Ok so our group generally does all kinds of high end runs, so there is pretty much always at least a single mage, and a handful of spirits involved. Now the character I have built is an infiltration specialist adept with high perception, and masking to boot. The problem is if I am trying to sneak down a hallway and there is a force five spirit camping in the hallway in the astral am I just boned? I was wondering if I tried to take astral perception (granted it is one point of magic or initiating) if I can flip quickly over into the astral can I see the spirit and then actually get an infiltration roll against the spirit? Does a spirit when using assensing have 360 degree sight or is there a way to try to sneak past it when it's not looking? Does a mage have a field of vision when assensing that is the way he normally perceives or is 180-360? How exactly does assensing work I guess, since the rules are very vague on how you are able to assense and what it actually entails. I personally think that if an adept takes astral perception, and sinks points into assensing and masking that (s)he should be able to try and infiltrate against spirits. Note the character also has masking so would it force the spirit to make two rolls against the character or is that also bunk? One roll against the infiltration and one to break the masking. Now on the other hand if the spirit knows that there is no lamp shade in the hallway that is a different story but one I really don't want to get into right now.
Onto concealment. Now concealment talks about how it gives you a minus to perception, but that is it. So does it also grant a minus to shooting at someone who is concealed? For instance you are sporting a force six conceal on yourself and the security guard is not too shabby and actually has seven dice for perception. The guard is lucky and gets a single hit and thus spots your character trying to get into the facility. Now the guard has 8 dice for shooting at you (6 normally and + 2 for smartlink) now when you are under conceal it only talks about taking a minus to perception, but in the end does the guard who spots the runner only roll 2 dice when shooting because you are really hard to see? Additionally the Chameleon Suit only states that it gives a -4 to perception tests when trying to look at it. Does this penalty apply when trying to shoot at someone? The problem I see is that if you have a force six conceal and a Chameleon Suit you already give them a -10 to shoot at someone, but then giving someone a -10 to shoot at them seems a little nuts. At that point elite specialists will take shots at you and get 2-4 dice probably 6 tops if they can even see you (I chose a force 6 spirit, because it will give you the same penalty as blind firing.) Is this fair? Does it only actually affect perception and not shooting?
If someone could please help me or at least give me their 2 cents it would help a lot.