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> Critter Powers, Hardened Armour
Misdemeanor
post May 15 2009, 07:55 PM
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In the SR4 Book there is mention of a critter power of hardened armour. There are no critters that have this power in the book. If I wanted to create a critter with the power or apply it to a critter How would i determine what the rating of the Hardened Armour is. I was contemplating = to the critters Body...Does anyone know if there are rules for applying it.
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Draco18s
post May 15 2009, 07:59 PM
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Spirits have Immunity to Normal Weapons, which is treated as Hardened Armor equal to [Spirit's Force]*2.

I assume that Hardened Armor was included for reference.
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DireRadiant
post May 15 2009, 08:00 PM
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The most common way Hardened Armor comes into play is through the Immunity Power. Many critters have Immunity. The classic is "Immunity to Normal Weapons" which all spirits have, from Materialization Power. Spirits are rather common in SR4 games.

see p. 288 SR4
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Jaid
post May 15 2009, 08:00 PM
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are you sure that dragons don't have hardened armor?

and even if they don't, materialized spirits do.

as far as how to apply it, you just pick a rating you like and give it to the critter. you're the GM, you make whatever you want.
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DireRadiant
post May 15 2009, 08:04 PM
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Oh, and Dragons have Hardened Armor.

But remember, Never Deal with Dragons.
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Misdemeanor
post May 15 2009, 08:18 PM
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QUOTE (DireRadiant @ May 15 2009, 12:04 PM) *
Oh, and Dragons have Hardened Armor.

But remember, Never Deal with Dragons.


My Players are not ready for Dragons...and yes I just found that all dragons have hardend armour at rating 8...Far less then any of thier bodies...
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Draco18s
post May 15 2009, 08:28 PM
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QUOTE (Misdemeanor @ May 15 2009, 03:18 PM) *
My Players are not ready for Dragons...and yes I just found that all dragons have hardend armour at rating 8...Far less then any of thier bodies...


Great Dragons have Hardened Armor 12.
And 8 is already high enough that runners have to be damn good to hurt them. Remember, Agility + [Shooting] vs. Dragon's Reaction (8 dice). If they're getting 3 successes or more consistently then something's wrong.
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kzt
post May 15 2009, 08:42 PM
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And the dragon can toss up an armor spell too. 16 points of hardened armor on the guy you are shooting at sucks.
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Draco18s
post May 15 2009, 09:01 PM
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QUOTE (kzt @ May 15 2009, 03:42 PM) *
And the dragon can toss up an armor spell too. 16 points of hardened armor on the guy you are shooting at sucks.


Though we still don't have a RAI indication of whether Armor (spell or adept power) + Natural Hardened Armor is in fact stacking like that.

It's either:

8 Hardened + 8 Normal (damage <8 -> nothing, damage >8 && <16 -> stun, damage >16 -> physical)

16 Hardened (damage <16 -> nothing, damage >16 ->physical)

But not everyone can agree on which.

Personally I think it's the second option, otherwise drakes having hardened armor 4 is like "lets screw them."

There's even a third possibility, which is that you resist in layers:
Spell
Worn
Adept Power
Natural
Body

At any point that the damage left is less than the armor value then you lower it's category appropriately.

Eg.

Great Dragon wearing a "body vest" granting 4/4 normal armor and keeping the Armor Spell active at Force 6.

16P ballistic damage incoming:
16 < 22 -> stun, 2 resist (armor spell 6) -> 14
14 > 16 -> stays stun, 3 resist (vest) -> 11
11 < 12 -> nothing (12 natural hardened)

23P ballistic damage incoming:
23 > 22 -> stays physical, 2 resist (spell F6) -> 21
21 > 16 -> stays physical, 3 resist (vest) -> 18
18 > 12 -> stays physical, 4 resist (scales) -> 14
14 -> physical, 8 resist (Body) -> 6 boxes of physical damage

21P ballistic damage incoming:
21 < 22 -> stun, 2 resist (spell F6) -> 19
19 > 16 -> stays stun, 3 resist (vest) -> 16
16 > 12 -> stays stun, 4 resist (scales) -> 12
12 -> stun, 8 resist (Body) -> 4 boxes of stun damage

This ends up being a very realistic method of how a projectile would get slowed down by various layers of armor (mundane, magical, and natural), though is a lot of paperwork.

Edit: math, lulz. Reduced the worn armor bonus to correctly relate to the charts, rather than having to fix all the math!
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Caadium
post May 16 2009, 12:33 AM
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QUOTE (Ancient History)
Adept powers function no matter what the form, the armor granted from the adept power Mystic Armor stacks with the drake form's innate Hardened Armor when determining the total armor rating, but the drake still only has Hardened Armor 4 because the Mystic Armor is an armor rating modifier, but does not change the actual rating of the Hardened Armor power.

So a drake adept with the Mystic Armor (2) would have an effective armor 6/6 in drake form, but only attacks of DV 4 or less would bounce harmlessly off the critter due to its hardened armor. If the character was faced with a DV4, AP -2 attack - which would reduced a normal drake's armor 4 armor to 2 - it would reduce instead reduce that character's armor from 6 to 4, and the DV 4 attack would bounce off the drake's hardened armor.


You can use that to figure out how it applies to a dragon with an Armor spell, especially since he said that the Armor spell combined in the same way as Mystic Armor.
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Draco18s
post May 16 2009, 01:00 AM
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QUOTE (Caadium @ May 15 2009, 07:33 PM) *
You can use that to figure out how it applies to a dragon with an Armor spell, especially since he said that the Armor spell combined in the same way as Mystic Armor.


I still think that the 4 hardened armor is worthless, even so. Find me a legitimate case of taking 4DV.

