The Genesis Shadowrun game and the SNES games were both great in their own ways. The genesis game was more true to the rules... its actually a cute approximation to old SR system. You even have a combat pool meter that you can drag left or right for more offense or more defense. Cyberware actually costs essence, and limits your magical abilities. You can hire other runners and control their karma expendature and get wares installed on them.
I liked to start as a Gator shaman, then go full Cyber. Although I cant cast spells worth a spit once fully decked out, I CAN use the Combat Sense Spell foci for uber spell defense. Only problem is when I switch to control one of my NPC runners, the AI on the game makes my super cybered shaman put away his tweaked guns and he starts slinging force 1 manabolts... uuugh!
Yeah, the money cheat is helpful. Otherwise you are going to need to do the same corp run over and over and over and over...
The SNES game was probably my favorite. It mostly discarded the actual SR rules... you have MANA points and Hit Points and cyberware does not affect your magic. But... it was actually a well balanced RPG that did not require QUITE as much Grinding as the Genesis game, and had a much more compelling story line.
Oh, and if you are playing on an emulator, you can hire some goons, give them big guns, then go to the Ghoul Pit below the Vampire Mansion. If you place your guys just right below a Coffin near the start, Ghouls will spawn continuously but rarely make it to your guys before they are shot to pieces. Then you can put the game on maximum speed and walk away for an hour... come back with 2 or 3 hundred karma.
Or occaisionally come back to a dead party, as a few ghouls glitches past and tore your group to pieces... no risk no reward, right?
I tried xcom as a kid and never understood it. I should probably return and view it with my older Strategy lusting eyes.
Oh, and I hear they are making a new Syndicate game!