QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

AS for the relative value of the gold vs. the Lead... SInce you asked...
Yes, Gold has more monetary value... but If I am in dire need of Bullets, Gold is a poor choice and I will choose the Lead every time... value is relative to the situation in hand... in the Monetary situation, GOld is more valuable... in the "Oh my god I am going to die in a few hours and I have no Bullets" well then the Lead is a much more valuable commodity AT THAT PARTICULAR MOMENT... and yet by wieght, they are still balanced...
Actually, the only reason makes poor bullets is because it costs too much money and lead is cheap. The weight and hardness is pretty similar, so they will perform in roughly the same manner.
QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

In the end, I guess that this would indicate that balance is somewhat ephemeral, in that it means different things to different people... In my opinion, I would choose to play an Oni in a Japanese campaign as it would add more flavor, in my opinion, over the more common Ork, even though they have the same stats, and the Oni has a disadvantage the Ork does not, even if it costs the extra 5 points that the Ork does not suffer from. But that is just me... it is the same reason I would choose a less efficient build than a more efficient one at any given moment... that is what I wanted to Play at the time...
I disagree. it's not that balance is ephemeral and means different things to different people. It's more that you can balance for different properties. As I mentioned earlier, there are different kinds of balance. Things like "It looks cool" and "I dunno, I just like it" can absolutely add value. However, this value is not in any way universal, and YOU thinking it's cool in your game in no way creates a balance in my game. You seem to really like to point out the five points for Oni. What about the other ones? What about the ones where it costs less? Are they especially undesirable in some way? Keep in mind, what we're talking about here is the way the cost is applied unevenly. The devs offered the explanation that the cost was raised for rarity while more common, less powerful cost fewer bp than less common and more powerful variants in some cases. This isn't balance. This is an arbitrary line and attempts to rationalize it after th fact.
QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

I really do come back to what I said before... Does the extra 5 points the Oni Costs REALLY affect your character?
Are you admitting it's wrong, only it's not wrong enough for you to feel like complaining about it? Because if that's the case, why are you defending it?
QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

For example... Perfect Time, Sense of Direction, Escaped Clone...I am sure that I could go on... Noticce that each of these is a 5 point Positive Quality, and yet has no REAL Shadowrunning applications that truly matter (except to those who want them as part of their concept) as they are mostly, if not all, fluff... Anyone taking them would be at a BP disadvantage for doing so... Should we make them more powerful beacuse of this? Or should we alter the Cost? Or do we play as they are written? I bet you can guess what I will do...
Really? Perfect Time has no value? Sense of Direction? Your GM is a lot nicer than mine... or alternately, he's a douche for seeing players with those abilities and never giving them a chance to show them off. Regardless, let's assume you're right, and there are qualities that cost points but give no real advantage - that's a design flaw. It's unbalanced. Things that cost 5bp should be roughly equal in value to other things that cost 5bp. Anything else is poor design.
QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

Qualities and Races are there to provide options.... the designers made decisions that placed a cost on them for reasons that to them made a lot of sense... why question their decisions, especially as no one really knows the thought processes that went into these decisions except the designers... just select and move along...
Because 1) the designers tried to explain their thought process and it doesn't make sense; 2) "Because I said so" is
NEVER a good enough reason for anything; and 3) Nothing in this world is above question. The game designers have made mistakes in the past. That's why there's errata. During the course of SR4, stats on things have changed. I'm sure they changed because someone pointed out that there was a problem with the old stats. What makes those people more qualified to see skewed numbers than I am?
QUOTE (Tymeaus Jalynsfein @ Jan 23 2010, 11:18 PM)

Houseruling causes problems in the long run if I choose to change groups... If i was playing in a game that was strictly RAW, I would be able to port my character from one game to another (via Missions perhaps) and have no impact upon the character whatsoever... However, Houseruling of BP costs will immediately eliminate me from doing so, if the game I enter does not agree with the previous group that I was gaming with... as such my character would suffer unduly becaues of someone else's interpretation... If I stick to the RAW, then I have no worries of this happening in a Standard Shadowrun Game.
Actually, your RAW character would be invalid in my games, very likely, because we houseruled several things. Do you know anyone who plays without house rules? I don't. Because the rules are, quite often, borked. But, more to the point, I'm not talking about houseruling things I don't like. I'm talking about the game rules being wrong, and needing correction. Do I think my saying something will get a change pushed through? No. But if no one says anything ever, nothing will ever change. The changes that have been made were made because someone pointed out something they disagreed with and why. This is me doing the same.
If your entire argument comes down to "The rules are right because they are the rules in the book, and the book is right," just come out and say it that way. Save us both a lot of trouble.