing the city to the rebels, who will aid once they have the fire power. It's not an easy job at all, but the group has some very wealthy sympathisers.


Bloody Monkeys
The PCs are hired to goto one of their small corporate holdings in the amazon, where they are doing important medical research. The holding is being attacked by jungle guerillias and the corporation wants the shadowrunners to help defend against the attacks, until they can pinpoint the rebels location and wipe them out. Bugs, paranormal creatures, traps and machineguns are your enemy. The Guerillias are VERY well armed though, maybe the runners will find out about the other corporation that wants to delay their research so they can release their own.


Data Snatch? What fraggin' Data?
The PCs are hired to undertake a simple snatch the data and return gig. The place they are to snatch the data from is low-security and shouldn't be much of a problem. Although there is a problem, another shadowrunning team have already snatched the data. The PCs have five days before the shadowrunning team finds their contact to sell the data, time is short.


Friends in High Places
The PCs are hired for the most unholy mission a shadowrunner can undertake, turn in their own. The Johnson has a lead that says a recent data steal against his corporation was undertaken by one of the cliental that dwells on the 9th layer of Dantes. The PCs must hang around there and somehow find out who it was that did the job and report it back to the Johnson. Will they turn in there own, will they break the unspoken code of the shadows? But what happens if the PCs have been secretly bugged?


Assassinate Damien Knight? NO FRAGGIN' WAY!
The PCs are hired by a Johnson and told one of the most scariest things ever, he wants them to assassinate Damien Knight, CEO of Ares Macrotechnology. After they've recovered from heart attacks, he then explains to them that it's all a faux. Damien Knight wants to fake his own death for a few days to reveal an assassination and take over scheme that is to be launched against him by certain board members. He wants them to think he is dead, so that they will make there move hastily in the confusing and he can crush them and remove them from the board. The hit is unknown to everyone except Damien Knight, the head of security, the johnson and the runners. Security will be VERY tight, but they have three weeks to prepare and they know where to hit him. Unfortunately it's public and during the day. Tough, but possible.


Traitor in our Midst
The PCs are hired this time, but surprising by Phobia, the bartender of the 9th hell in Dantes. It seems that there is a snitch amongst them, one of the locals it would seem and as relative new comers, she is asking them to find out who it is and sort it out. What will they do when most evidence points towards Sean? Could he possible be the leak, or maybe it's something else. Those damn reporters can get bugs anywhere though. Bugs? Bugs? Oh christ.


Flavours of Favours Part #1
The PCs are drinking, or at least some of them at the 9th hell when Shifter comes in, looking very worried and distressed, it's a quietish night with only the PCs, Phobia and Sean in the bar. Shifter begins to hurriedly talk to Sean, but pieces of the conversation are easily overheard. It seems something bad has happened and for some reason, Aztechnology have busted into SpellFires apartment and taken him captive. It seems he is being held at a hi-tech interrogation center. Runners can pay each other, but is there more at stake perhaps?


Flavours of Favours Part #2
Seems SpellFire is out of hospital and somewhat better when he turns up at the PCs warehouse. SpellFire is grateful, but explains the situation. Aztechnology busted him for breaking into one of their compounds and stealing certain research, although more worrying they actually showed him the PROOF he did it, which he didn't. SpellFire can't offer much but needs something done about this and explains that he thinks he might know who did it, a man known as the Hound, someone he crossed with while doing a job with Sean, infact, he thinks Sean annoyed him even more, where did Sean live again? Sean's apartment is currently undersiege by Aztechnology, if they manage to remove that threat, there comes the problem of finding the Hound, are the PCs up for it? Will loyalty and honour rise above everything else?


Flavours of Favours Part #3
The PCs are resting after a long earned hunt grabbing the Hound and all the booty, when they get a phone call from an unknown number, the calling sounds worried and is quickly cut off, but the caller manages to say something on the lines of watch out and they're coming. Time for the PCs enemies to show up I think and a hell of a lot of them there is at that. The PCs have hardly any time at all to prepare, they're trapped and cornered, the tunnels are being envaded, cars and drones everywhere. Lets hope the cavalry arrive quickly, eh?


