QUOTE (kzt @ May 15 2009, 03:42 PM)

And the dragon can toss up an armor spell too. 16 points of hardened armor on the guy you are shooting at sucks.
Though we still don't have a RAI indication of whether Armor (spell or adept power) + Natural Hardened Armor is in fact stacking like that.
It's either:
8 Hardened + 8 Normal (damage <8 -> nothing, damage >8 && <16 -> stun, damage >16 -> physical)
16 Hardened (damage <16 -> nothing, damage >16 ->physical)
But not everyone can agree on which.
Personally I think it's the second option, otherwise drakes having hardened armor 4 is like "lets screw them."
There's even a third possibility, which is that you resist in layers:
Spell
Worn
Adept Power
Natural
Body
At any point that the damage left is less than the armor value then you lower it's category appropriately.
Eg.
Great Dragon wearing a "body vest" granting 4/4 normal armor and keeping the Armor Spell active at Force 6.
16P ballistic damage incoming:
16 < 22 -> stun, 2 resist (armor spell 6) -> 14
14 > 16 -> stays stun, 3 resist (vest) -> 11
11 < 12 -> nothing (12 natural hardened)
23P ballistic damage incoming:
23 > 22 -> stays physical, 2 resist (spell F6) -> 21
21 > 16 -> stays physical, 3 resist (vest) -> 18
18 > 12 -> stays physical, 4 resist (scales) -> 14
14 -> physical, 8 resist (Body) -> 6 boxes of physical damage
21P ballistic damage incoming:
21 < 22 -> stun, 2 resist (spell F6) -> 19
19 > 16 -> stays stun, 3 resist (vest) -> 16
16 > 12 -> stays stun, 4 resist (scales) -> 12
12 -> stun, 8 resist (Body) -> 4 boxes of stun damage
This ends up being a very realistic method of how a projectile would get slowed down by various layers of armor (mundane, magical, and natural), though is a lot of paperwork.
Edit: math, lulz. Reduced the worn armor bonus to correctly relate to the charts, rather than having to fix all the math!