My inclination is definitely on the 'resourcefulness' side of things, representing the character's ability to dig deep down inside himself when the effluence hits the propeller and pull off something he didn't even know he was capable of.
However, Edge is often touted as the 'luck' attribute and the Hand of God application explicitly allows for coincidence and 'divine intervention', so I'm posting this idea for thoughts and as a suggestion that others may like (without any intention (yet) of using it myself).
What if Edge were considered to be entirely luck-themed?
I.e. A high Edge rating indicates a character who is noticably luckier than average.
With this ideology, its applications could transcend those given in the book to situations outside individual tests.
Case Study:
The party are fleeing the scene of a crime and heavy corpsec is in hot pursuit. The rigger's incapacitated, the terrain is unfavourable or they're just brutally outclassed and it's only halfway through the adventure. They still have some Edge between them, so they appeal to the GM for a lucky break. A roll is made against an arbitrary threshold and a speeding truck takes out the lead pursuant (threshold met), nothing happens (threshold missed) or the team has to swerve to avoid a pedestrian and incur a penalised crash test (critical glitch).
This would need some specifics:
- Would the driver need to spend the Edge or would everyone involved have to contribute a point and they roll the lowest/average/highest/total Edge rating? [I'd say everyone rolls their own and use the highest no. of hits scored, but an individual standard/critical glitch is an overall standard/critical glitch]
- Should the players request a specific outcome they'd like to happen with the GM deciding how (un)likely it would be, or should the GM decide on something he would be happy to have happen and give it a reasonable threshold? [I'd say GM decides the specifics]
- Should it be left to the GM to offer it rather than allow players to request it? [I'd say no]
- Is the Edge burned? [I'd say no]
- Could NPCs do the same? [I'd say definitely as long as the players knew the result wasn't just GM fiat]
PROs – Adds flavour and is potentially a more satisfying solution to anti-climax situations than GM fiat.
CONs – As an attribute Edge is more suited to the 'resourcefulness' theme and there are already far too many applications for it (IMO). Also, it could lead to luck-dependant teams who ask for it more than once or twice a game, thus impairing the RP aspect.
As I said, I don't think this is for my game but it could be good for others and I'd like to see what people think. So what do you reckon?