Flavours of Favours Part #4
The PCs and NPC Shadowrunners have now beaten back and dealt the groups after the runners a serious blow in resources and man power. Perhaps it's time to finish off those debts, eh? This part is optional and upto the PCs, several very key NPCs are willing to goto that extra length to help anyone that helped before without wanting payment. If there was ever a better time to lose a hunted flaw, it's right now.


Quick, get my medicine!
The PCs are hired to ambush a van on route to Seattle from Detroit. It's a medical van and will have an armed escort, they have four days until it arrives and need to stop it before it reaches seattle, ideally. The van however is carrying a toxin cure to a community hospital in Redmond, in hopes that the medicine they carry will fight a very nasty plague that has broken out. Money or lives? What will the PCs do. The Johnson wants the ORIGINAL vial without TAMPERING. No, no copying it here.


The Hunter and the Hunted.
The PCs are hired by a big game hunter this time, he wants expert shadowrunners, good at surviving and such to help him hunt down a wendigo. The real score is that the PCs are being put into a dangerous game of cat and mouse, the big game hunters is bored of prey and wants to hunt runners now for the ultimate thrill. He'll ship them all to a private island by helicopters and into their setup base, at some point he ask the PCs to go somewhere and check something, upon getting there they find a letter describing the deadly game. Will they survive, the hunters are exprienced and well equiped.


GET OFF MY LAND!
The PCs are hired this time to disrupt and stop a construction firm from knocking down a large area of forest in the Snohomish region. The area has been bought by a large corporation and they wish to knock everything down to build a large packing factory and shopping mall there. The area is contains hundreds of types of wildlife which will all die out if the PCs fail. The PC however are to not kill anyone, at least the workers, in the process, as they themselves are innocent of any crimes.


Ooh.. a new stamp
The PCs are hired by an eccentic animal collector. He wants the PCs to break into Tacoma's Paranormal Zoo and steal himself some rare animals, so he can shoot them and stick them on his walls. He wants one Phantom Tarantula, one Gorgon and one Purple Feathered Pheasant. He'll pay quite a lot for them and the zoo's security isn't the best, but getting a gorgon across the city will be a challenge.


Prototype X3.11 will be MINE! Muwahwaha!
Okay, the PCs are asked to goto one of the secure rooms on the 9th layer of Dantes for a meet, if that doesn't scare them straight up, I dunno what will. They are met by a chinse no non-sense man called Mr.Hung. He wants the PCs to break into Mitsuhama downtown and steal the a man portable laser cannon called Prototype X3.11. It's not an easy job at all, the prototype is located on the 47th floor, he has all the maps and directions to it they need.


THE FROG FUCKING WANTS IT, FRAGGER!
The PCs are hired this time by potty mouthed Joey the Knife. He has a real bad attitude, but he has the bucks. He wants the New Reno club terrorised for a few days, including the customers and stuff, then the club burnt down and the deeds brought to himself, if they can top the current owner all the better. He is working for some guy he calls The Frog and talks about him like he's the MAN. The more destruction and worst the name gets of the new reno, the better.


Spies! Spies! Spies!
Okay, PCs are relaxing at home when they pick something up on the cameras, looks like someone talking pictures. He runs away anyway.. over the next few days, they get hints that they're being followed and pictures are being taken of them. Soon enough they manage to grab a camera man called David. Basically, Sharon Mccall is a journalist and is writing an article on shadowrunners and she happens to have picked up on the current runners. The PCs will have to stop her or their careers will be over and they'll probably be arrested, from the day they capture David, they have three days before her magazine comes out to the public.


Sandy Beaches and Calm Blue Seas.
The PCs are hired for a tough run this time, the Johnson wants them to get themselves over to Jamaica for a nice relaxing... wait, there are zombies roaming. The PCs are shipped to a luxury estate on the coasts of Jamaica, not many servants remain, the rest scared away. The owner of the estate is a drug baron, a rich one, who has taken out a lot of his enemies, unfortunately the last had a brother, who is a voodoo shaman of some power, who is now attempting to kill the drug baron. What he doesn't tell the PCs is that he has most of his enemies buried in his mansion in the basement, inside walls. Things are going to get hot around here to say the least.


