QUOTE (Udoshi @ Aug 10 2010, 10:04 AM)

I have to disagree with you there. Removing a priviledge is a lot like using a computer in a university computer lab. You can access the internet and print, but if you try to, say, run minesweeper or solitaire you'll often get a big red popup message saying something like 'YOU ARE NOT ALLOWED TO DO THAT. Hit okay to close this error box, and consult your network administrator'. Or other functions, like, say, the control panel.
And removing priviledges from account types works like that. It doesn't matter if a priviledge is removed from an admin type or not. The point is, when they try to take a restricted action, the sytem says 'no, you're not authorized to do blank'.
What SR hackers have is the ability to go 'no, fuck you, hacking check, work you POS' to cut through the crap of the system saying no. ( this is also the mechanic they rely upon when an active Alert has been triggered on them).
The only difference the system automatically saying 'no, you can't do that' is it forces that check sooner. To steal your metaphor: Think of it less like a road, and more like a bridge: Someone chopped out the road, but the button you want is still there on the other side. You just have to convince gravity to let you fly over and press it it. Thats hacking.
You interpretation opens up so many holes in the matrix system its not funny. 'Oh, i'm sorry, this node doesn't let anyone log out. OOPS' 'oh, and you can't Jack Out either. My bad'. 'Terminate connection on yourself? Clever, but we disallowed that too. '
No, it pretty much turns the matrix into a sea of wankery, GM dick moves, useless rules, and a 'ha-ha, i outsmarted you loserfest'. Do you really want to put that capability in the hands of a casual player, who, with a little bit of brainpower can make an unhackable PAN?
Besides, if something's deleted, it'd get auto-patched back into functionality. Or a new account made with unaltered, intact access rights.. Or, heaven forbid, someone clicks the Factory Defaults setting.
And I say again: If you think user right restrictions work like you say they do..... then prove it. I don't care about real world networking - this is a fantasy game of fictional game mechanics. Reality has nothing to do with it, so whip out Unwired and put your page numbers where your mouth is.
Then I ask of you the same. Because there is a story that supports my argument in SR4A core at the beginning of the Matrix section detailing how Netcat and Slamm-O could not force a Drone to do something because it no longer had the privilege. So, yeah. There you have it. No need to be rude, my friend.
If you want an example that makes our case and breaks yours, you can find it there. At that point, no amount of arguing from your side can say a hacker can gain access to a privilege that is denied to Admin.
Otherwise, you have to make it so the system still works. Even the most paranoid Admin will not kill their system. If they can't log out either, then they run into some major problems. Or they could just do a hard reset and take dumpshock. Hell, IC does exactly that.
The fact of the matter is that a hacker can always hack in: if there is an account, they can get in. If you want that PAN to do anything, you have to have the privileges to do it. A GM cannot be overly dick with these things because the people who use the system have to be able to do things with that system as well: what is true for the one is for the other.
I'm trying to figure out exactly how your university example helps your case. Of course, it doesn't if you say real world networks have no bearing and since there is an example of why it works the way Karoline, Max, and I have been saying.
What this tells me is that you have never really worked with computer systems much. If you really want to know, get a computer you don't care about, put Linux on it, and see what you can do to it.