I'm brand new to both Dumpshock and Shadowrun - I hope to avoid making any gamespeak or forum-etiquette errors, but if I do, please forgive me.
It looks like I'll be playing in my first Shadowrun game, (4th Edition,) in about a short while, and I've been trying to come up with a decent character build.
My past gaming groups have been pretty strictly Fantasy-only, and I'm quite excited about trying SR4, but the character generation process seems a good deal more complicated than, say, D'n'd. The gamemaster who'll be running has a reputation for playing hardball a bit, so, if you'd care to look over my build and give tips or pointers, or even just bluntly point out absurdities or misunderstandings of the rules, I'd be more than grateful.
Character name: Francis Osgood, goes by Oz.
Concept: Sort of a Stealth / Rigger hybrid, I guess?
The idea is that ol' Frank was a corporate type, working in structural engineering, and he happened to contract a nasty flesh eating virus when the plane transporting it crashed near his worksite in a small Australian town, leading to the viral deaths of 40-odd other people and the loss of Frank's right arm, eyes, and some toes. Frank's corporate health insurance covered the basic hospital bills, but he was fired, ( at age 47), as his usefulness to the company didn't justify paying for actual repairs. So Frank bought some cheap cyber replacements for his missing bits and took to the shadows, starting off with high-risk structure hits, ( using his structural engineering know-how,) and somehow not dying in the process. Now, he's toned it down a lot, with much better gear and less of a death wish, and makes most of his dosh smuggling various things across national or corporate borders.
( Nothing too heavily guarded, tho.) His end goal is to make enough money to pay for leonization and revitalization treatments, so he can 'start life over.'
Frank is a little cranky, reserved, and a bit calculating. He hates being uninformed and 'winging it,' and prefers to have the maximum amount of knowledge relevant to any task before starting it, although he's not averse to well-rewarded risk.
Stats
Body 2
Agility 4
Reaction 3
Strength 2
Charisma 3
Intuition 4
Logic 4
Willpower 3
Edge 2
(Should be 170 BP.)
Qualities, Positive: Guts
Qualities, Negative: Sinner.
Contacts: Yehusha Brubaker, Fixer, Loyalty 1, Connections 3.
Skills
Automatics 3 (Spec: SMGs)
Climbing 3 (Spec: Urban)
Hardware 2 (Spec: Sensors)
Pistols 2 (Spec: Heavy Pistols)
Throwing Weapons 1 (Spec: Grenades)
Pilot Ground Craft 1 (Spec: Trucks)
Shadowing 3 (Spec: Tail Evasion)
Infiltration 4 (Spec: Borders)
Demolitions 3 (Spec: Cutting charges)
Perception 3 (Spec: (Spec:Visual)
ElectronicWarfare 3 (Spec: Communications)
Navigation 2 (Spec: Urban)
DataSearch 2
Industrial Mechanic 2 (Spec: Drones)
Dodge 1
Computer 2 (Spec: Commlink)
(Should be 176 BP )
I haven't worked out all his knowledge skills yet, but there will definitely be knowledge of structural engineering in there, (backstory,) lots of stuff on security of various types, especially border security, and probably some stuff about drones.
The remaining 50 BP is spent on 250,00 worth of gear, which I won't post in it's entirety here because it would be a bit wall-of-text.
Basic rundown, he has:
Cybereyes with enhancement 3, magnification, smartlink, etc,
Cyber arm with radar 3, a grapple, climbing claws, a biomonitor, commlink, datajack, and an autoinjector.
Wired reflexes 1.
Commlink and software upgrades: 5 response / 5 signal, firewall five, etc.
An agent, rating three, and a bunch of rating three software to kit him out.
Armament is a Executive Protector SMG, in a case that looks like an old toolbox, with extra clip, gas vent 3 and chameleon coating.
Also has a ceramic, shortened Ruger Super Warhawk, also with chameleon coating.
Lots of various kinds of ammo for both. A bunch of thermal grenades for getaways and firefights, (Since I figure he can see with his radar.)
Some explosives, (10 kg TNT, 40M Detcord, a bunch of detonators.)
Chameleon suit, with thermal 4, for sneaking across poorly defended borders.
A large truck, based off the Conestoga Vista from Arsenal, with two drone racks, some concealed armor, antitheft, a shielded smuggling compartment, and a manacoffin.
A blimp-drone based off the GTS tower in Arsenal, except it's got exterior airdrop cargo, and signature masking one instead of the multi-launch drone rack.
It's also got chameleon coating, ( yes, I think that stuff is really cool,) ECM 3, a response upgrade, firewall five, and lots of nice sensors.
It's armed with a Ingram White Knight LMG, smartgun, with internal suppressor, SA firing mode added, and an underbarrel adjusting weight for recoil comp.
2nd drone is a Ford LEBD-1, armed with a grenade launcher + ammo bins, some decent sensors and firewall, good targeting autosofts, etc.
The vehicles and drones all have spoof chips and morphing license plates.
( Idea was he could use either himself, the truck, or the blimp's small cargo area for smuggling, or use the blimp as overwatch / air support on his runs, calling in the grenade launcher drone only if things got really sticky.)
The rest of the cash is dispersed among various sort of generically useful items, I guess.
So! If you've actually read all of this, thank you for your time and patience! Any advice appreciated, even if it's "Tear it down and start over!"
P.S: Please do let me know if I've violated any of the posting standards here - I'd like to stick around, and don't want to tick anyone off.
