QUOTE (Ryu @ Nov 28 2008, 10:03 AM)

No offense meant - sorry if it came across as such. I merely wanted to be on the same page as you, and save others the work of digging up the link. I agree that authors intent, if known, is one of the premier ways of text interpretation.
Possessed vehicles get increases to body and armor, and IntW(2*force), so their DR pool increases by four times force. Living beings get body + IntW, or three times force.
No offense taken, I just hate it when I get references wrong. It feels even worse when I get facts wrong -- OK, so Force*3 bonus to dice pool for most things, Force*4 for vehicles (each version having to take into account AP for both the regular armour and the ITNW).
@Larme, I'm not sure why a GM would not take the specific example of the vehicle modifications in the sidebar, except perhaps in an attempt to balance what she thinks is an unfair bonus. But it behooves the GM to be as complete as possible in applying the difficulties of Conjuring in order to balance the benefits.
If the conjured spirit is low Force, the bonus is not frightening. I'm sure the odd GM out there worries about the power a magician has in ordering about a vehicle possessed by a Force 8 spirit, which by the above interpretation gets (32 -AP) extra dice to soak damage beyond what it had when not possessed. Or for that matter a troll possessed by the same spirit, getting (24-AP) extra dice to soak damage.
BUT:
1) The Force 8 spirit is almost surely way smarter than the magician who summoned it. It may very well have its own agenda or own way of doing things, or its likes and dislikes. "Uncle Zola, I am offended that you wish me to possess an ashtray. This is beneath me, and I demand an apology. Give me a
serviteur so I may pursue my own affairs, and I may forgive you."
2) Have you had a look at the Drain from summoning that thing? And if you want to bind it....

.... or Invoke it???
Uncle Zola over in the 800 point PC thread is just at the edge of his chance to succeed, and he is built to survive Conjuring Drain Tests.
3) A conjuror needs Channelling to be able to walk possessed and have reasonable control over his own body.
4) Unless bound, the possessing spirit disappears at sun-flip. Many opponents are aware of that fact.
5) "Holy smoking vehicle, Sgt., see that van? It's paint job is glowing with squiggly snakes. And its headlights are dripping blood! I think we have that Voodoo guy, Zola. Call Central for backup and let's follow him."
6) "You want to wait
how many hours to bind that thing? The job goes down in three. Be ready."
7) "Whaddaya mean, 'The spirit failed to possess the van, I must try with a different spirit or a different vehicle'?" (A Force 5 spirit would be pressed to possess an object such as a van with Object Resistance 4.)
8 ) "Great. we have a Force 8 spirit in the truck, and the most you can do now is lie in the back and moan."
9) Insert your own creativity and stir.
Peter