I.E. no strength 2 characters going into melee.
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Muspellsheimr
post May 16 2009, 02:36 AM
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QUOTE (Draco18s @ May 15 2009, 02:28 PM) *
Great Dragons have Hardened Armor 12.

Incorrect. Great Dragons have *+* 12 Hardened Armor, for a total of 20.

QUOTE (kzt @ May 15 2009, 02:42 PM) *
And the dragon can toss up an armor spell too. 16 points of hardened armor on the guy you are shooting at sucks.

Incorrect. Only the Hardened Armor is actually Hardened Armor - any additional armor is 'normal' armor.


Example: Dragon has 8 Hardened Armor + 4 Armor (spell):
Dragon uses 8 Hardened Armor to determine if the attack is negated entirely. If not, Dragon uses 12 Armor (total) to determine if the attack deals Stun damage, & for the Damage Resistance test.
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Draco18s
post May 16 2009, 02:51 AM
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QUOTE (Muspellsheimr @ May 15 2009, 09:36 PM) *
Incorrect. Great Dragons have *+* 12 Hardened Armor, for a total of 20.

You're right. My mistake.

QUOTE
Incorrect. Only the Hardened Armor is actually Hardened Armor - any additional armor is 'normal' armor.

So it's been noted. Like three times now.
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rathmun
post May 16 2009, 02:56 AM
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QUOTE (Ancient History)
Adept powers function no matter what the form, the armor granted from the adept power Mystic Armor stacks with the drake form's innate Hardened Armor when determining the total armor rating, but the drake still only has Hardened Armor 4 because the Mystic Armor is an armor rating modifier, but does not change the actual rating of the Hardened Armor power.

So a drake adept with the Mystic Armor (2) would have an effective armor 6/6 in drake form, but only attacks of DV 4 or less would bounce harmlessly off the critter due to its hardened armor. If the character was faced with a DV4, AP -2 attack - which would reduced a normal drake's armor 4 armor to 2 - it would reduce instead reduce that character's armor from 6 to 4, and the DV 4 attack would bounce off the drake's hardened armor.


Um, far be it from me to call Ancient on an error, but drakes get 4 ranks of mystic armor free.

QUOTE (Runners Companion)
A metahuman with this quality is a drake, a unique creature
able to transform into a small dracoform at will. they gain... snip ...Hardened
Armor 4, Mystic Armor 4, and Natural Weapons (Bite/Claws:
(Str/2+2)P, AP 0). Drake characters receive additional abilities
and attribute modiiers dependent upon their dracoform, as de-
scribed in their individual descriptions.

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Muspellsheimr
post May 16 2009, 03:22 AM
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Mystic Armor (Critter Power) =/= Mystic Armor (Adept Power)

The former grants an Astral armor rating. The latter grants a 'normal' armor rating.



Yet another example of shitty writing / consistency in Shadowrun 4.
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rathmun
post May 16 2009, 03:27 AM
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QUOTE (Muspellsheimr @ May 15 2009, 09:22 PM) *
Mystic Armor (Critter Power) =/= Mystic Armor (Adept Power)

The former grants an Astral armor rating. The latter grants a 'normal' armor rating.



Yet another example of shitty writing / consistency in Shadowrun 4.


Ok, that's really dumb. (IMG:style_emoticons/default/wacko.gif)
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Machiavelli
post May 16 2009, 08:23 AM
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I know its a little bit off-topic. but i just realized that a lot of critters miss the "immunity" power on elemental attacks. Specifically I miss it on the spirits. Killing a fire-elemental with a flamethrower doesn´t feel right i have to say. No "immunity to fire" anymore?
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Stahlseele
post May 16 2009, 11:32 AM
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Don't firespirits get the control fire ability?
you really wanna do that, if they get it? O.o
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Machiavelli
post May 16 2009, 01:46 PM
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No. No such power in the list.
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BishopMcQ
post May 16 2009, 03:41 PM
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Hardened Armor can also be applied to any critter with Natural armor to toughen it up. Running Wild will be your source for critters and powers. As I recall there used to be a 40 meter long armadillo that ravaged the countryside...
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Stahlseele
post May 16 2009, 03:44 PM
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Yeah, that thing was Awesome!
The Behemoth ^^
Body and strength of 20 or 30 and the same in Armor.
Aside from Mana-Spells nigh unstoppable <.< . .
It would probably have shrugged off heavy ship artillery.
Maybe even a Thor-shot.
Even highly potent Drugs were rendered pretty much useless.
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BishopMcQ
post May 16 2009, 04:03 PM
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QUOTE (Stahlseele @ May 16 2009, 08:44 AM) *
and the same in Hardened Armor.

Fixed. (IMG:style_emoticons/default/grinbig.gif)
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Maelstrome
post May 16 2009, 04:40 PM
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QUOTE (BishopMcQ @ May 16 2009, 03:41 PM) *
Hardened Armor can also be applied to any critter with Natural armor to toughen it up. Running Wild will be your source for critters and powers. As I recall there used to be a 40 meter long armadillo that ravaged the countryside...



the giant armadillo was the juggernaut. ive had my teams fight a few of them.
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Stahlseele
post May 16 2009, 05:25 PM
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QUOTE (BishopMcQ @ May 16 2009, 06:03 PM) *

Smart-Ass <.< ^^
QUOTE (Maelstrome @ May 16 2009, 06:40 PM) *
the giant armadillo was the juggernaut. ive had my teams fight a few of them.

know it all <.<
How'd they get rid of it? O.o
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Maelstrome
post May 16 2009, 05:35 PM
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i didnt say it was easy or fast. (IMG:style_emoticons/default/silly.gif)

it took about two hours of constant combat. mine also had innate spell heal and immunity to normal weapons.

the behemoth is apparently an awakened alligator.

anyway, that session was fun for all and better yet we are keeping the giant preserved corpse in a warehouse.
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