QUOTE (The Mighty Sherpa @ May 25 2010, 11:12 AM)
As others have said, simply transform a Combat spell of choice into a Touch ranged spell and add a stipulation where it uses the Blades skill.
When you case a touch spell, you get to make an unarmed combat test as part of spellcasting.(4a 203). Swapping Blades for Unarmed Combat seems a fairly easy swap. However, casting this spell each time you want to use it is cumbersome as heck, and unnecessary.
Let's take a look at what we want this spell to do.
1) Hit people
2) Do damage in melee
3) Look swordlike.
Now we move this over to game terms. Let's take a look at Element Aura:
Element Aura does the following:(SM 173)
"This spell creates a rippling aura of elemental energies around a subject's body. Each element requires a different spell(flame aura, electrical aura, cold aura, etc). This fiery aura does not affect the subject, but increase the DV of any melee attack by the caster's hits. Attacks are treated as Cold, Electricity, Fire, or some other elemental damage(p155, sr4, p164-65 SM) as appropriate to the aura, and are resisted with half impact armor. Any successful physical melee attack against the subject a
lso means that the attacker must resist similiar damage from the aura. The aura's Damage Value equals the spell's Force."
Category: Manipulation Type: Physical. Range: LOS. Duration: Sustained. Drain: (Force/2)+3
So it:
Increases the damage you do in melee, and turns it into elemental damage, adding AP-half.(unless the element says it doesn't.)
It hits people who hit you.
It gives you a visible Elemental aura.
Lets pair this with Street Magic's expanded elemental options on 164:
Metal: "The Metal elemental effect damages the target with small metallic(iron) fragments and shrapnel. This attack is similiar to Flechette ammunition: Increase the DV by +2, but the attacker suffers a +2 AP penalty against Impact armor. Metal damage attacks are resisted with Impact Armor. As a secondary effect, Metal damage may shred some easily cut materials like cheap fabrics" (I believe this is a typo, and is meant to be +2/+5.)
So we have a Metal Aura, dealing metal damage, and letting us punch(or knife) people for even more damage. The "visible aura"..... simply looks like a sword. In fact, using this spell may even summon several swords - the floating ones just stab people who try to hurt you. Just like in that bible quote. I ain't done yet, though.
QUOTE (Banaticus @ May 24 2010, 08:05 PM)
So drain value of F/2-1 for a regular magical sword or F/2+3 for something like the following...
"So [the Lord God] drove out the man; and he placed at the east of the garden of Eden Cherubims, and a flaming sword which turned every way, to keep the way of the tree of life."
However. I like that quote, fire damage is great, and the character is a christian theurgist already. So there's that option:
Fire Damage( SR4a164): AP-Half, Physical damage, Fire Resist armor upgrade adds full value. May set things on fire: If it does, each Combat Turn it the DV either goes up(if its spreading) or down(if its being put out, running out of fuel, or the item isn't very flammable), doing that DV every turn until it reaches zero.
Why not have both!
We're going to take Metal(Sword) Aura, and throw it into Street Magic's spell creation rules, and borrow a page from the silly fire-water line of spells, and add a second elemental effect(Since its a Manipulation spell, it must be a Physical spell with Physical damage, and nets +2 drain, making it Force/2+5)
Which makes it great. It does extra damage from Metal, and the extra AP the defender gets is Halved from Fire. And it sets people on fire. It also lets you summon up an aura of flaming swords.
"Look ma! No-hands old testament baddassery!"
Edit: I am dumb, and this is basically Digital Grimoire's FireWater aura, subbing Metal for Water.