In general, I am very pleased with most of Unwired.
One thing that has caught me up, by coming up in the PbP I run, is how to work resonance bonds. I do realize that the bonds come with a 'use carefully' warning.
My questions, more or less in order, are these:
1) When buying the resonance bond quality, how do you decide how much edge your spirit needs? Why does it matter? Only Res 7 sprites and higher usually go free, and can have any number of edge upon becoming free from 1 to their maximum. (Most spirits would max at Res-3, but there are some special cases listed in the rules on Free Sprites) I'm curious about this because the amount of edge the spirit has doesn't in any way correspond to any of the benefits gained from the three sample types of bond.
2) Is there any maximum to the Res of the sprite involved? For example, crizh pointed out to me that the average sprite able to break free is about Res 9. So taking that average, an allocation bond, which could be taken for 5 BP, would effectively give a 4d bonus to resist all fading, more or less forever. The other two types of bonds give the techno access to rating 9 CFs, from what's available to the sprite. Any of this for 5 BP. A particularly masochistic GM might let you take one of each type of the sample bonds, with three different sprites, giving you access to the 4d fade bonus, and 2 rating 9 CFs, for a whopping 15 BP and (possibly) letting one of the sprites borrow one of your CFs. All this assumes an 'average' free sprite of Res 9.
3) What was the intent here? The fluff idea of the rule is really keen, I'm wondering what the mechanical intent was. In some ways I wonder if there were supposed to be more guidelines that somehow didn't make the PDF, or maybe I'm missing something fundamental in my reading of things?