The negative qualities were picked up from all the previous bad behavior in exploiting the magical world for profit. Getting the globetrotting and running around skills were tricky... I think Infiltration needs to be in there. Could break up Athletics Group, but those are all things one will do in the jungle/desert/rainforest/what-have-you. Need to finish up the gear too, a Smartgun pistol and some of the camoflague armor. Not 100% sure on the spells yet, and the contacts and knowledge skills need to be finished.
Former Wage Mage Archaeologist/tomb raider
400 BP
Race: Human
Body 3
Agility 4
Reaction 3
Strength 2
Charisma 3
Intuition 4
Logic 5
Will 4
Edge 2
Essence 6
Magic 5
240
Qualities
Magician 15
Cursed 1 -5
Spirit Bane (beasts) -10
116
24 Spellcasting 6
16 Summoning 4
8 Assensing 2
8 Binding 2
12 Counterspelling 3
6 Perception (Visual) 1 (3)
6 Dodge (ranged) 1 (3)
20 Athletic Group 2
4 Survival 1
6 Negotiate (Bargaining) 1 (3)
6 Pistols (Automatics) 1 (3)
27 Knowledge points
English (N)
Japanese 3
Sperethiel 2
Chinese 2
Magic Background 5
Forth World History 2
Corp. Politics 3
Fetish Clubs 2
Fine Wines 2
Magical Security 3
Parazoology 3
Spells: 24 BP
Heal
Physical Barrier
Stunball
Lightning Bolt
Translate
Extended Spatial Sense
Levitate
Mind Probe
387
Contacts 8 BP
Mr. Johnson 3/1
Talismonger 2/2
Focus Bonding 2 BP
Resources 10 BP 50000
Spellcasting focus 2 30K
Lounge Force 5 2500
Form-Fitting Body Armor Shirt 3/0 500
Victory Globetrotter Camo Jumpsuit 750
Glasses 4 with low-light, Smartgun, Flare Comp., Image Link 775
Ceramic Knife 75
Novatech Airwave w/Mangadyne Deva OS 2050
PocketMage Library (1) 600
Fake SIN (4) 4000
Fake Magic License (4) 400
Fake Spellcating Focus License (4) 400
Optical Binoculars 100
Endoscope 250
Stim Patch (6) x4 600
Micro-Flare launcher 50
3x Micro Flare 75
Low-light flashlight 25
Survival kit 100
Middle Lifestyle 1 month 5000