There's a lot of full-body augmentations available to the discerning 'runner nowadays, and some of the better known examples - Orthoskin, Muscle Replacement, Bone Lacing, etc. - are damn near ubiquitous for many characters. Mainly because they boost stats across the board, without the need for specific upgrades like Cyberlimbs do. That right there being the kicker; as it states in the BBB, 'cyberlimbs cannot hold bioware, nor any cyber-implants that take up Essence rather than Capacity.'
Now, I've been bouncing around this idea for a bit, but that line made me wonder - how do you treat characters with both full-body mods and cyberlimbs? The best I've been able to come up with is a flat discount, dependant on number of cyberlimbs, for full-body modifications the character undergoes. Say, 15% for each limb, and 10% for each shell (torso/skull)?
That would just be a game I'd be running, mind you - but how would you treat such a character in your game? Have them pay full list price for everything, discount across the board, discount the nuyen aspect, or make it less invasive but just as costly in hard cred? This all assumes the cyberlimb is the first mod in the bod, of course - but how would you play it if character with a full-body aug got a cyberlimb mid-game? Have the limb cost less essence, to represent the 'hole' left by the augmented meat limb it's replacing?
I'm just going to halt the rambling there, and put the basic question of the thread - How do you handle, essence and cred-wise, a character getting both a full-body augmentation and one or more cyberlimbs?