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Dumori
Is there any refrance to how many launch weapons a drone/vheical can have? I'm thinking body. Although this still leads to aerial drones dropping huge bombs. But it better than the as many as you want or well you can only use torpedoes as that's the only thing we gave rules to. Any ideas or quotas? I would search but well with the term weapons in there I'll never find anything relivent.
BullZeye
QUOTE (Dumori @ May 5 2009, 07:03 PM) *
Is there any refrance to how many launch weapons a drone/vheical can have? I'm thinking body. Although this still leads to aerial drones dropping huge bombs. But it better than the as many as you want or well you can only use torpedoes as that's the only thing we gave rules to. Any ideas or quotas? I would search but well with the term weapons in there I'll never find anything relivent.

As many as you can fit weapon mounts to the drone. p. 146+ Arsenal describes the weapon mounts...
Dumori
That is not to bad However it makes Ammo bins very nice as the add one extra launch weapon per mount there added to.
hobgoblin
QUOTE (Dumori @ May 5 2009, 06:48 PM) *
That is not to bad However it makes Ammo bins very nice as the add one extra launch weapon per mount there added to.

Sadly, thats never been clearly stated. Altho, its the only way to bring say a federated eagle up to the load capacity of a modern day strike fighter like the F/A-18.

Not that it matters. The only hardpoint found on a eagle is for its cannon...

Btw, do anyone have the cost in slots and nuyen for a depth charge dispenser? There is supposedly one bolted to a hardpoint on the patrol corvette, but i can only find stats on the ammo, not the weapon itself.
Dumori
No launch weapons need an errata or at least a good old dev comment.
hobgoblin
i think i have mailed them about a FAQ at least ones, but never noticed any response...
Dumori
Its a shame. So far now I'll use one fixed external mount per launch weapon with ammo bins adding to it.
crizh
That would seem to be the way to go. You could argue that reinforced mounts are necessary for stuff like Iron Bombs.

If you read the Ammo Bins mod from the right angle it seems to imply that each additional bin added to a particular mount doubles capacity for non-belt-fed weapons.

Two, four, eight, sixteen...
Dumori
True could be a god way to have a nice battery of weapons.
hobgoblin
Now to apply that to hail barrage launchers, and talk the GM into allowing you to fire them all at ones silly.gif

There is no such thing as overkill! smokin.gif
Jhaiisiin
I know there have been hints at an eventual mercenary/military book. I figure if that happens, that would be when we'd see the clarifications to bring fighter loadouts up to or past our current day setups. Hell, at a minimum, the premier fighter should have 1 internal cannon, and 2 wing hardpoints capable of carrying up to 3 Air-to-Air missiles each. Realisitcally, could up that to 6 each, plus one on each wingtip (depending on aircraft design). At least 1 additional mount on the wings as well, or at least along the fuselage (like in the RL F-15 Eagle). Plus a centerline hardpoint for fuel or what have you. Sooo many things that need modifications there.
Dumori
Well fuel is 6 hours light time and could be uped to 12+. We've already seen how one can add a huge amount of missiles. At most I feel that some of the air craft could do with a few bonus slots.
Tymeaus Jalynsfein
QUOTE (crizh @ May 5 2009, 11:44 AM) *
That would seem to be the way to go. You could argue that reinforced mounts are necessary for stuff like Iron Bombs.

If you read the Ammo Bins mod from the right angle it seems to imply that each additional bin added to a particular mount doubles capacity for non-belt-fed weapons.

Two, four, eight, sixteen...


Each Ammo Bin adds an additional amount of Ammo equal to the original loadout for Non-Belt fed heavy weapons (ie. Rocket Launchers, Main Guns, etc.), and 250 rounds for the belt-fed variety...

Ammo bins cannot be used (by default anyway) for non heavy, non belt-fed weapons... ie. no ammo bins for your grenade launcher or pistol mount... (Arsenal p. 131)

Of course, your mileage (or interpretation) may vary...
crizh
QUOTE (Arsenal p131)
each additional ammo bin attached [] doubles the weapon's normal ammunition capacity in the case of weapons with larger ammunition[].

Tymeaus Jalynsfein
Exactly... so your standard non belt-fed small arms gain no benefit from an ammo bin... only your belt-fed weapons or larger weapons (Fleche Hail Barrage, Main Guns, Autocannons) gain this benefit...

Inane Imp
But with small arms you can easily modify the weapon itself with an extended clip and a second magazine. Which allows you get get 250% of the original ammunition (+25% for the extended mag, x2 for the second clip).

Imp

Edited: Because I made a mistake with the numbers.
crizh
Your original post mentioned GL's. I'm pretty sure that counts as 'larger ammunition' and assumed you had missed that important part of the restriction.

We are of course talking about Launch Weapons here. Pretty much the largest ammunition you can think of....
crizh
QUOTE (Inane Imp @ May 7 2009, 08:48 AM) *
But with small arms you can easily modify the weapon itself with an extended clip and a second magazine. Which allows you get get 250% of the original ammunition (+25% for the extended mag, x2 for the second clip).