Whips, Chains and Mass Murder
The PCs are contacted with an infiltration mission ahead of them. The PCs are to find a mysterious man that goes by the name of Chanel. The only known lead to him is a man called Pete Josan. Pete hangs around in S&M clubs all the time and has the contacts, but he doesn't just talk to anyone, so the PCs will have to get into the screen and become his friend. Chanel is rumoured to be the chief of a organisation known as Blood and Chains, some kind of spooky S&M thing for the rich and fameous. Unknown to most, it also covers for a pack of blood mages and they have ritual killings at their special events.


Frag it man.
PCs are hired this time for a nice easy datasteal against a small computer company in downtown, security sucks, nice and easy. The Johnson will arrange a meet afterwards in a carpark in a disused section of downtown. Although instead of arriving himself, Lonestar will be there undercover. Looks like the PCs have been setup by one of the corporations that they have annoyed in the past. Except they're also being blamed for a school bombing that happened earlier in the week. Can they prove their innocence and get themselves out of drek?


GO, GO, GO!
The PCs are hired this time to launch a raid against a group SUSPECTED of smuggling and terrorism. The Johnson wants them to check out three locations, find out which one is most likely, then launch their raid against it. They must bring back proof that they are the group they're looking for and should try not to kill anyone not affiliated with the group. A warehouse in Puyallup, a old hotel in Redmond and an old farm in Snohomish are the three possible locations.




- Baatorian
Muspellsheimr
Is there any reason you did not just use the rules as presented for vampires? They are actually quite good, and one of the few reasonably priced options from Runners Companion.

Further, your supposed SR4 vampire rules give me an impression of a combination of World of Darkness vampires & earlier edition Shadowrun rules sets. I can say with absolute certainty, I would never use the rules you have presented - they overly complicate matters for little to no gain, not to mention using seperate rules for PC's & NPC's is the single most retarded thing I have ever seen in any p&p RPG.

And, yes, Martial Arts are in Arsenal, and aside from a few minor issues, are balanced and very well done.

EDIT: I do like the layout for the stripclub, though.
Baatorian
QUOTE (Muspellsheimr @ Aug 22 2008, 03:40 AM) *
Is there any reason you did not just use the rules as presented for vampires? They are actually quite good, and one of the few reasonably priced options from Runners Companion.

Further, your supposed SR4 vampire rules give me an impression of a combination of World of Darkness vampires & earlier edition Shadowrun rules sets. I can say with absolute certainty, I would never use the rules you have presented - they overly complicate matters for little to no gain, not to mention using seperate rules for PC's & NPC's is the single most retarded thing I have ever seen in any p&p RPG.

And, yes, Martial Arts are in Arsenal, and aside from a few minor issues, are balanced and very well done.

EDIT: I do like the layout for the stripclub, though.


lol. Postive =)

My rules are a combination of SR4 and WoD absolutely. I'm trying a merge games somewhat I guess. Something different from the usual Shadowrunner material. I/my group, does not play WoD, but I like the idea of it all, so throw their vampire system into 2063 (or '64 whatever it's supposed to be now) and let the fun begin. The reason I haven't used any presented rules, is that I don't have any rules (apart from SR4 BB). The SR4BB gives me the rules, that's all I need to run a game. The rest I will make myself happily (games are customised remember and supposed to be fun above all else).

I don't use different rules for PCs/NPCs, but I absolutely agree that that would indeed be amazingly retarded. I hate that myself when other DMs do it. Perhaps I will look into Arsenal though, although I am relatively happy with my SR3->SR4 MA conversion (although I am sure the writers have created more interesting things). It's not yet completely finsihed. I still have a page of things to add on, including general specialisations for other various things (such as balancing, tumbling, attacking from heights and so on).

Regardless, this is all no problem! The post is about the stripclub (with a small hook), which is yours to use as you wish. You don't even have to use anything here at all! (believe it or not).

