I was inspired to post this partly because of the 'commonly made mistakes' thread, and party because I'm getting pissed at my current project at work. It's a technique that I've been thinking about trying out in some of my one-shots.
In movies, the viewer is sometimes given information that the protagonist is not. This is usually done by cutting to another scene, to show what the antagonist is doing. Plotting, planning, killing somebody, stealing something, waiting for something... whatever. This creates a certain type of irony (dramatic irony? I don't remember the specific term). As you may have gathered, I've been toying with the idea of using this sort of cut scene while running a game (Shadowrun or others).
The players would get an idea of what the villain is doing, but the characters would still have no idea. It would be interesting to see how the players react to this. Whether they have the self-control and roleplaying skill to stop themselves from using this knowledge, or their actions are heavily influenced by it. I'm guessing it would be somewhere in between (which, really, would be what I'm shooting for).
I think this would create interesting tension. The players know what the bad guy is doing, but there is little the characters can do to stop it (at least, in the short term).
What do you think?