To comment on above: he rolls 8 dice in a Gymnastics dodge. That's pretty good. He could take, say Dodge(Ranged) at 2(+2) for 10 BP, but he'd get only 6 dice for melee, and 8 again for ranged anyway. I'd say he'd be ok with Gymnastics(unless there is something im not sure about it.)
And now:
here goes my contribution.
This character is built using our houserules: (the Cha x2 Free Contact Points, NO Availability Limit, and 400 BP), so he is going to be a little above the average starting character(basically, we found that in our experiences, not limiting Availability and 400 BPs is roughly like a 450 BP character and book Availability.) We also took the old SR3 Companion Edges and Flaws, and converted their point value to SR4, so we have a much bigger pool to choose from.
The concept, is basically, caused by me drinking too much caffiene and playing entirely too much Castlevania, and to a lesser extent, Devil May Cry. And I shamelessly admit this.
![grinbig.gif](http://forums.dumpshock.com/style_emoticons/default/grinbig.gif)
I thought it would be badass to play a ''hunter of naughty stuff'', but also influenced by an old campaign i was in...going beyond 'typical'' Paranormal Critters and moving onto things like ghouls(the ones who are doing, like, Really Bad Things...because aren't ghouls protected in some areas?), Banshees, Wendigos, Devil Rats, of course, Vampires, evil Spirits, metaplanar demons(if they exist, i guess they are just another form of spirits), Voodoo zombies, among other scary stuff. He's also willing to take jobs against metahumanity who is summoning or creating things like this, hence skills like Intimidation.
My catch was; I wanted him mundane. The other catch was; i wanted him a cybered mundane. I realize this puts him at an automatic disadvantage against some of those nasties; he's going to have to utilize weaknesses/allergies to harm certain things; and just to be able to deal enough damage in a hit to break through some of their defenses. Thus, i tweaked his Attributes and Dice Pools for combat rather high. In addition, i wanted him melee based with a bit of ranged(a suggestion a few threads ago to take Crossbows was a good one; they are easy to tip with different metals to take advantage of allergies, and hell, they are made of wood), and he is also Ambidexterous. I took the Chain Whip Exotic skill as a little shout-out to Castlevania; it can be utilized to grab and trip enemies to bring them in for a huge strike. Yeah, i wanted some stylish fighting for him.
Again, this character is pretty powerful if put into a typical campaign; but he's more meant for a 400 BP, but a little more over the top, kind of thing.
I could, with some adjusting, turn him into a perfectly legal character if i really wanted to play him in someone else's campaign(drop the Muscle Augmentaion and toner from 3 to 2, drop the Suprathyroid, and i'd have few more resources or BPs to play with), and i'd probably hard-max his Strength in that case; this character depends on being able to penetrate abnormal defenses.
Ok, without further ado, get ready for a really long sheet with a few sub-spoiler sections in the spoiler section:
[ Spoiler ]
Name: Adrian '' Kertesz
Age: 27
Race: Human
Sex: Male
Hair: Dark brown with a little red, long
Eyes: Gray(cybereyes picked like his natural)
Height: 6'3''
Weight: 200lbs
+ Qualities: Ambidexterity(5), Exceptional Attribute(Strength, 20).
-Qualities: Distinctive Style(+5), SINner(+5), Spirit Bane(+10, i need to choose an appropriate spirit type), Vindictive(+10) ,Enemy(total, +5 BPs. We build Enemies in the reverse of Contacts, putting points into Power and Motivation like you do Connection and Loyalty. Each point in Power and Motivation gets you another BP.),
(His Negative Qualities sort of make it difficult to hide. Spirit Bane is a doozy for a mundane; Vindictive is one of his character flaws; he just does _not_ take well to people screwing him over.)