Knock yourself out with strippers anyway =)



- Baatorian

Edit : Quick note. The supposed SR4 vampire rules are something I'm using for my current campaign, because we're going with a monster theme for a change. Feel free to use the SR4BB rules for the NPCs as above. I believe the attributes are basically identical to cannon (they may get +1 body extra). Ignore the powers at the bottom and throw on what the SR4 tells you to. Mist form, constant regenerate etc. Assume Chanel is a vampire if using SR4BB cannon.
Sir_Psycho
Personally, for more comprehensive and selective discussion, I'd suggest breaking these threads up.

Also, what are the power levels like on your runner teams? Waging war against a legion of vampires, ghouls and thralls? Pretending to assassinate damien knight? Direct conflict against Aztechnology?

Your characters are dragons, right?
Baatorian
QUOTE (Sir_Psycho @ Aug 22 2008, 04:48 AM) *
Personally, for more comprehensive and selective discussion, I'd suggest breaking these threads up.

Also, what are the power levels like on your runner teams? Waging war against a legion of vampires, ghouls and thralls? Pretending to assassinate damien knight? Direct conflict against Aztechnology?

Your characters are dragons, right?


*scratches his head in confusion*

No. As I said, I haven't even run 90% of that crap.

Ya know what, I can't be arsed.



- Baatorian

Edit : To note. While the faces have changed slightly, it's nice to see Dumpshock is still the bitter, anal place it always was.
crash2029
I like the run ideas. Good work.
Chrysalis
I recently started working at Tokyo Underground, a girl's got to earn her keep. That strip club is huge. I would see it having to have a MINIMUM of 20-30 girls on the floor with another 10 waitresses, plus then bartenders... which leads me to the next darn question where are the bars.

I see a lot of VIP booths and private booths upstairs, but no bars. I also see one giant unisex bathroom. I don't see changing areas, manager's office, wardrobe, coffee room or security room for such a large club.

Also for this to be a useful club you have to be having a clientele of about 500 a night for it to be worthwhile. Dancers are not cheap.

Personally I think a smaller strip club with one to three VIP rooms and 10 lappie booths is better, wih a large central stage. and no off stages.
Baatorian
Yes. Chrysalis. I know you're right. I drew it in MSPaint though, because I currently refuse to install Adobe Photoshop for various reasons. It IS too big, but.. you know, without photoshop I couldn't layer it all, everything was sort of permanent additions and I didn't know how much room I would need etc. So I had to start large from the beginning.

Regardless. It's in Loveland (probably with illegal hookups), so that cuts costs and I was using the Thai approach, which is basically.. the girls are not paid by the club. They mostly get the protection and anyone that walks in is likely willing to payup. There are some rooms above for the girls as well, so an added perk.

Customers have to pay $50 to "release" a girl from the floor/dance poles to take her upstairs, then she will negotiate her own fee with the client. However it's $100 if they want to leave with the girl. They can make whatever they want via dancing, the customers still purchase drinks and such. However it's assumed that most customers want more than a dance.

Also, the girls get the drinks and take them to the customers, hence only two bars. They can sit at the bars if they want though. I was thinking about 15-20 girls myself, with them doubling up getting drinks.

Storywise, the mafia (it's on that half of loveland), own half the club, half the money goes to them, after costs it makes about 2,500 a month overhead for the owner, which is pretty poor right now, but does at least count as a lifestyle.

Yeah, it's going to be empty most of the time until better decoration/advertising can be done and probably still then and it's never going to make you a millionaire, but you know.

Good luck with your job =)


- Baatorian
Chrysalis
$100 is cheap. I would expect that you pay in the U.S. $60 for a lappie of one song, $20 to touch. $200-300 and you can take them out for a while.

Of course Thailand is a bit different than the U.S. I think it costs 300-400 baht for a dance and 1000-1500 baht for the night. Of course Patpong clubs are expensive.

