The one thought that struck me (And I had thought I'd posted with the pics) was that this struck me as very reminiscent of the Hackmaster/Knights of the Dinner Table Player Advantage Coupons, and the "Coupon Wars" that broke out in a recent storyline

A local friend won a set of these at Origins, and he and a couple others thought they'd be funny and spring those on the GM. But they accidentally let slip that they had these cards, but wouldn't tell him what they were, so he wisely asked me. They were quite disappointed when Shawn refused them in game

Should have been running a Missions event!

Anyways, for those that may not be able to read the text on the cards, he's a rundown:
Finger of Fate - Fate grants you a boon. You may turn 1 die that shows a one to a six.
I Summon Thee! - You gain 1 extra hit on a summing test at no cost.
Fame! - Your reputation proceeds you. Take a surprise action when your opponents realize who they're dealing with.
Universal Pass - You have a pass that can be used to safely cross any border and counts for all characters traveling together.
Earth Shattering Ka-Boom - You found 2 kilograms of Rating 15 Plastic Explosives and 1 detonator.
Trideo Static - One virtual recording of your character is scrambled and cannot be viewed.
Bad Karma - You can change a single six to a one on any die roll made against your character.
I Know This Lock - You can open one electronic lock because you know its passcode.
Spammer - Thousands of ads for performance-enhancing drugs causes any trace program to lose track of you.
Look! Jetblack! - Usable when encountering security forces. They become distracted, allowing you to escape.
I Know a Guy... - You have access to a fence who will pay full price for one item acquired during the 'run.
Gang Slapped - A gang owes you a favor. They'll help you out in a social test. (+2 dice pool bonus)
I played in two missions games and got Universal Pass and Earth Shattering Ka-Boom. I got a full set via super sekret methods, but I'm keeping those seperate. Figure it's only fair to only use the cards I got for the Missions games, for my Missions games at Gen Con.
Universal Pass came in really handy for my first missions game, since Manhattan Island is a restricted area thanks to the corp group that runs the joint. Our first GM (Aaron, from the boards here) was cackling madly like the Evil GM he is when Caine_Hazen and I tried to take Caine's bigass Rigger Truck and my 500 pounds of illegal hard- and cyberware packed on a 250 pound frame into the city. Then I slapped that bad boy down.

I didn't end up using either of my cards in game two (I choose the Pass), as we had a face character this time around who was able to get us in with no fuss, so I held on to it Just In Case.

Gen Con should be interesting.