QUOTE (DuctShuiTengu @ Jan 20 2010, 04:14 AM)

Bad example with the Fomori. For 5 extra BPs from the normal Troll, they exchange Dermal Deposits for Metagenetic Improvement: Body (a 10 point increase in value), and pick up Arcane Arrester (valued at 25 points by itself), putting them 30 BP (minus any points of Distinctive Style that might be automatically attached by your GM) ahead of the curve compared to normal trolls. Priced as such, having every 3rd troll be a Fomori is a rather conservative estimate.
My personal solution to this has been to convert each metavariant into a single quality (only available to the appropriate metatype) that incorporates the value of all the changes from the base metatype, occasionally with some minor adjustments for things here and there. (Fomori, for instance, becomes a 30-point positive quality (I attached 5 points of Distinctive Style - compared to many of the others, they don't really stand out that much and are relatively common at least to their native region), while Night One came out to be a 25 point negative quality (There was enough overlap between the sunlight allergy and nocturnal that their combined value was reduced to 15 rather than 20, unusual hair and keen hearing balanced out, and I threw in 10 points of distinctive style - they're rare even in places that have them, and they're remarkably easy to pick out in a crowd.))
Thats actually a pretty good idea to do. Its actually what I questioned originally (kinda), where you subtract/Add the abilities that the Race has from the Points cost listed, etc...
I was actually doing some generic number crunching with the basic Metatypes and found that the Trolls and Elves are indeed the closest points cost for what they get. Elves Costing 30 and get 35 BP worth of qualities and Trolls being 40 and getting 45 BP worth of qualities and just threw all their eggs in one basket. Orcs and Dwarves get the most bang for their buck at costing 20 and 25 respectively and getting 35 BP worth of Qualities.
That is unless my Number crunching is flawed. I'm going off of a Racial Attribute Increase is 10 BP (some will say as a quality its more, but this is standard racial generation, and it looks like thats how it goes). Lower Reaction/Intuition affects Initiative which is 2 combined Attributes, and figured each point of Initiative lost is worth 5.
Eg.) Trolls get +40 Bod, +40 Str, +5 TGV, +5 Reach, +10 Armor, -10 Agil, -20 Cha, -10 Int, -10 Logic, -5 Init. Total comes out to 45 if my math serves me correct. I suppose you could also count the 25% cost increase as a -5, which would make them break even.
I've been reading up on the game fairly extensively and marking the things I like/don't like in hopes of house ruling some things. I love everything they've done with the game, but there are some things that make me go "eh?" Like when was the last time you saw an Olympic Bodybuilder outrun an Olympic Runner =P (Str vs Agil/React for running), etc.. etc..
Thanks for all the input in the thread. Its been really helping me wrap my head around this stuff as well as some great ideas being thrown around.
Edit:Another thing I've noticed is that Dwarves and Orcs get an additional debit of 5 for each negative they have in an attribute that doesn't apply to Trolls. Possibly because lowering an attribute below 6 is worth more than raising one above 6?
Orc originally thought 35 BP worth of stuff for 20 BP. //+30 Bod, +20 Str, +5 LLV, -10 Cha, -10 Log
Dwarf. originally thought 35 BP worth of stuff for 25 BP//+10 Bod, +20 Str, +10 Will, +5 TGV, +5 P/T Bod, -10 React, -5 Init.
comparing them next to the Elf, all 3 of them get 35 BP worth of effects and cost 20, 25, and 30 respectively. Elves have no negatives. Orcs have 2, dwarves have 1. Made it look obvious that they were knocking off 15 for each negative instead of 10. Which would bring Orcs down to 20 and Dwarves down to 25.
Something they didn't do with the Trolls, or they did, but made stats above +2 cost 15. /shrug