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> Adept Rigger, How well can I handle the competition ?
Sisetpasheri
post Aug 22 2011, 11:50 AM
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Guys, (and Galls)

I made a way of the artisan adept driver

I got 6 pilot skill + 5 reaction + 3 from impr ability pilot ground craft = 14 dice

I was wondering how well this competes with other riggers out there and how i could improve (without losing essence to cyber or bioware)

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Makki
post Aug 22 2011, 12:00 PM
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does the 5 reaction include +3 from Increased Reflexes III?
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Aerospider
post Aug 22 2011, 12:02 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 12:50 PM) *
Guys, (and Galls)

I made a way of the artisan adept driver

I got 6 pilot skill + 5 reaction + 3 from impr ability pilot ground craft = 14 dice

I was wondering how well this competes with other riggers out there and how i could improve (without losing essence to cyber or bioware)

The attribute boost power can up your Reaction.

Heightened concentration power could be pretty useful.

The attunement (item) metamagic might also be worth investigating, but that would preclude any advantages from AR or VR so possibly not.
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Sisetpasheri
post Aug 22 2011, 12:02 PM
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right, nope so thats anothe three dice for a total of 17

Well i'm definately going for tha attunement power that's why i dont use cyber since it doesn't do much when not us vr

where can i find thid heightened concentration power ?
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The Jopp
post Aug 22 2011, 12:07 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 12:50 PM) *
Guys, (and Galls)

I made a way of the artisan adept driver

I got 6 pilot skill + 5 reaction + 3 from impr ability pilot ground craft = 14 dice

I was wondering how well this competes with other riggers out there and how i could improve (without losing essence to cyber or bioware)


On the top of my head...
+2D6 for specialization
+X Improved Attribute: Reaction (Most driving tests are reaction based AFAIK) (Adept Improved Attribute)
+1 Reaction (Changeling Metagenetic Improvement)
+1 Handling - Gearhead Quality
+2 Reaction (Lightning Reflexes Quality, unaugmented characters gain +2 reaction) (Not compatible with magic or tech mod)
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Sisetpasheri
post Aug 22 2011, 12:10 PM
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well since i have improved reflexes on 3 i assumed that the lightning reflexes and impr attribute power wouldnt do anything anymore
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Makki
post Aug 22 2011, 12:21 PM
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dice wise you're neck and neck with a good rigger.
The Rigger's advantage is the -1 threshold for VR, the possibility to get 5 IPs and the fact, that he doesn't have to be in the car physically.
The meat driver's advantage is, that he doesn't have to hack the car for an account, although he might have to get it started somehow. and he can drive anything equally, no matter what the processor is.

Gearhead is a must for a, well, gearhead.
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Sisetpasheri
post Aug 22 2011, 12:31 PM
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Yeah i took the 10 point version of gearhead for cars
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Xenefungus
post Aug 22 2011, 02:41 PM
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We have an Adept Driver (Driver as opposed to Rigger) in out group as well.

9 reaction+9skill+2spec=20dice

His powers are this: imp reflexes 3, imp ability pilot groundcraft 3

He can compete pretty well.
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Sisetpasheri
post Aug 22 2011, 02:48 PM
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QUOTE (Xenefungus @ Aug 22 2011, 04:41 PM) *
We have an Adept Driver (Driver as opposed to Rigger) in out group as well.

9 reaction+9skill+2spec=20dice

His powers are this: imp reflexes 3, imp ability pilot groundcraft 3

He can compete pretty well.


What othe powers/skills did he go for ?
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Tymeaus Jalynsfe...
post Aug 22 2011, 03:06 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 07:48 AM) *
What othe powers/skills did he go for ?


Multitasking should be in there... (IMG:style_emoticons/default/smile.gif)
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squee_nabob
post Aug 22 2011, 03:16 PM
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That’s not bad, my TM throws 14 Command – 1 for defaulting + 2 for Hot Sim = 15 dice regardless of what type of vehicle (ground and water), and -1 to all test thresholds for driving in VR.

Edit: Corrected for accuracy
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Aerospider
post Aug 22 2011, 04:49 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 01:02 PM) *
right, nope so thats anothe three dice for a total of 17

Well i'm definately going for tha attunement power that's why i dont use cyber since it doesn't do much when not us vr

where can i find thid heightened concentration power ?

Note that atunement is a metamagic power, so requires initiation as opposed to power points.

Also note that you don't need cyberware to jump in or drive in VR (though you would lose quite a few adept bonuses if you did).

Heightened concentration is in Digital Grimoire and can be worth up to 6 dice (but usually more like 2 or 3).
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Aerospider
post Aug 22 2011, 04:52 PM
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QUOTE (squee_nabob @ Aug 22 2011, 04:16 PM) *
That’s not bad, my TM throws 14 Command – 1 for defaulting + 2 for Hot Sim = 15 dice regardless of what type of vehicle (air, ground, anthro), and -1 to all test thresholds for driving in VR.

