QUOTE (HappyDaze @ May 16 2009, 02:02 AM)
IIRC, the Centering focus is now the only Focus that adds to Drain resistance, and the Shielding Focus is better than any single Counterspelling Focus because it applies to all Spell Categories (and, AFAIK, Power Focus doesn't add to spell defense).
once again, counterspelling foci do not require a metamagic technique. they are available at chargen, and are not a bad choice.
QUOTE (Machiavelli @ May 16 2009, 04:14 AM)
No, he´s absolutely right. The power IS still crap and this will never change. But we have to be honest about some things before we lead this discussion to an neverending story:
Problem no.1: The fraction of people that want to play magically active characters, complain that the system is not balanced out since the beginning of shadowrun 20 years ago. (yeah, i know other parties complain, too, but their point of view is not the topic here)
you got any actual statistics to back this up? i haven't seen that many people complaining that magic, or even adepts, are underpowered. a handful of specific powers, perhaps, but adepts in general? no. NOT EVERYTHING HAS TO BE EXACTLY HOW YOU WANT IT TO BE USEFUL.
QUOTE (Machiavelli @ May 16 2009, 04:14 AM)
Fact no.1: the system has never been balanced out. If it would be otherwise, we wouldn´t have so many SR-discussion-forums in the internet. Even the developers know that they make a bad job and if SOMETHING is absolutely clear, then that they have not thought about everything so detailed as we expected them to do. I know, everybody is going to disagree now with me, but hey chummers: We have 4 versions of the game in 20 years, and now (what is really an impudence) they already published another version, only very few years after the all-so-balanced-and-new Version 4. If ONE game-system on the world isn´t balanced out, than it is our SR-baby.
Fact: SR4A is not a new edition. Fact: no system is ever perfectly balanced out. shadowrun works fine because not everyone can do everything, and not everything is directly comparable, but it works fine. it is not perfectly balanced, but neither is it so horribly bad as you are painting it. a handful of specific powers or choices that do not fit your personal wants does not make the whole thing bad. and since you don't seem to have gotten it the first time i said it a few posts back, (and you may not have gotten it when i said it just above), JUST BECAUSE IT IS NOT WHAT YOU SPECIFICALLY WANT FOR YOUR CURRENT CHARACTER DOES NOT MEAN IT IS USELESS.
QUOTE (Machiavelli @ May 16 2009, 04:14 AM)
Problem no.2: people play adepts because they don´t feel comfortable with the concept of putting cyber in your body. This is IMHO the reason we got adepts in the game. So an adept should be nothing else than a magic version of a streetsam.
Fact no.2: But is he capable to do so? No! His powers are too expensive and not variable enough. Of course theoretically he got no limit in develeopment, but practically spending hundreds points of karma while another char. can reach augmentations alone from his starting nuyen IS quite a limit, don´t you think? Just make yourself the fun and calculate an adept which equals an starting samurai or even one that already started playing (lets say 50 karma, 100.000 nuyen and some new cyber- or bioware). You would problably need a high-class initiate and HOW realistic is this? This is as unrealistic as starting a sam and saying: in some years, i will have all implants delta-grade. (which is still an advantage. I think it is more likely to get all implants and multi-million-nuyen surgery that finding a level 5 initiate)
Fact: people play cybered adepts. people recommend cybered adepts to other players. and adepts are not just street sams with magic instead of cyber. they do different things. there are detective adepts, and musician adepts, and face adepts, and rigger adepts, and sports adepts, and just about every other kind of adept you can imagine (in SR4, there are even hacker adepts) some things cyber does better, some things magic/adept powers does better, and that's OK. adepts shouldn't be carbon copies of the street sam, otherwise there wouldn't be any need for both archetypes to exist. or, alternately, show me the cyberware that matches combat reflexes. or improved ability rating 3. what piece of cyberware do i get to initiate and pick up centering, or attune(item)? how about astral perception, where do i get that? or power throw, or any number of other adept powers? simply put: these are not available to street sams who are not also adepts. and that's OK, because the adept can't get an internal commlink or skillwires without taking some cyber, and they are not meant to be identical. YOU play them as identical. that does NOT mean that everyone else does. and just because YOU don't intend to do something, that STILL doesn't mean it isn't useful to SOMEONE.
QUOTE (Machiavelli @ May 16 2009, 04:14 AM)
So where are we now? We cannot depend on the developers to fit all our needs and I am not going to wait until the see where the mistakes are (at least they lowered the costs of some adept-powers, so they finally realized that there was something wrong....after 20 years....ouch) So houserule or do whatever you want. But stop to complain. It´s useless. It will not change.
And before somebody asks me why i play SR if i don´t like the system at all and think that the developers are incompetent? I can tell you: because of the setting. I love the world they created, but this doesn´t imply that the rules are good.
so, let's see... you have so far found what... maybe 10 things that you don't like about the rules? and therefore they're garbage? perhaps the problem is not that the rules are bad, but simply that you don't like them. you are entitled to say "I don't like these rules" and i'm fine with that. but don't go around presenting as fact that
I feel one way or another about certain rules without asking me. if you're going to go out and say "Everyone thinks exactly the same as me" then maybe you should first do something crazy like actually
asking people what they think, rather than just going off on a tirade about how something is horribly wrong just because you don't like it. heck, you're even free to stand up and say "i personally don't like rules X, Y, and Z, has anyone else modified them in some way and would be willing to share their houserules?" or even "i don't like rules X, Y, and Z and i've changed them in these ways for my game, what do the rest of you think?" and i'm ok with that, because at that point you aren't telling me what I should think, and you're not telling me that i'm playing the game wrong just because i happen to play it differently.
but don't tell me that just because this game is not custom designed for you, that it's completely wrong and needs to be rewritten into exactly what you want. don't tell me that i should think exactly like you. you don't represent me, so stop acting like you do.