Attributes:(200 BP)
Body: 4(5, +2 Dmg)
Agility: 4( 8 )
Reaction: 3(5)
Strength: 5(9)
Charisma: 2
Intuition: 4
Logic: 3
Willpower: 3
Edge: 2
Initative: 7(9)/1(2)
Essence: 2.25
Physical Track: 11
Stun Track: 10
(I figured his Charisma would be more ''man on the street'' due to his rather disturbing to some line of work; being uber-likable isn't part of his job description; and yeah, i pictured him as that dark, good-looking, brooding type; however with an air of cockiness and brashness, with little fear. I'd like to increase it eventually, though. Im still debating whether to trade the Intuition point to Willpower. I picture him having a good sixth-sense, hence the high Intuition, but his line of work could benefit from, and probably cause, a high Willpower. His physical attributes speak for themselves; i needed him tough, fast, and i wanted his Strength to stand out alot. Again, he needs to kill this stuff before it does something Very Bad, since he shuns firearms. He's decently smart, and creates some of his own weapons, so Logic seems about right. But i'd like some opinions on the Willpower/Intuition trade. Or maybe a Logic/Willpower Trade? Either way, he has room to grow. Which is nice. )
Active Skills(166 BPs)
Exotic Weapon(Chain Whip): 5
Unarmed Combat(Striking): 5(+2)
Blades(Axes): 4(+2)
Throwing Weapons: 3
Archery(Crossbow): 1(+2)
Clubs: 1
Athletics Skill Group: 1
Shadowing(Tailing): 1(+2)
Tracking(Urban): 2(+2) -note here, im wondering if i could feasably get a Paranormal specialization? Up to my GM in the end, i know, but dunno if it would work.
Infiltration: 1
Etiquette(Street): 2(+2)
Intimidation(Physical): 2(+2)
Negotations: 1
Armorer: 3
Perception: 2
Pilot Ground Craft(Wheeled): 1(+2)
I was thinking of upping his Armorer or Perception. HIs Perception isn't bad, 6 dice for taste, smell, or touch, with 9 dice for visual/audio. But it wouldn't kill him to have more. He's got lots of room to grow here, though; his Armorer skill i'd like to be high for his custom weapons. Social skills aren't part of his specialty, but i didn't want him totally antisocial; and his Street Etiquette isn't terrible. Still, though, he could grow here as well; and i'd really like to improve his Athletics and Stealth skills. Im hoping he rolls enough dice in a Gymnastics dodge(9), to aschew getting Dodge at the moment. Actually, he's got tons of stuff to spend Karma on, and room to grow = very good!
Knowledge/Language skills(21)
Occult(Demonology): 3(+2)
Paranormal Critters: 3
HMHVV Infection: 1
Chemistry: 2
Magic Background(Spirits): 3(+2)
Weapons Design: 1
English: N
Hungarian: 3
Latin: 3
(I chose Hungarian to give him that ''Transylvanian'' feel, and his family roots are from around there(yeah, shameless shout-out.) Latin helps alot with his line of occult work. He's got good know-how of the things he goes after; as well as Chemistry in making his own strange concoctions to fight them with. Adrian knows a fair amount about Magic despite being a mundane; and a bit of knowledge in Weapons Design rounds him out.)
Resources: 210,000(42 BPs)
Cyberware:
Cybereyes(Rating 4): with low-light, thermographic, flare compensation, vision magnification, vision enhancement 3, smartlink, image-link and recorder
Aluminum Bone Lacing(Alphaware)
Wired Reflexes(Rating 1, Alphaware)
Bioware:
Suprathyroid
Muscle Augmentation Lv. 3
Muscle Toner Lv. 3
[ Spoiler ]
Contacts:
Carle ''Rockhead'' Higgins, Dwarf Fixer: C3 L1
Julie ''Luna'' Csiar, Occult Expert/Mage: C2 L4
Rockhead is a surly little guy who helps find him work; however, they are beginning to become more than buisness associates, and could possibly even become friends in the long run. Rockhead has a pair of twin male elven guards, Sirius and Orion, who are both physical adepts and look the same down to their waist-length black hair, black leather jackets, and green eyes(only Rockhead apparently tells the mildly scary looking guys apart) and known for their work in Black Moonlight, the local thrash metal band, as the guitarist and drummer, respectively. Rockhead's a metal fan. Adrian is actually kind of pals with Sirius and Orion as well; they aren't 'contacts' in the literal sense; but they have some drinks together, and actually train; his idea of training is to let both of them attack him at once. Luna usually ends up patching the three of them up after.
