QUOTE (BishopMcQ @ Feb 4 2010, 02:27 PM)

The maximum number of spells you can know is Spellcasting*2. If the character's Spellcasting is 0, I'd say they get 0 spells.
He would spend Karma for learning them later, instead of paying BP for them at chargen.
Edit: My response was for SR4. If doing SR3, you can dole out the spells he would normally get slowly as he gains his spellcasting ability. (Sorcery skill if I recall correctly.)
Thanks
Actuly this is for SR4 I am using the optial rules from Runners Companion.
-It says to Take Magition and If you wish to take a mystic adept instead of an adept or a magician, simply choose a Talent Priority that
grants the Magician quality, take one additional spell, and follow the rules for mystic adepts from there.
-It also says that If you choose a magician, your character may start with the number of spells listed for the Priority taken.
Does this overide the Spellcasting X2 limit on starting Spells?