Here 5€ gets you a kiss, 40€ gets you a lappie, 20€ to the dancer gets you to touch. If you want a girl to stay with you, you buy her a drink which is a mini champagne bottle for 20€. When I worked at the Mikado 200€ got you to take me to my apartment for 30 minutes of "fun". Johns were expected to pay the taxi there and back.
Baatorian
Yes, $50/$100 is cheap, but that doesn't get you anything, only the club to release the girl. I was actually considering lowering the price a little. A lot will be made up with drinks anyway.

I suppose, imagine it as in Mikado lets you go for say 50€, then you get whatever you can. Although I feel rude using that example, lol.

Seattle hardly has a thriving economy in some parts (I do with run a very altered setting mind you) and loveland is deep into the poverty area, thus I thought a more Thai style would be appropriate, but ya know, as usual, people can do what they want with the place. I only expect people to take the layout and use it for a big ass gun battle =)

You're pretty spot on as far as Thailand goes. It's about, depending on the place 1,000 baht (£15 UK/$30 US) to release a girl, then whatever the girl can get out of you, generally 500 to 1,500 baht.

What I am considering, on your advice, is holding back the above place for somewhere else more luxurious and attempting to make up a quick sleaze den. Although MSpaint and quick shouldn't be used in the same sentence really.

Price wise anyway, a mate of my got charged 150€ in Hamburg for a mini bottle of champagne. Didn't even get a dance and walked out with a 325€ bill. His fault mind, but prices vary a lot about.

Thanks mind you, very helpful.

I'll have a little flick around and if I come up with anymore blue prints I'll post them on here.



- Baatorian
Chrysalis
I mean I have sipped Dom in my ill begotten youth a bottle of that will set you back 500€. Strip clubs are about men going in with money and being much lighter pocketed at the end. Girls hint that there may be more if they keep buying them drinks. I am pretty good to be honest.

My recommendation is making a club similar to what you have when you go off the beaten track in Thailand. Take a small house with a living room on the first floor with an adjoining kitchen with a bar table set up in front of the doorway, round couch and a small pole. Three private rooms upstairs. It's also how some private/illegal brothels in the U.S. are also set up. Have Thai girls, but then instead of Thais there are a lot of Hispanic males with tattoos hanging around the house and bars on all the windows.

Russian mobsters like reusing industrial sites or then have a paid girl service injected into clubs. Lots of pretty girls mean the club does well and most club owners turn a blind eye to that kind of activity.

A good example of a small club is the one here run by a Vietnamese guy. You have a small stage and two poles. In front of the stage you have three layers of seating and on the side you have the bar and changing area. The "VIP room" is a booth with low sofas and enough floor space to dance in. The private room has a chair and a bed.

The rule though is one stage in the middle with the bar on the side, and the private rooms set a bit off from the main area.

Security is also something that is key. It depends though on how old the clubs are. In one in London the security room was down a full flight of stairs so it meant that when an incident happened it was already ended when the bouncers came. The Finnish clubs though are well secured.

The Russian clubs though you usually have wiseguys running security, VIP rooms are wired for sound and image. One wiseguy I knew used to be a paratroop instructor. They don't ask you the second time and have no moral let alone legal qualms about using choke holds or locks.
Chrysalis
I am afraid I won't be able to post anything more into this thread for the fear of being suspended.

-Chrysalis
hyzmarca
If I were designing a Sixth World srtip club, I'd make it a little more cosmopolitan than usual, with both dancers and clients of both several genders.
Chrysalis
Screw it.

You know of all the fashionable fetishes in the world, if male strippers were so lucrative a job we would see not only more of them but clubs devoted to them.

Fetishes are expensive and demand a jaded populace and lax legislature. Setting up a club that caters to a specific fetish is more miss than hit, unless for some reason they have all migrated there and are willing to take the commute to be there.
Chrysalis
I have a funny anecdotal information right now. We are currently auditioning a male stripper. The first one I have seen audition. He looks like a double of Silent Bob, right down to the beard, long hair and baseball cap. Needless to say we would phone him back.

