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On page 154 Unwired in the section labeld crashing sprites it says:

"If a sprite suffers enough Matrix damage to fill its damage track, it crashes."

So I looked and then looked some more sadly I can find nothing that says how to determine how many damage boxes a sprite has so how do I know when it's taken it full damage track?
I assume it is just like agents.
QUOTE (SR4A @ p. 237)
The Matrix Condition Monitor measures the amount of Matrix damage an icon can take. It has a number of boxes equal to 8 + (System 2, rounded up).

I'd use the Pilot Rating as the System Rating for this.
So I'll run it as 8 + (Pilot rating 2 Rounded Up)

That sounds good to me Bishop
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