Imp

Edited: Because I made a mistake with the numbers.


I like Drum and Second Magazine....
Tymeaus Jalynsfein
QUOTE (Inane Imp @ May 7 2009, 01:48 AM) *
But with small arms you can easily modify the weapon itself with an extended clip and a second magazine. Which allows you get get 250% of the original ammunition (+25% for the extended mag, x2 for the second clip).

Imp

Edited: Because I made a mistake with the numbers.



You can, but...

Additional Clip: Gives you a second clip, but both are at 75% capacity of the original...
Extended Clip: Increase your normal clip by +25% (Drum applies only to SMG's and Assault Rifles Only: Capacity of 50 or 100)

So by the numbers... Standard Clip of 20 (for example) extended provides 25 Rounds... Then Additional Clip (Reduces Clip capacity back to 18.75 Rounds (We round down to 18 Rounds) resulting in 2 Clips of 18 rounds for a total of 180% ammo capacity increase... a far cry from the 50 you would advocate for a Pistol with these mods...

Using the same ratios for your Grenade Launcher Enfield GL67 results in the same increase...

Now, for the SMG or Assault Rifles you can increase base Drum to 50 (+2 Concealability) or 100 Rounds (+4 Concealability), and assuming that your GM allows Dual systems then, you would get Dual Drum Systems equaling 2x37 Rounds (+4 Concealability) or 2x93 Rounds (+8 Concealability))

A good buy, but obvious as hell, I prefer moding the Pistols myself, generally easier to keep hidden...
Tymeaus Jalynsfein
QUOTE (crizh @ May 7 2009, 05:29 AM) *
Your original post mentioned GL's. I'm pretty sure that counts as 'larger ammunition' and assumed you had missed that important part of the restriction.

We are of course talking about Launch Weapons here. Pretty much the largest ammunition you can think of....


Grenade Launchers (by Shadowrun Definition) are NOT Launch Weapons... they use the Heavy Weapons Skill but are smaller than the Light Machine Gun, thus NOT qualifying for the Vehicle Ammunition Box by the Description in the Book... Larger Ammunition is described as "Rocket Launchers" or bigger

Even if you could (and some GM's might allow it)... the Ammo bin would simply add a single increment of additional ammunition per Bin... Not x2, x4, x8, x16, etc. as was indicated earlier... it would read as x2, x3, x4, x5, x6, etc...

My two cents worth, adjusted for inflation to 2072
crizh
QUOTE (Tymeaus Jalynsfein @ May 8 2009, 01:55 AM) *
they use the Heavy Weapons Skill but are smaller than the Light Machine Gun


What is your source for defining a GL as 'smaller' than an LMG?

I am unaware of any size classification of Heavy Weapons existing in canon.

Rocket Launchers are listed in a non-exhaustive list of weapons that have 'larger' ammunition than an LMG.

By what stretch of the imagination can you describe 40mm grenades as 'smaller' ammunition than that fired by LMG's?
Tymeaus Jalynsfein
QUOTE (crizh @ May 7 2009, 07:19 PM) *
What is your source for defining a GL as 'smaller' than an LMG?

I am unaware of any size classification of Heavy Weapons existing in canon.

Rocket Launchers are listed in a non-exhaustive list of weapons that have 'larger' ammunition than an LMG.

By what stretch of the imagination can you describe 40mm grenades as 'smaller' ammunition than that fired by LMG's?



Large amounts of Personal Exxperience... The only weapon comparable to Heavy Machine guns as a GL is the Automatic Grenade Launcher Crew Served Weapon... in the US it is the MK 19... Still, it is not anywhere on the equipment list, as all of the other GL's listed are man portable weapons, with Magazine cpacity or Single Shot capability... thus smaller than the LMG

By the stretch that a person cannot carry large supplies of such ammunition in any way, shape or form. the typical grunt carries a supply that is generally less than 10 (which is overloaded in my experience), as we do not have (in general circulation, "Dogs of War" not withstanding) man-portable Grenade Launchers that have a capacity of more than 1 shot at a time... Ever tried to carry a large amount of 40mm grenades?

As I said earlier, some GM's may allow you to use ammo bins for 40mm grenades, some may not... personal taste... but since there are no crew served grenade launchers in teh books, it is really a moot point, don't you think? None of the Listed Grenade Launchers are belt-fed, so ammo bins are kinda riduculous.. the better option is to load up on extended magazines if possible, as they make a lot more sense...
Inane Imp
Setting up an AGL with ammo bins and a Full Auto (or similar) mod (to make it belt-fed) would approximate a Mk-19 nicely. Since its vehicle mounted the issues of carrying large amounts of 40mm grenades would not be an issue. Although, making it Full Auto does raise the issue of how you deal with burst fired Grenades (cos +2 damage seems a little low), let alone how you resolve grenades and suppressive fire.

And while its correct most GLs are smaller than LMGs their ammunition is not. The rule refers to the ammunition not to the weapon.