Now if there was a small contingent of silent Bob fetishist like at say Comicon he would make some good money, but here. No.
Wesley Street
He would fit right in at a gay strip club that catered to the bear and otter contingent; rather than the typical gym boys, leather daddies and twinks.
Baatorian
Yeah, I mean, you can see where Hyzmarca is going.. ya know, big world now, lots of different races and so on, but there is an important missing point. Racism.

The length of time I'd spend in a stripclub had I walked in and seen a large hairy male troll dancing around in a leather thong could be counted on approximately one finger. Mixed genders and mixed races just will not typically work. Stripclubs aren't very good places for multicultural understanding. You cater to a specific cliental.

.. and really, I doubt there'd even be a Trolls only club in Seattle, or if there is ONE, it wouldn't do very good business, because I seriously doubt even Trolls find each other attractive, mostly because the media does and still will decide and tell the general population what is hot and what is not. Orks can work, but it'll be mostly humans as normal, some places with dwarves and elves I'd imagine. Although dwarves are pushing the midget thing a bit, but ya know, one maybe in a large place.

Taking the whole "lots of races now, lots of tastes" is nice and feels like SR, but on the other hand, it doesn't really and it's likely not very realistic.

Chrysalis : I wouldn't worry about being suspended, we're not really going into any darker depths than the SR4BB goes to. Perhaps explaining and expanding, but that's about it.

The SR4BB specifically states that there are places (whilst hidden away) suiting to paedophiles, furries and rapists (PG.49) so I think there is little to be concerned about, as long as this is a SR discussion.

Chrysalis
Races come from all walks of life, and unlike blacks, yellows and pinkies are not part of a social demographic. I am sure they might have festivals, but I really doubt they have clubs devoted to them. A friend of mine is a midget and while he has been in porn and my current apartment's previous tenant, I do not see him starting up a midget only club, even such a thing were to exist.

At the moment white's are more definitely going to get hired than blacks or even yellows. Most strip clubs are run by 50 year old guys who have not heard of affirmative action. They know what sells to other 50 year olds and its not the exotic. It is having a girl take off her clothes that is still young and giving you the time of day is exotic.
hermit
I do see elves being a staple of the red lights industry far above their being a meager 8% minority, though. Possibly, since it's supposed to be a big thing, some orc girls as well (or maybe orcposer girls? all the tusks, none the warts ...). Good old boys aside, as orcs are supposed to be so dominant in SR's underworld, I'd expect that to show in the selection of dancers, too, by your (understandable) reasoning.
Chrysalis
White is still a measure of status a beautiful white girl under your arm is a great measure of status. This is not limited to the United States, but also to the Middle-East and some parts of Asia. However, fashions do change, but it is still desirable to have a petite woman as your preference, something which Asians and Caucasians are more prone to. I think the one thing that has stayed constant looking back to even prostitution in the middle-ages is that of youth. Youth means petite body and very few blemishes.

I am sure there are orc dancers as there are any kind of other dancers, but don't expect it as a norm unless we are dealing within that social demographic (just as there are going to be more black strippers in a black area as there are going to be asians in an asian area or in Shadowrun terms more elf strippers in the Tir as there will be orc strippers in orc areas). But that demands orcs are a social demographic and not spread evenly through-out the population.

If orcs are the social demographic it makes more sense that they hire within their circle of influence. However, if there is another supply which is cheaper which is under their circle of influence they will use that. Same way as in real life.
hermit
Supposedly, according to RC, orcs are by far the most numerous metatype besides norms now. And they're supposed to be disproportionally common in the underworld to boot, according to Synner on metatype costs. So I guess they'd be the hiring demographic pretty much by default.

And yes, youth. That's where Elves'd come in (though they're not quite petite, evfen if you substract the 10% in size as is the norm with human females, and take the average heights as that of males, not an average of both sexes). Elves'd have that 'elite and beautiful' reputation, though, and would be a prize, at elast among orcs, I'd guess ... but yes, I don't see a market for dwarf or troll dancers. Or, for that matter, metavariants (save for ogres, maybe), or changelings.
Chrysalis
Same way as in RL black guys prefer rich white girls.
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