So here's some preliminary build outlines for a 'Mind Over Matter Mystic Adept of the Artisan's Way':
Intuition (and therefore Reaction):
SURGE II to max 7 (10 BP)
Genetweak to max 8 (0.2 Essence; Y45,000)
Softcap at 7 (50 BP)
Mysterious Implant II for Inspiration infusion (0.4 Essence; -10 BP)
Speedball Psyche and Betameth
Willpower:
Dwarf (25 BP)
Softcap at 6 (40)
Daredrenaline adds 1 to all tests (0.1 Essence; Y25,000)
Any martial art and Focus Will maneuver to add 2 to all tests after taking a complex action to focus, which is moot outside of combat (7 BP)
Speedball Hurlg and Nitro, Deepweed when applicable
-1 from Inspiration
Magic:
Mystic Adept (10 BP)
Witchcraft Tradition
The Artisan's Way (10 BP)
Harcap at 6, modified maximum of 5 (65 BP)
Devote 2 points to Powers:
- Mind Over Matter, Geas: 1.125 PP
- Improved Ability (Pilot Ground Craft) 3, Favored and Geas; Analytics 4, Favored and Geas: 0.875 PP
- Total: 2 (I apologize for the munchkinry, Critias)
Analyze Device and Increase Reflexes + 7 other spells* (24 BP)
Power Focus R2 (Y50,000; Binding 2 BP)
Sustaining Focus (Health) (Y30,000; Binding 3 BP)
Sustaining Focus (Detection) (Y30,000; Binding 3 BP)
Skills:
Pilot Ground Craft 6 (Modified to 9 with Power) (24 BP)
Specialize in Wheeled (2 BP)
Spellcasting 4 (16 BP)
Summoning 3 (8 BP)
Binding 3 (8 BP)
Enchanting 3 (8 BP)
Specialize in Vessel Preparation (2 BP)
Automotive Mechanic 3 (8 BP)
Specialize in Wheeled (2 BP)
Y250,000 worth of resources (50BP)
Gross: 359 BP
Dice Pools:Intuition: Base 7 + Inspiration 1 + Psyche 1 + Betameth 1 = 10
Willpower: Base 6 + Hurlg 1 + Nitro 2 = 9 (10 when using Deepweed)
Pilot Groundcraft: Reaction->Intuition 10 + Skill 6 + Improved Ability 3 + Specialization 2 + AR 1= 22 +/- Handling
Resist Drain: Intuition 10 + Willpower 9 + Daredrenaline 1 + Focus Will 2 = 22
Notes:
I can also prepare my vehicle as a vessel for possession.
Item Attunement won't be better than AR for 3 initiate grades. By then I can have a decent Ally Spirit who can inhabit my ride with a Hybrid Form. I can also teach it Pilot Ground Craft so it can drive itself, and other cool stuff that Ally Spirits can do.
tl;dr >20 dice pools for driving and resisting drain
So, any other optimizations/ideas you guys can think of?