Luna is a smart, likable magician; incredibly in the know about the paranormal goings on(she's even a member of the Fortean society.). She's almost witch-like in her practicings. The two of them are growing closer over time; as shown by her high Loyalty rating(and he would help her through alot, as well as her him, with the stuff you need a magical practitioner to do). One COULD say they like each other, but him being reluctant to drag her further into his mess than she already is(they are both smart and they know it) sort of puts a damper on things...though something could indeed happen her. She specializes in spells that are more in the detection or health nodes; but she can cast some manipulation and combat spells. She's also good at enchanting.
Enemy:
Randall Darwin, Evil Occult Mage: Power 2 Motivation 3
Randall is a mage that likes to delve into the darker side of things; and doesn't let things like morals and laws get in his way. He's not the most powerful mage around; but if left unchecked, he could grow. Adrian has managed to upset his plans a couple of times; earning more and more ire each time. Randall's specialization is summoning, binding, and all things to do with conjuring, since he believes that is the path to power; and he's Hermetic, fast on the way to becoming a Blood Magician. He can, however, cast spells with some measure of skill. He's fairly motivated to take out Adrian,(or even worse, turn him into one of the things he hates if possible), but still needs to gain the power to due so; usually, he tries to upset his plans indirectly at the moment through subterfuge. Randall managed to turn his old partner against him; he in turn killed his former partner This sort of seeded his Vindictive flaw, as his old partner had went after both him and Luna.
[ Spoiler ]
Tools of the Trade:(i didnt put the prices next to everything. I of course kept track as i went along.)
Axe(1-H. I basically paid the same price as a Monosword, to have it act the same as a Monosword in terms of stats...only..it's a 1 handed axe. Pure asthetics only.) 8P dmg, +1 reach, -1 AP.
Combat Axe: 9P, 2 reach
Survival Knife(x2), 6P, -1AP
Chain Whip: 5S, 2 reach(i don't have whip stats handy)
Sword: 8P, 1 reach
Throwing Knives x6: 5P, ranges
Shuriken x4: 5P, ranges
Throwing Axes(we have used these in another campaign)x3, Str/2 + 1P(6P), ranges
Heavy Crossbow w/50 Bolts, 10 Injection Bolts and External Smartlink: 7P, -1AP, ranges
Staff: 7P, 2 reach
Hand Grenades: 5 Flash-Bang, 3 each of HE, Frag, Smoke, and Thermal Smoke
20 glass vials(for inventions of sorts)
Armor Jacket (8/6), w/ Chemical, Fire, Insulation and Non Conductive Protection, rating 3 each
Lined Coat(6/4)
Form-Fitting Body Armor:
Bone Lacing: 0/1
Misc. Gear: Armorer Tools Kit and Shop, Handheld Sensor (with Motion Sensor, Atmosphere Sensor and Directional Mic), climbing gear, survival kit, chemsuit 6, Suzuki Mirage, earbuds w/ Select Sound Filter 3, Spatial Recognizer and Audio Enhancement 3, fake ID rating 4, Fake Licences(4, 1 for Bioware, 1 for Cyberware, and bladed weapons/crossbow), Medkit Rating 6 w/2 refills, 3 x rating 4 Antidote Patches, 3x rating 4 Stim patches, 4 sq. meters of Force 3 Biofiber, Sony Emperor Commlink with Skinlink and Redcap Nix OS
Lifestyle: High(1 month)
Special Weapons: 10 silver-tipped crossbow bolts, 20 all-wooden bolts, 5 gold-tipped bolts, set of gold-plated knuckledusters, cold iron boot spikes, silver dagger
Im also trying to figure out a few cool chemicals he could have for his glass vials and injector-bolts.
