@Mäx
It aint possible to get thins like low light vision with "glasses". You would need somekind of "monitor". (Look up nightvision googles on wiki or just google it)
There is just no way not to break LOS.
Some would be possible like image magnification. So yes, they are monitors of some sort.
@Kyrel
First, I dislike argumentation based on "natural science" in a roleplaying game. The main reason ist, they mostly are not based on anything near natural science.
Espacially when it comes to magic. (And I am not talking about ignoring the theory of Relativity, i am talking about ignoring Newtons laws of movement)
So the wording "natural science" is mostly just an empty shell, which actually means: I want it this way, but I have not any sort of real argument.
Second, I will make the effort to talk it through but I guess you won't like the result.
Mostly because there is no way of making for example Infrared visible without breaking line of sight. It is physically impossible. Your eyes cant "see" light of this frequence. And the only way of changing it is absorbtion/emittation processes, thus disabling LOS.
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I don't believe it's RAI because I view the concept of targeting magic as the same thing as targeting any other weapon you hold in your "hand". To shoot at someone, you generally need to be able to see them and draw a straight line between them and your weapon (indirect fire and special type weapons excluded).
The Problem is: With what are you shooting? If you stick by this analogy and magic would be shot out of your Eyes (like the bullet is shot out of the weapon), would glasses interfere with the "magic bullet"?I guess so.
(btw: To shoot at someone you do not have to see him or her. There must be a line from the point of your gun to the target, without any obstacles.)
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However, where my chain comes off is in the situation where the mage can see his target clearly with his natural vision, but because he's wearing a pair of glasses with a build-in image- and smartlink then he suddenly can't cast spells at the target. Balancewise I don't see any reason to prevent mages from using vision enhancements.
Magic is a very big plus. So as a magician there should be some minus.
So I do. So we can confirm we agree to disagree on that point.
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I'd consider the situation equally silly if street sams couldn't fire a gun if they were wearing hardliner gloves, or a Face couldn't use Con or Charisma when talking to someone over a comlink. (And before anyone says I can't compare the mage situation with the situation in my examples,then yes, I do know that I'm using silly examples here, but exaduration hopefully helps getting the point across).
Well they have, from the mage point of view, equally "silly" limitations.
The streetsam needs a gun and ammonition to use his skill and the Face needs to be heard and/or seen.
No mage needs a magic wand or the target must see and hear him to be affected.
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However, where my chain comes off is in the situation where the mage can see his target clearly with his natural vision, but because he's wearing a pair of glasses with a build-in image- and smartlink then he suddenly can't cast spells at the target.
Well to end the argument: This is the result of the means necessary to establish this vision enhancements. They have to break LOS. And since they have to break it for all the light...
You could argue, that there might be a possiblity to turn the "goggles" of, so they become just transparent. I would agree with that (well actually i am unable to think of any, but what the hell). So if you hit the "off" switch you are able to cast again. If I have the say. (RAW you are not and the physic would (I guess) march in the same direction)