Well that's a really good point... Truthfully, I had just glanced over those two spells assuming they were the same as in SR2. In SR2, the only 'make whatever illusions you want' spells are "obvious" illusions, and Mask required a voluntary subject. +1D is a little bit rough for a spell that will need cast at least 8-10 times during a run. Well... just D should be ok maybe... if the spell is at Force 6, +2 dice from Totem, 6 Willpower (ideally
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
) and a touch of spell pool... Add that all up and I'll probably take L every time. Guess I'll have to get an Illusion Focus...
Thanks for the pointer to Phantasm. That should probably do it for the most part. Though I was also thinking of a double mask spell...
SwitchType: M - Range: LOS - Duration: S - TN: Int ® - Drain: ?? (+1(or 2)S maybe)
The Switch spell is a step up from a normal mask spell. The appearance of the caster and the target switch. The spellcaster decides if the target can see the changes or not.
I was thinking of this one because Mask in SR2 needs a voluntary subject. Seems in SR3 you could just double-cast a normal mask spell to get about the same effect. But, when a lone guard spots you and aims his gun at you to 'take you in for questioning' (apparently a pretty friendly corp XD) is the time for this spell. When his buddies come running to help, well, looks like the guard's probably out of luck. Another good time for that kind of spell, is on a busy street when someone is pursuing you. Switch with a wage save, and save yourself a bullet to the head. Also comes in handy if you're a (very dedicated) bodyguard. But well, we're not
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
Anyway, since I was thinking about it before the last post, I'll drop in the rest of the spells that I've thought of since I last posted.
One of the CrowdType: M - Range: LOS - Duration: S - TN: Int ® - Drain: +2M
One of the crowd is another spin off of the Mask spell. The target blends into the crowd, looking very similar, but not exactly the same as, everyone else in the crowd. This makes it very hard for any pursuers to follow the target. Admittedly, the Mask spell probably works just fine for about the same effect.
Sore ThumbType: M - Range: LOS - Duration: S - TN: Int ® - Drain:
The Sore Thumb spell is exactly the opposite of One of the Crowd. The target of Sore Thumb sticks out like well... a sore thumb. The target becomes very noticeable, by glowing slightly, and just seeming slightly off... Anyone looking obviously notices the target.
Also unrelatedly, I'm planning to take
Shape Earth (manipulation) if I can afford it to make myself free doors into buildings...
Again, thanks for the pointer to Phantasm. That pretty much solves all of my problems (other than being conscious
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
). Though I'd still welcome fun uses for illusions, and anything else anyone comes up with.
EDIT: I forgot to reply to the post before that.
Yeah, I agree about sustaining spells... But it shouldn't really be all that much of a problem. I don't play mages often, but when I do, I usually end up multicasting and sustaining and casting spells at the same time anyway. Illusions spells would definitely be too good if they we not sustained, so I agree with that for the sake of balance. But, what's a few extra target numbers anyway? I'm planning to take an enchanting skill anyway, so I guess I'll just have to make a Rating 6 Illusion+Rating 6 Manipulation Focus (Yes, it will take awhile...) or something like that, once the game starts. And I suppose I should probably take something that can be a different kind of useful as well. (Combat spells or something.) I'll probably be the only mage(shaman) in the group, so we'll definitely need some way to deal with spirits and the like... Well, I guess time will tell.