Bit of RP/Description:
''Ah, Adrian? Yeah, i know 'em. We do biz, ya know. We met through a pretty good friend of his, nice little lady. Im a fixer, ye, as mundane as can be, but i'm pretty good at findin' magical work. You know say i know alot o' folks. But this Adrian...he ain't like the rest. He...likes to go after this shit. Yeah, like, paranormal bounty hunter? he does enough work to live a good life...i mean, some o' those things are scarier than a pack o' those Red Samurai, but he don't care...it seems like it makes him happy to get up in the mornin, or afternoon, or whenver he does. An' the guy, i ain't never seen him touch a gun. Never! I mean, he might have shot before, i dunno, but lemme tell you, if i faced some of that shit, i'd have me the biggest, nastiest gun i could done get my hands on, and gyro-mount that, and be far away. Really, really, far away. He's come back wit a few scars here and there, but apparently not enough to chase away dat lady friend of ours. He's a pretty tall, creepy lookin' mother, well, for a 1.2 meter tall dwarf, anyway. An' one o these days, he's going to get his wish and live in a castle somewhere. I dunno. I seen him fight...2 handed weapons, 1 handed weapons, two weapons at once; his favorite combo is his near 10 year old handaxe and a friggin' chain whip of all things; and he's been known to take down and take apart ghouls with his bare hands. How do ya think we met? I, ya know, got a little too involved with a job..an' some o thost organlegger ghouls done come after me when my two guard buddies were playin' a gig. Lucky he was there, or else i might o' been next in the second-hand organ' line or done in a meat pie. An' he don't even charge too much for his favorite jobs; but he seems to never be short o' work.
And don't even get me started on those...planar...things!''
-Rockhead
Yeah, a little cliche once again, but...i dunno, im never one to totally shun cliches. I don't mind meeting in a bar, i don't mind when someone plays a lone sniper, i don't mind when someone plays a studious mage, and i was due to make a more cliche guy after my past several characters. Yeah, so i wanted to play the 2070 bastard child of Trevor Belmont, Dante, and Yuri and Valentine from the game Shadow Hearts. In the end, he seems alot of fun, and i think in the proper campaign with our group he will be. RP-wise, as i brushed on, he's again a little brash, a little cocky, but still calculating in his attacks; he makes sure he's got the best advantage he can before facing off by doing some information gathering. For example: he's fighting something weak to Silver, out comes the silver knife and silver-tipped bolts. Wood? Breaks out the staff. Cold Iron? This is what the cold-iron boot spikes are for. He DOES have a protective streak to him, he's basically a good guy with yeah, a bit of a dark side; the Vindictive side to him can come out if someone wrongs him...and then he can be scary indeed. The 2 Charisma is played up as sometimes just being plain weird in his conversation topics and sometimes not particularly caring what he says. On his spare time, he enjoys books quite much; training, fine places to eat having a bit of wealth, seeing gigs at the local hole, creative weapons research and old videogames.
Final Synopsis: This character is made more for a bit higher-powered(but not completely uber super high, he is only 400 BP still), more 'videogame' esque, non traditional campaign. He doesn't have the skills(generally), for a ''straight up Shadowrunner'', nor is he interested particularly, in character, in ''sticking it to the Man'' (though he'll go after anyone trying to work with the Powers of Darkness.) He's very powerful in his chosen things;i totally twinked him in certain areas and don't try to hide it, but his mundaneness, coupled with choice of occupation, and the fact some of the essence-suckers he fights can certainly ruin his day; and doubled again with the fact he chooses a more 'organic' weapons approach. in a way has the deck stacked against him; but hey, he likes a challenge. And yeah, ill be the first to admit: this character is somewhat a 'guilty pleasure' character. Im sure im not the only one who's made one. And there is ONE thing i havn't been able to come up with...a nickname for this guy!!
I also admit...i wanted to show one could create a pretty powerful character that still has lots of room to grow.
Soo...any ideas/comments/critiques? I edited and found a few mistakes already.