Untrained Magician, Number of Spells |
Untrained Magician, Number of Spells |
Feb 4 2010, 06:21 PM
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#1
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Moving Target Group: Members Posts: 186 Joined: 14-May 05 From: Riverside CA Member No.: 7,394 |
Untrained Magician
Number of Spells I have a player who want to play a Mystic Adept, he want to start with the Adept Powers, but he wants to learn his Spells later for Fluff reasons. He is not starting with the Spellcasting Skill. I am using the Priority System for this campaign. The Question is: Does he get his his Spells for free or does he have to pay the Karma for them when he starts to actively Casting Spells. |
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Feb 4 2010, 06:27 PM
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#2
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The maximum number of spells you can know is Spellcasting*2. If the character's Spellcasting is 0, I'd say they get 0 spells.
He would spend Karma for learning them later, instead of paying BP for them at chargen. Edit: My response was for SR4. If doing SR3, you can dole out the spells he would normally get slowly as he gains his spellcasting ability. (Sorcery skill if I recall correctly.) |
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Feb 4 2010, 08:24 PM
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#3
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Moving Target Group: Members Posts: 186 Joined: 14-May 05 From: Riverside CA Member No.: 7,394 |
The maximum number of spells you can know is Spellcasting*2. If the character's Spellcasting is 0, I'd say they get 0 spells. He would spend Karma for learning them later, instead of paying BP for them at chargen. Edit: My response was for SR4. If doing SR3, you can dole out the spells he would normally get slowly as he gains his spellcasting ability. (Sorcery skill if I recall correctly.) Thanks Actuly this is for SR4 I am using the optial rules from Runners Companion. -It says to Take Magition and If you wish to take a mystic adept instead of an adept or a magician, simply choose a Talent Priority that grants the Magician quality, take one additional spell, and follow the rules for mystic adepts from there. -It also says that If you choose a magician, your character may start with the number of spells listed for the Priority taken. Does this overide the Spellcasting X2 limit on starting Spells? |
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Feb 4 2010, 08:42 PM
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#4
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I advise not using Priority. It sucks. A lot.
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Feb 4 2010, 09:26 PM
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#5
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Moving Target Group: Members Posts: 186 Joined: 14-May 05 From: Riverside CA Member No.: 7,394 |
I am using this for old Dark Conspiracy / Twilight: 2000 / MERC: 2000 / World of Darkness game.
The Priority System makes it simple to handle thing like Vampires / Werewolves / Mages and Immortals; all of them are Priority A I also change the Attribute Numbers a little to increase them a hair. A 24 B 21 C 18 D 15 E 12 |
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Feb 4 2010, 09:46 PM
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#6
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
If you are using the optional rules in RC, you will need to make a judgment call. The rules do not expressly allow a character to bypass the normal maximums at character generation of 2*Spellcasting, they just provide a cap on the absolute maximum of spells taken.
I will standfast by my earlier recommendation of paying karma to learn spells as they learn Spellcasting. |
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Feb 5 2010, 03:25 AM
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#7
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Moving Target Group: Members Posts: 473 Joined: 11-May 09 From: Fort Worth, TX Member No.: 17,167 |
Let him learn the spells. It is not like he is going to be casting high force spells with frequency and he still takes 1 die penalty for not being trained. Otherwise you could figure for every 3 spells he should get 1 extra attribute, or 2 skills.
Priority system ignores the 2x spellcasting limit. The is for the build point system only. |
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Feb 5 2010, 10:17 AM
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#8
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Running Target Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
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