QUOTE (KarmaInferno @ Aug 1 2010, 10:06 AM)

Quite honestly the penalties for range are kinda low anyhow.
I mean, extreme range with a sniper rifle. Even a normal semi-trained dude has a decent chance to get hits shooting stuff at 1,500 meters away, with no scope, as it's only a -3 penalty. Which just seems wrong.
Mebbe double the existing penalties, and have Image Enhancement reduce the penalties by one per rating, down to zero?
-karma
That is not a bad compromise I would say... Though I would say that Image Magnification should be a bit less useful, especially at the Extreme Ranges (Which if Doubled in 4A would net you a -12 Penalty)... Hell, I could see Magnification knocking it down by only 3 as being fair, rather than halving the penalty)... after all, Very Few of the Worlds best Snipers can consistemntly hit a target at 1500+ Meters...
In Shadowrun, The Character that I play can Consistently hit a Target at the Extremem Range of the Weapon used (Moving or not), since there is generally no reaction for the first round down range... From the Second round on (Assuming the target acts first), I am still consitent enough that the opposition is generally FUBAR (Assuming the First round did not kill them, which would be somewhat rare I would think)...
Increasing the Penalties for those kind of Shots would go a long way to making Characters with the Exceptional Skill/Attribute Combinations Stand out a bit more, but ehhh, it is just a game, where this sort of thing is a lot more common than real life... Of course, you can always augment that Attribute to make up some of the difference, but still, the average Joe should not be making those kinds of shots consistently...