After reading through the book I find more and more rules that I didn't remember seeing before and I wanted to make a complete list of the limits to new characters. My general opinion is that the limits might be a bit harsh at times but I completely understand why they are there - to force players away from one-trick ponies and also leave room for character improvement later on (if you start with max in your relevant stats and skills and completely gimped on the rest you can not improve, only become more diverse)
So, this is the things I have found so far, please help with additional ones. I want to make an easy to read list that I can hand out to players.
BP: Max 400
(GM may of course change this for campains where less or more powerful characters are desired)
Karma: Max 750
(se above)
Attributes: Max one at racial maximum.
Attributes (BP): Max half starting BP may be spent on Attributes
(Edge, Resonance and Magic not included in this limit)
Attributes (karma): Max half starting karma (+ metatypeBP cost x 2) may be spent on Attributes
(Including special attributes!)
Resoources: Max 50 BP (for total 250,000)
Can be increased to total 330,000 through Born Rich (10bp) quality (for another 50,000) and In Dept 6 (+30,0000) negative quality.
Resources: Max availability 12
Up to a maximum of three items may be purchased with an availability of 20, each requiring a purchase of the Restricted Gear Positive Quality
Augmentation: You may not begin play with Adapsin
Spells: Max Twice the skill in Spellcasting or Ritual Spellcasting number of spells may be choosen from start
(Specialization does not count towards this rating. (Can be houseruled to allow additional spells of that category))
Augmentations: Available Grades for starting characters are Standard and Alphaware.
Skills: Maximum one at rating 6 OR two at 5, rest is limited to 4.
(One skill can be increased to 7 through the Aptitude quality. If a character has aptitude in a skill they may get
that to 7 or one other skill to 5 and that skill to 6.)
It is possible to obtain bonuses to skills above this limit through qualities or implants like Reflex Recorders.
Skillgroups: Maximum rating 4 from start.
(Can later be increased to 6)
Qualities: Positive Qualities: Maximum 35 BP
Negative Qualities: Maximum 35 BP
(some qualities may be obtained later and negative ones can be payed off where possible)
Max. registered sprites/bound spirits = Charisma
(Not just from start, always in effect)
Complex Forms: ???
Maximum number of complex forms from start? Max rating = Resonance?
what have I missed?