QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
Has nothing to do with laziness... Slavish Devotuion I would also argue... I have NO PROBLEMS with the RAW as applied in the game... what I do have is disagreements between the RAW and the Real World... these two should never meet anyways, so I choose to not bother modifying things to FIT the REAL WORLD... I don't care enough... Like I have said before... The weapon/combat rules are a joke... but to fix them to something that I could agree with would take way to much work, and would bog the system down in minutia, which I would NOT like... the system works for what it does... does it have some issues, sure (what game does not), but I really do not care to fix any of them, and honestly, no one else in our group cares either... so they are not being punished in the slightest... so your assumptions of punishment are baseless...
I'll drop the accusation of laziness, since you are only too lazy to make the rules accurately mirror the real world, which, in truth, everyone is. It is not merely a Herculean task (which implies that a superhuman person could do it), but an impossible one. The only game which accurately reflects the real world is... well, we call it Real Life™, and sometimes, it's just not a lot of fun. (Sometimes it is, but that's really a completely different discussion altogether.) I'll stand by the slavish devotion with hopes that the reader understands that it's hyperbole... and not a very good one, since most slaves chafe under the rules, I would think.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
I am sure your houserules ARE improvements, otherwise you would not houserule them... but without knowing what you have houseruled, I cannot evaluate their use, so I am not fit to comment upon them... as for retaining players, we have never lost a player because of the RAW... EVER... the only players we have lost over the years was because of family issues (one had 3 kids in about 4 years or so, and the other was sporadic anyways becasue of family commitments)...
And I have never lost a player to house rules. SR Missions, by the way, has lost this player, at least, to strict adherence to RAW. As have the Living FR in D&D, and a stack of other, similar campaigns I could name. I highly doubt that I am alone in this.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
Assuming that we do not agree with the idea of fairness and fairplay, neh even balance, is erroneous... we just do not really see anything unfair (especially about the metavariants) when you take into account the relevant fluff provided... some things are edge situations (of course) that may strain suspension of disbelief, but we have all been playing roleplaying games for 15+ years each (some of us for over 20) we do not let these things actually bother us...
What relevant fluff? As I've said over and over - the fluff does not actually reflect these numbers. I've played too many systems for too many years to shrug off imbalance. What if the Oni cost 200bp? Would that bother you? How about if they were one in a million? Would that make sense?
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
Actually we proclaim nothing... we use the RAW because it is there... we could houserule things... but we do not... My question for you would be ... Do you take the Fluff into account when you evaluate a rule? and when fluff and mechanic are at odds, how would you correct the situation? Just Curious myself...
Exactly, you could house rule, but you do not. You choose the RAW. That is tacit endorsement. I take fluff into account when I evaluate a rule if I am playing in the world presented with the system (which I usually do). If I didn't, there would be no magic in my Shadowrun games. It exists only because of fluff, you see. An extreme example, I admit, but I think the point is valid. When the fluff and rules are at odds, the conflict is resolved by altering one, the other, or both, on a case-by-case basis. This is decided by a combination of playability, balance, whether or not it actually affects the anyone at the table, how critical it is to the fluff (i.e. Magic existing is very important, orcs having pointed ears is trivial), how well the rule meshes with other rules and how well the fluff meshes with other fluff, and general awesomeness. This would be handled in a group discussion, usually on the forum we created for the purpose, but occasionally hanging out after a game or socially in a different context than the game. Very rarely, we might discuss it at the gaming table, but if it cannot be resolved quickly to everyone's satisfaction, the GM makes a temporary call, and we move on, revisiting it after the game.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
I never endorse rules sight unseen, nor do I condemn them sight unseen either... much like you, I always play the game by the rules before trying to pick them apart... it is just that I prefer NOT to pick them apart... there are hundreds (if not thousands) of games out there to satisfy every whim of a genre... and if you do not like one game you go on to the next one... In this case, The issues that I have with Shadowrun do not outwiegh the fun I have playing it (even if I do use the RAW)... would I enjoy the game more with houserules? Maybe, but maybe not... I have seen a LOT of houserules proposed here on Dumpshock (and in other places) that I vehemently DO NOT agree with, as I think that they break the game even more than the rule they are meant to fix... Houserules are for those who want to customize the game to their particular tastes... RAW are for theose who just want to play the game...
If I like most of this game, it's easier to fix a few rules I disagree with than to throw fifty bucks at a different game that may or may not have the same (or worse) problems. The rules I disagree with out of the box with SR
do outweigh the fun I have, and I more or less refuse to play without at least some tweaks to the system. The fun I have with the game after tweaks is worth the work I put to tweak it and more to me (obviously, or I wouldn't do it). Of course, it's in my nature to find flaws and pick things apart, so that may have something to do with it.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
Point taken, but then again, I DO NOT think that they are broken, and that after Character Creation, the costs of the Race ARE irrelevant... You have chosen that race with the costs in mind, so how can anyone claim that it is broken or unfair... if it was so, then why did you choose it... it wasn't broken or unfair when you chose the race in the first place... and for the record, I would play ANY of the metavariants in tehir place given a concept that I enjoyed (many of which I actually do have character concepts for already)
Yes, the old "It's your fault. You chose to play the gimped race" non-argument. Sorry, I dislike punishing my players for desiring to play a metatype the designers didn't like for some reason... or, more likely, because the designers didn't think much about the math, and just pulled a number out their asses. I simply don't think it's fair to charge a player 5bp for designer ass or for someone else's mathematical inability.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
except that that is YOUR system... which is why it does not correlate to your standards... and it is not unfair, if the player so chooses to play that type of character... you could argue, by your definition, that playing a human is unfair, as they do not pay ANYTHING for the benefit of their +1 Edge Attribute... I would say that that interpretation is ridiculous, but using your formula, that is how it correlates... I have received something (+1 Edge) for absolutely nothing (0 BP Costs)...
Show me the system that was used, and let's see if it's fair... If they used the system they have claimed (which would be fair if evenly applied), the numbers for several metatypes would look different. As for the humans, remember when I said that adjusting bp cost for rarity is a valid idea? Humans are more common. 68% of the human population. +1 Edge is the benefit for playing the most common metatype. I call it one of the instances that actually follows the formula the designers claim to have used. Compared to the Nartaki (the only human metavariant), I see Shiva Arms (15bp) and Striking Skin Pigmentation (-5 bp) and a cost for the metavariant of 25bp. This gives us 15bp worth of "rarity" value. How rare are the Nartaki? Total population estimated at below 5,000. That's pretty rare. I think it's steep, and if a player asked to lower the cost to 20bp, I'd very seriously consider it.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
Bias towards the writers is not the same as Preference for a ruleset... never has been, nor will it ever be. I can disagree with the writers, and still use their ruleset successfully...
I didn't say bias towards these writers. Just bias towards writers in general. Hence, your insistence on the RAW.
QUOTE (Tymeaus Jalynsfein @ Jan 26 2010, 03:56 AM)
I completely disagree with this... in essence, what you just stated is that anyone who plays in Missions games is being punished because they are forced to play by the RAW... I cannot disagree more... the rules are fair and balanced BECAUSE EVERYONE is forced to play under the same ruleset... at which point NO ONE has an advantage over anyone else... they are using a set of rules under enforced guidelines... You cannot claim imbalance or unfairness if every one is held to the exact same standards... which the RAW enforces... Just because you do not agree does not make it unfair and/or imbalanced...
Yes I can. Everyone is being held to the imbalanced and unfair standard. See how I just did what you said I can't? I'll probably do it again at some point. No one has an advantage over anyone else... except the people who care about point cost than following their character concept.