And as to the dual feed dual drum LMG being highly visible. So freaking what? Its a MG its not for sneaking around with. That and its a vehicle mounted weapon anyway (that is what the discussion is about, right?) so concealing the weapon isn't necessarily a core requirement. (IE its the perfect weapon for an obvious remote weapon mount with 360 degree firing arc).

Imp
hobgoblin
the only example of burst fire explosives seems to be the hail barrage rocket launcher...
crizh
QUOTE (Tymeaus Jalynsfein @ May 8 2009, 04:04 AM) *
By the stretch that a person cannot carry large supplies of such ammunition in any way, shape or form. the typical grunt carries a supply that is generally less than 10 (which is overloaded in my experience), as we do not have (in general circulation, "Dogs of War" not withstanding) man-portable Grenade Launchers that have a capacity of more than 1 shot at a time... Ever tried to carry a large amount of 40mm grenades?


I think perhaps that you have misunderstood my argument here.

I agree, 40mm grenades are enormous compared to 7.62 NATO. Therefore vehicle mounted weapons firing them have their base ammo capacity doubled for each ammo bin dedicated to them according to Arsenal p131 as quoted above.

Actually the grammatical construction of the full quote concerns me somewhat.

It is not uncommon to hear people describe the belted ammunition used in belt fed weapons like the GPMG or M60 as 'belt-feed'.

It is therefore not impossible to read the quoted sentence as a list.

QUOTE ('Arsenal p131')
adds another 250 rounds of [either] ammunition, [or] belt-feed, or doubles the weapon's normal ammunition capacity in the case of weapons with larger ammunition


Which would allow one to interpret the sentence as adding an extra 250 rounds to small calibre weapons like pistols and SMG's.

Time to dig out the search and see if a Dev has weighed in at any point on this issue.....
hobgoblin
I have the impression that the devs have been kinda quiet about the vehicle weapon mods...
Mäx
QUOTE (Tymeaus Jalynsfein @ May 8 2009, 03:49 AM) *
You can, but...

Additional Clip: Gives you a second clip, but both are at 75% capacity of the original...

Only if the weapon is a pistol, otherwise clips have full capasity.
crizh
I don't have a problem allowing ammo bins to add 250 rnds to small calibre weapons.

Thing is that ammo bins really only make sense for belt fed weapons. How in Hell is a revolver or drum fed weapon supposed to benefit from ammo bins?

What we really need is a new mod based on Fire Selection Change but for Feed Mechanism.
Dumori
Well I have a rough I dead for a drum feed ammo bin. It's really belt feed and used gravity to hold in the round but could only work as long as the round are caseless. its either 40 or 270 rounds for the 20 round drum feed GL I know witch one I would use as a GM.
Falconer
Hmm... it's a good question.

I've only ever used dumb bombs on a Federated Boeing Kull (aerial supply drone).
Special Cargo: 2 exterior airdrop cargo mounts.

GM didn't have much of an issue w/ tossing a pair of aztechnology iron bombs on it when needed for combat. Though never got a chance to really try out the character or use em.

Tymeaus Jalynsfein
QUOTE (Mäx @ May 8 2009, 09:15 AM) *
Only if the weapon is a pistol, otherwise clips have full capasity.



Not according to the rules taht I am looking at... Dual Clip Systems reduce both clips to 75% and then extending those clips increases those clips by +25%... Unless of course you move to Drums... which are not clips...

Can you supply any other references?
Tymeaus Jalynsfein
QUOTE (crizh @ May 8 2009, 09:17 AM) *
I don't have a problem allowing ammo bins to add 250 rnds to small calibre weapons.

Thing is that ammo bins really only make sense for belt fed weapons. How in Hell is a revolver or drum fed weapon supposed to benefit from ammo bins?

What we really need is a new mod based on Fire Selection Change but for Feed Mechanism.



This is usually impractical for such things as Pistols and SMG's... The Assualt Rifle Upgraded to belt fed is nothing more than a Light Machine Gun, Which is gernerally why you dont see belt-fedd upgrades for such weapons, just but the LMG instead...
Mäx
QUOTE (Tymeaus Jalynsfein @ May 9 2009, 05:50 PM) *
Not according to the rules taht I am looking at... Dual Clip Systems reduce both clips to 75% and then extending those clips increases those clips by +25%... Unless of course you move to Drums... which are not clips...

Can you supply any other references?


QUOTE (Arsenal page 148)
Additional Clip: Th e weapon has been radically modifi
ed to take an additional clip (i.e., both clips are loaded at the
same time). If the weapon is a pistol, both clips are at 75% of
their original capacity, while in the case of larger weapons the
clips retain their original capacity. Th is modifi cation adds +2 to
Concealability. If the gun is a smartweapon, the character can
switch between the clips with a Free Action, otherwise a Simple
Action is required.

grinbig.gif
Tymeaus Jalynsfein
QUOTE (Mäx @ May 9 2009, 11:19 AM) *
grinbig.gif



Well what do you know... I completely missed that little bit...
Thanks a Bunch, now I can go back and redo my weapons capacities...

Much obliged...
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