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Okay, Path of the Athlete adept (Running idea)
This started as an attempt to make a non-combat orientated runner, as a sort of hand courier for his gunsmith boss (We hand deliver for your protection!)
Physical stats are 4, Mental 3.
His running skill is 5, specializing in Sprinting, but Urban could work, depending on his enviroment.
Adept power to add bonus dice to the skill of 4.
So, in the book sprinting is a free action to sprint, adding 2xhits to movement (base of 8m). Assuming he uses his edge or gets lucky to have all successes, thats 16 hits, or 57m per sprint. Going with the idea that you could use Sprinting as a simple action (this is where I might get it wrong) that could mean he would be able to do \'Sprint\' three times in a turn.
If thats the case, and he can some how keep up that rate that would give him a top speed of 171m/turn (Three seconds)
The Math.
171m every 3 seconds. x20 for minutes: 3,420m per minute. x60 for hours: 205200m per hour (205.2kmph).
...
...
All assuming he can continue to keep rolling all his hits (or using edge to critically succeed), and doesn\'t die from exhaustion in the process... why would you even have a car? This is also, with only one initiative pass per turn.
Now, I -know- I must have gotten something wrong some where, because thats crossing the Seattle metroplex faster than a suzuki mirage, and that just aint right!!
-56
((Also, did I mention one of this other adept powers was wall running from Street Magic? ^^;; Gecko Gloves to hold onto walls at the end of the turn...))
In a word: No. You've got quite a few things wrong there.
Base running speed is 25 meters per
turn, not initiative pass. (20 for dwarfs, 35 for trolls)
Sprinting uses a simple action and adds 2x the net hits of a running + strength test to your base running speed. It looks like you could burn multiple simple actions to add more hits, but
a) Getting 16 hits is fragging ridiculous. Using edge won't give you all successes, it just adds (Edge) dice to the roll. You can
burn a point of edge permanently, but your build actually rolls 15 dice for sprinting, not 16. (Strength 4 + Running 5 + 2 Specialization + 4 adept powers = 15) So you still wouldn't get 16 hits.
You've got a 1 in 3 chance of a success per die, so on average 15 dice gives you
five hits. (15 divided by 3 = 5) To get 16 hits you'd have to use edge and get insanely lucky, since you can't spend edge to boost a roll and burn it to get critical success on the same roll.
b) As per the errata, you can only use the Improved Ability power to raise a skill to 1.5 x it's unaugmented value, which for a skill of 5 caps out at +3 (1.5 x 5 = 7.5 -5 = 3.5 maximum bonus) You
could also take a level of improved physical ability (strength) to add another die to the test, though--bringing you back up to +4.
c) You get 2 simple actions per pass, not three. Assuming only 1 IP, as you said, that's a maximum of 2 sprints per combat turn.
d) Even if you used both your simple actions in a phase to sprint,
and burned edge both times for critical success, you're only adding 60 meters to your running rate that turn. (15 hits x 2 meters = 30, x2 sprint actions = +60 total) That gives you a top running speed of 85 meters per turn, not 171. I have no idea where you got that figure.
So, the math:
85 meters per 3 seconds, x20 for minutes = 1,700 meters per minute, x60 = 102,000 meters per hour or 102 kph. (A little over 63 mph)
That's still pretty fast, slightly under highway speeds in the US, but considering you're permanently burning 2 points of edge every turn (and burning one point allows you to survive a thor shot to the temple) that doesn't seem unreasonable. You're going to be able to keep this up for about 3-4 turns
at best before you completely run out of edge, and have to buy more with karma.
[edit] added quote [/edit]