AKWeaponsSpecialist
Jun 2 2010, 04:46 AM
So, one of my characters is considering modding an assault rifle (probably the AK97) in a manner similar to the Infiltrator from Fallout 3 (For those who don't know, it's an assault rifle with a scope and silencer, but no stock). Now, to me, scope+silencer+stock removal doesn't make much sense....but scope accessory+folding stock+suppressor accessory does. Now, I'm wondering:
How would stock replacement work with the modification rules?
How can I maximize concealability? (Chameleon Coating+Ceramic Components?)
How could this concept go wrong? For some reason, the GM in me can't find a suitable countermeasure unless something goes wrong to begin with (ie his cyberware sets off an MAD and he gets patted down)
QUOTE (AKWeaponsSpecialist @ Jun 1 2010, 09:46 PM)
How could this concept go wrong? For some reason, the GM in me can't find a suitable countermeasure unless something goes wrong to begin with (ie his cyberware sets off an MAD and he gets patted down)
Well, I for one can't think of any way that someone might notice someone carrying a weapon the size of a two and a half feet long 2x4. Just hide it under your t-shirt and it will be imperceptible.
AKWeaponsSpecialist
Jun 2 2010, 08:01 AM
QUOTE (kzt @ Jun 1 2010, 11:47 PM)
Well, I for one can't think of any way that someone might notice someone carrying a weapon the size of a two and a half feet long 2x4. Just hide it under your t-shirt and it will be imperceptible.
......should've mentioned my lined coat >.<
Mea culpa, sorry
BOY am I off tonight