You can only default on groundcraft and watercraft pilotting skills.
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Tymeaus Jalynsfe...
post Aug 22 2011, 04:53 PM
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QUOTE
That’s not bad, my TM throws 14 Command – 1 for defaulting + 2 for Hot Sim = 15 dice regardless of what type of vehicle (air, ground, anthro), and -1 to all test thresholds for driving in VR.


Well... Can't default to all vehicles.

Damn... Ninja'd by Aerospider...
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Yerameyahu
post Aug 22 2011, 05:04 PM
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Yeah, I've still never understood the Command thing. It just doesn't make sense that it works on multiple vehicles and all weapons.
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Aerospider
post Aug 22 2011, 05:15 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 22 2011, 05:53 PM) *
Well... Can't default to all vehicles.

Damn... Ninja'd by Aerospider...

Hooray - I think that's my first ever!
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Aerospider
post Aug 22 2011, 05:19 PM
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QUOTE (Yerameyahu @ Aug 22 2011, 06:04 PM) *
Yeah, I've still never understood the Command thing. It just doesn't make sense that it works on multiple vehicles and all weapons.

I guess it's meant to be like the universal tv remotes of today, but with the unnecessary buttons (for whatever you're pilotting at the time) being handily edited out.
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Yerameyahu
post Aug 22 2011, 05:26 PM
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Sure, I get the 'generic video game interface'… I just feel like it should increase all thresholds by 1, or something. It should be clumsier. At least it's slightly slower, so people are 'forced' to just use Full Bursts.
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Xenefungus
post Aug 22 2011, 05:55 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 10:48 AM) *
What othe powers/skills did he go for ?


Sustenance, so he doesnt need to stop driving to pee (IMG:style_emoticons/default/wink.gif)

...and thats his magic of 5 already.



But, with 4 passes he's quite ok in meat as well.

Also, consider taking combat sense 6 for 8 power points altogether with a geas (like talisman or so) to drop the cost to 6 pp. combat sense works while in vehicle, too (IMG:style_emoticons/default/nyahnyah.gif)
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Tymeaus Jalynsfe...
post Aug 22 2011, 06:33 PM
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QUOTE (Xenefungus @ Aug 22 2011, 11:55 AM) *
Sustenance, so he doesnt need to stop driving to pee (IMG:style_emoticons/default/wink.gif)

...and thats his magic of 5 already.



But, with 4 passes he's quite ok in meat as well.

Also, consider taking combat sense 6 for 8 power points altogether with a geas (like talisman or so) to drop the cost to 6 pp. combat sense works while in vehicle, too (IMG:style_emoticons/default/nyahnyah.gif)


Well, if your magic is a 5, you can only get 5 Levels of Combat Sense. Unless, of course, you are talking about raising your Magic first.
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Sisetpasheri
post Aug 22 2011, 10:03 PM
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Well right now I have
Improved reflexes 3
Improve Ability Pilot ground vehicle 3
Iproved Ability Automotive mechanic 2
Multitasking
Improved Sense memory

I have 1PP left to spend and cant seem to decide what to take.
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Tymeaus Jalynsfe...
post Aug 22 2011, 10:08 PM
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QUOTE (Sisetpasheri @ Aug 22 2011, 03:03 PM) *
Well right now I have
Improved reflexes 3
Improve Ability Pilot ground vehicle 3
Iproved Ability Automotive mechanic 2
Multitasking
Improved Sense memory

I have 1PP left to spend and cant seem to decide what to take.


SO...
IR 3 = 4 PP
IA: Pilot 3 = .75 PP
IA: Automatics 2 = 1 PP
Multitasking = .5 PP
Improved Sense Memory (3 Dimensional Memory?) = .5 PP

So, that comes to 6.75 PP
with 1 PP remaining, You seem to be over Magic of 5, by a LOT.

What is your Magic?
How many times have you initiated? And did you take the PP instead of the Metamagic?
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LurkerOutThere
post Aug 22 2011, 10:09 PM
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QUOTE (Yerameyahu @ Aug 22 2011, 12:26 PM) *
Sure, I get the 'generic video game interface'… I just feel like it should increase all thresholds by 1, or something. It should be clumsier. At least it's slightly slower, so people are 'forced' to just use Full Bursts.


Well remember that command actions are always always always a complex.
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Seerow
post Aug 22 2011, 10:11 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 22 2011, 11:08 PM) *
SO...
IR 3 = 4 PP
IA: Pilot = .75 PP
IA: Automatics 2 = 1 PP
Multitasking = .5 PP
Improved Sense Memory (3 Dimensional Memory?) = .5 PP

So, that comes to 6.75 PP
with 1 PP remaining, You seem to be over Magic of 5, by a LOT.

What is your Magic?
How many times have you initiated? And did you take the PP instead of the Metamagic?



Well if he's an Artisan's Way adept with a Geas, and took the discount from The Way on IR3+IA: Pilot (I believe both of those are valid choices for that Way) then....

IR3=2 PP
IA: Pilot = .375 PP
IA: Automatics = .75 PP
Multitasking = .375 PP
Improved Sense Memory = .375 PP
--------
Total: 3.875, so 1.125 PP left to spend.
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