I'm with the others in terms of boosting the object resistance for massive objects. Not just because of the technological aspect, but also due to size. You don't want a Force 1 spirit possessing giant redwoods or banyan trees. However, you might want the F6 earth spirit possessing the banyan tree.
Let's throw some numbers down here for the sake of argument:
From the SR4 BBB:
CODE
Category------------------------------------------------------ Threshold
Natural Objects----------------------------------------------
(Trees, Soil, Unprocessed Water)--------------------- 1
Manufactured Low-Tech Objects and Materials-------
(Brick, Leather, Simple Plastics)---------------------- 2
Manufactured High-Tech Objects and Materials------
(Advanced Plastics, Alloys, Electronic Equipment) 3
Highly Processed Objects---------------------------------
(Computers, Complex Toxic Wastes, Drones, Vehicles) 4+
Now we can take an additive approach or a multiplicative approach. Bearing in mind that you get +6 dice to your possession test if the vessel is prepared, we'd still be looking at the possibility of possessed air craft carriers, sky-scrapers, etc unless we made the additive modifiers supremely high so that they overwhelmed the OR modifiers. This would have the effect of making giant, natural objects effectively just as hard to possess and I personally like the idea of giant possessed banyan trees, collossal wicker men, etc. Or at least I want to retain the possibility. Therefore I'm going to use a multiplicative approach:
CODE
Category------------------------------------------------------ Threshold Multiplier
Medium Objects---------------------------------------------
(Cars, Large Drones, Bikes, etc.)--------------------- x1
Imposing Objects--------------------------------------------
(Lorries, Rooms, 8m+ trees, etc.)-------------------- x2
Massive Objects---------------------------------------------
(House, Small Ship, 16m+ trees, etc.)-------------- x3
Super-massive Objects-------------------------------------
(Large ships, rivers, tower-blocks, etc.)--------------- x4
Note that it might seem odd to start with something as chunky as a car as the smallest object, but I'm aiming to preserve compatibility with the existing rules. So whether it's a car or a gun or a child's doll (always the scariest option), it's the same.
I think this scales pretty well for a first draft. A lowly spirit is still going to struggle to possess something big and natural, like the river, but our Free Force 7 Water Spirit can pull it off (and create a very scary experience for the rafting merc team). On the other hand, the chances of possessing an air craft carrier are very low even for powerful spirits. Possessing something like a house, which we could peg as a "Massive" OR 3 object, would take 9 successes. It's a long-shot but with prepared vessel, a high force shadow spirit and an Edge re-roll, it could be done. That sort of thing would be a planned scenario, anyway. The important thing is that it's doable.
What do people think? Does it work?
K.